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Searched refs:_animations (Results 1 – 25 of 246) sorted by relevance

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/dports/games/allacrost/allacrost-1.0.2/src/modes/map/
H A Dmap_sprites.cpp374 _animations.push_back(AnimatedImage()); in LoadStandardAnimations()
392 _animations[ANIM_WALKING_SOUTH].AddFrame(frames[1], frame_speed); in LoadStandardAnimations()
431 _animations.push_back(AnimatedImage()); in LoadRunningAnimations()
483 _animations.push_back(AnimatedImage()); in LoadAttackAnimations()
530 _animations[_current_animation].Update(); in Update()
536 _animations[_current_animation].SetTimeProgress(0); in Update()
589 _animations[_current_animation].SetTimeProgress(_animations[last_animation].GetTimeProgress()); in Update()
590 _animations[last_animation].SetTimeProgress(0); in Update()
592 _animations[_current_animation].Update(); in Update()
605 _animations[_current_animation].Draw(); in Draw()
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/dports/games/residualvm/residualvm-0.3.1/engines/stark/resources/
H A Danimhierarchy.cpp66 _animations.clear(); in onAllLoaded()
77 _animations.push_back(_animHierarchy->_animations[i]); in onAllLoaded()
82 for (uint i = 0; i < _animations.size(); i++) { in onAllLoaded()
105 for (uint i = 0; i < _animations.size(); i++) { in selectItemAnim()
107 _currentAnim = _animations[i]; in selectItemAnim()
113 if (!_currentAnim && !_animations.empty()) { in selectItemAnim()
114 _currentAnim = _animations[0]; in selectItemAnim()
140 for (uint i = 0; i < _animations.size(); i++) { in getAnimForUsage()
141 if (_animations[i]->getUsage() == usage) { in getAnimForUsage()
142 return _animations[i]; in getAnimForUsage()
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/map_objects/
H A Dmap_save_point.cpp30 _animations(nullptr), in SavePoint()
40 _animations = &map_mode->inactive_save_point_animations; in SavePoint()
50 SetImgPixelHalfWidth(_animations->at(0).GetWidth() / MAP_ZOOM_RATIO / 2.0f); in SavePoint()
51 SetImgPixelHeight(_animations->at(0).GetHeight() / MAP_ZOOM_RATIO); in SavePoint()
78 if(!_animations || !_updatable) in Update()
81 for(uint32_t i = 0; i < _animations->size(); ++i) in Update()
82 _animations->at(i).Update(); in Update()
88 if(!_animations || !MapObject::ShouldDraw()) in Draw()
91 for(uint32_t i = 0; i < _animations->size(); ++i) in Draw()
92 _animations->at(i).Draw(); in Draw()
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H A Dmap_physical_object.cpp34 _animations.clear(); in ~PhysicalObject()
47 if(!_animations.empty() && _updatable) in Update()
48 _animations[_current_animation_id].Update(); in Update()
53 if(_animations.empty() || !MapObject::ShouldDraw()) in Draw()
56 _animations[_current_animation_id].Draw(); in Draw()
79 _animations.push_back(new_animation); in AddAnimation()
80 return (int32_t)_animations.size() - 1; in AddAnimation()
94 _animations.push_back(new_animation); in AddStillFrame()
95 return (int32_t)_animations.size() - 1; in AddStillFrame()
100 if(animation_id < _animations.size()) { in SetCurrentAnimation()
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H A Dmap_physical_object.h63 _animations.push_back(new_img); in AddAnimation()
69 _animations[_current_animation_id].SetTimeProgress(progress); in SetAnimationProgress()
77 _animations[_current_animation_id].RandomizeAnimationFrame(); in RandomizeCurrentAnimationFrame()
100 for (vt_video::AnimatedImage& animation : _animations) {
112 std::vector<vt_video::AnimatedImage> _animations;
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/draci/
H A Danimation.cpp305 for (it = _animations.begin(); it != _animations.end(); ++it) { in pauseAnimations()
323 for (it = _animations.begin(); it != _animations.end(); ++it) { in unpauseAnimations()
336 for (it = _animations.begin(); it != _animations.end(); ++it) { in getAnimation()
351 for (it = _animations.begin(); it != _animations.end(); ++it) { in insert()
367 for (it = _animations.begin(); it != _animations.end(); ++it) { in drawScene()
