/dports/games/allacrost/allacrost-1.0.2/src/modes/map/ |
H A D | map_sprites.cpp | 374 _animations.push_back(AnimatedImage()); in LoadStandardAnimations() 392 _animations[ANIM_WALKING_SOUTH].AddFrame(frames[1], frame_speed); in LoadStandardAnimations() 431 _animations.push_back(AnimatedImage()); in LoadRunningAnimations() 483 _animations.push_back(AnimatedImage()); in LoadAttackAnimations() 530 _animations[_current_animation].Update(); in Update() 536 _animations[_current_animation].SetTimeProgress(0); in Update() 589 _animations[_current_animation].SetTimeProgress(_animations[last_animation].GetTimeProgress()); in Update() 590 _animations[last_animation].SetTimeProgress(0); in Update() 592 _animations[_current_animation].Update(); in Update() 605 _animations[_current_animation].Draw(); in Draw() [all …]
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/dports/games/residualvm/residualvm-0.3.1/engines/stark/resources/ |
H A D | animhierarchy.cpp | 66 _animations.clear(); in onAllLoaded() 77 _animations.push_back(_animHierarchy->_animations[i]); in onAllLoaded() 82 for (uint i = 0; i < _animations.size(); i++) { in onAllLoaded() 105 for (uint i = 0; i < _animations.size(); i++) { in selectItemAnim() 107 _currentAnim = _animations[i]; in selectItemAnim() 113 if (!_currentAnim && !_animations.empty()) { in selectItemAnim() 114 _currentAnim = _animations[0]; in selectItemAnim() 140 for (uint i = 0; i < _animations.size(); i++) { in getAnimForUsage() 141 if (_animations[i]->getUsage() == usage) { in getAnimForUsage() 142 return _animations[i]; in getAnimForUsage() [all …]
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/map_objects/ |
H A D | map_save_point.cpp | 30 _animations(nullptr), in SavePoint() 40 _animations = &map_mode->inactive_save_point_animations; in SavePoint() 50 SetImgPixelHalfWidth(_animations->at(0).GetWidth() / MAP_ZOOM_RATIO / 2.0f); in SavePoint() 51 SetImgPixelHeight(_animations->at(0).GetHeight() / MAP_ZOOM_RATIO); in SavePoint() 78 if(!_animations || !_updatable) in Update() 81 for(uint32_t i = 0; i < _animations->size(); ++i) in Update() 82 _animations->at(i).Update(); in Update() 88 if(!_animations || !MapObject::ShouldDraw()) in Draw() 91 for(uint32_t i = 0; i < _animations->size(); ++i) in Draw() 92 _animations->at(i).Draw(); in Draw() [all …]
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H A D | map_physical_object.cpp | 34 _animations.clear(); in ~PhysicalObject() 47 if(!_animations.empty() && _updatable) in Update() 48 _animations[_current_animation_id].Update(); in Update() 53 if(_animations.empty() || !MapObject::ShouldDraw()) in Draw() 56 _animations[_current_animation_id].Draw(); in Draw() 79 _animations.push_back(new_animation); in AddAnimation() 80 return (int32_t)_animations.size() - 1; in AddAnimation() 94 _animations.push_back(new_animation); in AddStillFrame() 95 return (int32_t)_animations.size() - 1; in AddStillFrame() 100 if(animation_id < _animations.size()) { in SetCurrentAnimation() [all …]
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H A D | map_physical_object.h | 63 _animations.push_back(new_img); in AddAnimation() 69 _animations[_current_animation_id].SetTimeProgress(progress); in SetAnimationProgress() 77 _animations[_current_animation_id].RandomizeAnimationFrame(); in RandomizeCurrentAnimationFrame() 100 for (vt_video::AnimatedImage& animation : _animations) { 112 std::vector<vt_video::AnimatedImage> _animations;
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/draci/ |
H A D | animation.cpp | 305 for (it = _animations.begin(); it != _animations.end(); ++it) { in pauseAnimations() 323 for (it = _animations.begin(); it != _animations.end(); ++it) { in unpauseAnimations() 336 for (it = _animations.begin(); it != _animations.end(); ++it) { in getAnimation() 351 for (it = _animations.begin(); it != _animations.end(); ++it) { in insert() 367 for (it = _animations.begin(); it != _animations.end(); ++it) { in drawScene() 426 for (it = _animations.begin(); it != _animations.end(); ++it) { in deleteAnimation() 441 for (it = _animations.begin(); it != _animations.end(); ++it) { in deleteAnimation() 456 for (it = _animations.begin(); it != _animations.end(); ++it) { in deleteOverlays() 469 for (it = _animations.begin(); it != _animations.end(); ++it) { in deleteAll() 473 _animations.clear(); in deleteAll() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/draci/ |
H A D | animation.cpp | 305 for (it = _animations.begin(); it != _animations.end(); ++it) { in pauseAnimations() 323 for (it = _animations.begin(); it != _animations.end(); ++it) { in unpauseAnimations() 336 for (it = _animations.begin(); it != _animations.end(); ++it) { in getAnimation() 351 for (it = _animations.begin(); it != _animations.end(); ++it) { in insert() 367 for (it = _animations.begin(); it != _animations.end(); ++it) { in drawScene() 426 for (it = _animations.begin(); it != _animations.end(); ++it) { in deleteAnimation() 441 for (it = _animations.begin(); it != _animations.end(); ++it) { in deleteAnimation() 456 for (it = _animations.begin(); it != _animations.end(); ++it) { in deleteOverlays() 469 for (it = _animations.begin(); it != _animations.end(); ++it) { in deleteAll() 473 _animations.clear(); in deleteAll() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/x/ |
H A D | animation_set.cpp | 45 for (uint32 i = 0; i < _animations.size(); i++) { in ~AnimationSet() 46 delete _animations[i]; in ~AnimationSet() 48 _animations.clear(); in ~AnimationSet() 76 _animations.add(animation); in loadFromX() 92 for (uint32 i = 0; i < _animations.size(); i++) { in findBones() 93 _animations[i]->findBone(rootFrame); in findBones() 103 _animations.add(anim); in addAnimation() 137 for (uint32 i = 0; i < _animations.size(); i++) { in update() 154 for (uint32 i = 0; i < _animations.size(); i++) { in getFrameTime() 155 int frameTime = _animations[i]->getFrameTime(); in getFrameTime() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/graphics/ |
H A D | animator_tim.cpp | 42 _animations = new Animation[TIM::kWSASlots]; in TimAnimator() 55 delete _animations[i].wsa; in TimAnimator() 57 delete[] _animations[i].parts; in TimAnimator() 60 delete[] _animations; in TimAnimator() 64 Animation *anim = &_animations[animIndex]; in TimAnimator() 75 Animation *anim = &_animations[animIndex]; in TimAnimator() 97 Animation *anim = &_animations[animIndex]; in TimAnimator() 124 Animation *anim = &_animations[animIndex]; in TimAnimator() 138 Animation *anim = &_animations[animIndex]; in TimAnimator() 151 Animation *anim = &_animations[animIndex]; in TimAnimator() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/kyra/graphics/ |
H A D | animator_tim.cpp | 42 _animations = new Animation[TIM::kWSASlots]; in TimAnimator() 55 delete _animations[i].wsa; in TimAnimator() 57 delete[] _animations[i].parts; in TimAnimator() 60 delete[] _animations; in TimAnimator() 64 Animation *anim = &_animations[animIndex]; in TimAnimator() 75 Animation *anim = &_animations[animIndex]; in TimAnimator() 97 Animation *anim = &_animations[animIndex]; in TimAnimator() 124 Animation *anim = &_animations[animIndex]; in TimAnimator() 138 Animation *anim = &_animations[animIndex]; in TimAnimator() 151 Animation *anim = &_animations[animIndex]; in TimAnimator() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | slice_animations.cpp | 67 _animations.resize(animationCount); in open() 70 _animations[i].frameCount = file.readUint32LE(); in open() 72 _animations[i].fps = file.readFloatLE(); in open() 73 _animations[i].positionChange.x = file.readFloatLE(); in open() 74 _animations[i].positionChange.y = file.readFloatLE(); in open() 75 _animations[i].positionChange.z = file.readFloatLE(); in open() 76 _animations[i].facingChange = file.readFloatLE(); in open() 250 if (frame >= _animations[animation].frameCount) { in getFramePtr() 257 uint32 frameOffset = _animations[animation].offset + frame * _animations[animation].frameSize; in getFramePtr() 279 return _animations[animation].positionChange; in getPositionChange() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | slice_animations.cpp | 67 _animations.resize(animationCount); in open() 70 _animations[i].frameCount = file.readUint32LE(); in open() 72 _animations[i].fps = file.readFloatLE(); in open() 73 _animations[i].positionChange.x = file.readFloatLE(); in open() 74 _animations[i].positionChange.y = file.readFloatLE(); in open() 75 _animations[i].positionChange.z = file.readFloatLE(); in open() 76 _animations[i].facingChange = file.readFloatLE(); in open() 250 if (frame >= _animations[animation].frameCount) { in getFramePtr() 257 uint32 frameOffset = _animations[animation].offset + frame * _animations[animation].frameSize; in getFramePtr() 279 return _animations[animation].positionChange; in getPositionChange() [all …]
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgAnimation/ |
H A D | AnimationManagerBase.cpp | 76 _animations.push_back(animation); in AnimationManagerBase() 86 …for( AnimationList::iterator iterAnim = _animations.begin(); iterAnim != _animations.end(); ++iter… in buildTargetReference() 100 _animations.push_back(animation); in registerAnimation() 111 AnimationList::iterator it = std::find(_animations.begin(), _animations.end(), animation); in unregisterAnimation() 112 if (it != _animations.end()) in unregisterAnimation() 114 _animations.erase(it); in unregisterAnimation() 138 linker->getAnimationList() = _animations; in link()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgAnimation/ |
H A D | AnimationManagerBase.cpp | 73 _animations.push_back(animation); in AnimationManagerBase() 83 …for( AnimationList::iterator iterAnim = _animations.begin(); iterAnim != _animations.end(); ++iter… in buildTargetReference() 97 _animations.push_back(animation); in registerAnimation() 103 AnimationList::iterator it = std::find(_animations.begin(), _animations.end(), animation); in unregisterAnimation() 104 if (it != _animations.end()) in unregisterAnimation() 106 _animations.erase(it); in unregisterAnimation() 130 linker->getAnimationList() = _animations; in link()
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/dports/games/90secondportraits/90-Second-Portraits-1.01b/ |
H A D | Animator.lua | 9 self._animations = {} 11 self._animations[i] = Animation(Resources.static:getImage(v.image), v.fw, v.fh, v.delay, v.loop) 26 self._animations[self._state]:reset() 30 self._animations[self._state]:update(dt) 31 if self._animations[self._state]:isFinished() then 41 self._animations[self._state]:reset() 55 self._animations[self._state]:draw(...)
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/dports/graphics/py-pyganim/Pyganim-0.9.2/pyganim/ |
H A D | __init__.py | 756 self._animations = [] 772 return self._animations 775 self._animations = val 783 for animObj in self._animations: 790 for animObj in self._animations: 794 for animObj in self._animations: 798 for animObj in self._animations: 802 for animObj in self._animations: 806 for animObj in self._animations: 810 for animObj in self._animations: [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/gui/animation/ |
H A D | ParallelAnimation.h | 39 _animations.push_back(animation); in addAnimation() 43 for (AnimationPtr anim : _animations) { in update() 54 for (AnimationPtr anim : _animations) in start() 61 for (AnimationPtr anim : _animations) in setDuration() 67 Common::Array<AnimationPtr> _animations;
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/dports/games/residualvm/residualvm-0.3.1/gui/animation/ |
H A D | ParallelAnimation.h | 39 _animations.push_back(animation); in addAnimation() 43 for (AnimationPtr anim : _animations) { in update() 54 for (AnimationPtr anim : _animations) in start() 61 for (AnimationPtr anim : _animations) in setDuration() 67 Common::Array<AnimationPtr> _animations;
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/dports/games/scummvm/scummvm-2.5.1/gui/animation/ |
H A D | ParallelAnimation.h | 39 _animations.push_back(animation); in addAnimation() 43 for (AnimationPtr anim : _animations) { in update() 54 for (AnimationPtr anim : _animations) in start() 61 for (AnimationPtr anim : _animations) in setDuration() 67 Common::Array<AnimationPtr> _animations;
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/dports/games/scummvm/scummvm-2.5.1/engines/twine/scene/ |
H A D | movements.cpp | 221 …_engine->_animations->initAnim(AnimationTypes::kJump, AnimType::kAnimationThen, AnimationTypes::kS… in processBehaviourExecution() 234 …_engine->_animations->initAnim(AnimationTypes::kKick, AnimType::kAnimationThen, AnimationTypes::kS… in processBehaviourExecution() 237 …_engine->_animations->initAnim(AnimationTypes::kRightPunch, AnimType::kAnimationThen, AnimationTyp… in processBehaviourExecution() 240 …_engine->_animations->initAnim(AnimationTypes::kLeftPunch, AnimType::kAnimationThen, AnimationType… in processBehaviourExecution() 246 …_engine->_animations->initAnim(AnimationTypes::kLeftPunch, AnimType::kAnimationThen, AnimationType… in processBehaviourExecution() 249 …_engine->_animations->initAnim(AnimationTypes::kRightPunch, AnimType::kAnimationThen, AnimationTyp… in processBehaviourExecution() 252 …_engine->_animations->initAnim(AnimationTypes::kKick, AnimType::kAnimationThen, AnimationTypes::kS… in processBehaviourExecution() 258 …_engine->_animations->initAnim(AnimationTypes::kHide, AnimType::kAnimationTypeLoop, AnimationTypes… in processBehaviourExecution() 272 …_engine->_animations->initAnim(AnimationTypes::kThrowBall, AnimType::kAnimationThen, AnimationType… in processAttackExecution() 283 …_engine->_animations->initAnim(AnimationTypes::kSabreAttack, AnimType::kAnimationThen, AnimationTy… in processAttackExecution() [all …]
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/dports/games/battletanks/btanks-0.9.8083/editor/ |
H A D | add_object_dialog.cpp | 56 for(Animations::const_iterator i = _animations.begin(); i != _animations.end(); ++i) { in AddObjectDialog() 66 if (j == _animations.end() || j->first != classname) in AddObjectDialog() 69 _user_data.push_back(_animations.end()); in AddObjectDialog() 106 _animations.insert(Animations::value_type(_classname, attr["id"])); in start() 130 if (i == _animations.end()) in onKey() 183 Animations::const_iterator b = _animations.lower_bound(*i); in ~AddObjectDialog() 184 Animations::const_iterator e = _animations.upper_bound(*i); in ~AddObjectDialog()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osgAnimation/ |
H A D | AnimationManagerBase | 42 const AnimationList& getAnimationList() const { return _animations;} 43 AnimationList& getAnimationList() { return _animations;} 46 inline Animation * getRegisteredAnimation(unsigned int i) { return _animations[i].get();} 47 inline unsigned int getNumRegisteredAnimations() const { return _animations.size();} 51 _animations.push_back(animation); 75 AnimationList _animations;
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/dports/games/scummvm/scummvm-2.5.1/engines/gob/ |
H A D | anifile.cpp | 104 _animations.resize(animationCount); in load() 108 loadAnimation(_animations[animation], _frames[animation], ani); in load() 110 _maxWidth = MAX<uint16>(_maxWidth , _animations[animation].width); in load() 111 _maxHeight = MAX<uint16>(_maxHeight, _animations[animation].height); in load() 246 return _animations.size(); in getAnimationCount() 255 assert(animation < _animations.size()); in getAnimationInfo() 257 return _animations[animation]; in getAnimationInfo() 270 if (animation >= _animations.size()) in draw() 273 const Animation &anim = _animations[animation]; in draw()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/ |
H A D | anifile.cpp | 104 _animations.resize(animationCount); in load() 108 loadAnimation(_animations[animation], _frames[animation], ani); in load() 110 _maxWidth = MAX<uint16>(_maxWidth , _animations[animation].width); in load() 111 _maxHeight = MAX<uint16>(_maxHeight, _animations[animation].height); in load() 246 return _animations.size(); in getAnimationCount() 255 assert(animation < _animations.size()); in getAnimationInfo() 257 return _animations[animation]; in getAnimationInfo() 270 if (animation >= _animations.size()) in draw() 273 const Animation &anim = _animations[animation]; in draw()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/saga/ |
H A D | animation.h | 135 return (_animations[animId] != NULL); in hasAnimation() 158 if (_animations[animId] == NULL) { in validateAnimationId() 175 return _animations[animId]; in getAnimation() 181 if (_animations[i] == NULL) { in getAnimationCount() 189 AnimationData *_animations[MAX_ANIMATIONS]; variable
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