426 for (it = _animations.begin(); it != _animations.end(); ++it) { in deleteAnimation()
441 for (it = _animations.begin(); it != _animations.end(); ++it) { in deleteAnimation()
456 for (it = _animations.begin(); it != _animations.end(); ++it) { in deleteOverlays()
469 for (it = _animations.begin(); it != _animations.end(); ++it) { in deleteAll()
473 _animations.clear(); in deleteAll()
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/dports/games/scummvm/scummvm-2.5.1/engines/draci/
H A Danimation.cpp305 for (it = _animations.begin(); it != _animations.end(); ++it) { in pauseAnimations()
323 for (it = _animations.begin(); it != _animations.end(); ++it) { in unpauseAnimations()
336 for (it = _animations.begin(); it != _animations.end(); ++it) { in getAnimation()
351 for (it = _animations.begin(); it != _animations.end(); ++it) { in insert()
367 for (it = _animations.begin(); it != _animations.end(); ++it) { in drawScene()
426 for (it = _animations.begin(); it != _animations.end(); ++it) { in deleteAnimation()
441 for (it = _animations.begin(); it != _animations.end(); ++it) { in deleteAnimation()
456 for (it = _animations.begin(); it != _animations.end(); ++it) { in deleteOverlays()
469 for (it = _animations.begin(); it != _animations.end(); ++it) { in deleteAll()
473 _animations.clear(); in deleteAll()
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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/x/
H A Danimation_set.cpp45 for (uint32 i = 0; i < _animations.size(); i++) { in ~AnimationSet()
46 delete _animations[i]; in ~AnimationSet()
48 _animations.clear(); in ~AnimationSet()
76 _animations.add(animation); in loadFromX()
92 for (uint32 i = 0; i < _animations.size(); i++) { in findBones()
93 _animations[i]->findBone(rootFrame); in findBones()
103 _animations.add(anim); in addAnimation()
137 for (uint32 i = 0; i < _animations.size(); i++) { in update()
154 for (uint32 i = 0; i < _animations.size(); i++) { in getFrameTime()
155 int frameTime = _animations[i]->getFrameTime(); in getFrameTime()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/graphics/
H A Danimator_tim.cpp42 _animations = new Animation[TIM::kWSASlots]; in TimAnimator()
55 delete _animations[i].wsa; in TimAnimator()
57 delete[] _animations[i].parts; in TimAnimator()
60 delete[] _animations; in TimAnimator()
64 Animation *anim = &_animations[animIndex]; in TimAnimator()
75 Animation *anim = &_animations[animIndex]; in TimAnimator()
97 Animation *anim = &_animations[animIndex]; in TimAnimator()
124 Animation *anim = &_animations[animIndex]; in TimAnimator()
138 Animation *anim = &_animations[animIndex]; in TimAnimator()
151 Animation *anim = &_animations[animIndex]; in TimAnimator()
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/dports/games/scummvm/scummvm-2.5.1/engines/kyra/graphics/
H A Danimator_tim.cpp42 _animations = new Animation[TIM::kWSASlots]; in TimAnimator()
55 delete _animations[i].wsa; in TimAnimator()
57 delete[] _animations[i].parts; in TimAnimator()
60 delete[] _animations; in TimAnimator()
64 Animation *anim = &_animations[animIndex]; in TimAnimator()
75 Animation *anim = &_animations[animIndex]; in TimAnimator()
97 Animation *anim = &_animations[animIndex]; in TimAnimator()
124 Animation *anim = &_animations[animIndex]; in TimAnimator()
138 Animation *anim = &_animations[animIndex]; in TimAnimator()
151 Animation *anim = &_animations[animIndex]; in TimAnimator()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dslice_animations.cpp67 _animations.resize(animationCount); in open()
70 _animations[i].frameCount = file.readUint32LE(); in open()
72 _animations[i].fps = file.readFloatLE(); in open()
73 _animations[i].positionChange.x = file.readFloatLE(); in open()
74 _animations[i].positionChange.y = file.readFloatLE(); in open()
75 _animations[i].positionChange.z = file.readFloatLE(); in open()
76 _animations[i].facingChange = file.readFloatLE(); in open()
250 if (frame >= _animations[animation].frameCount) { in getFramePtr()
257 uint32 frameOffset = _animations[animation].offset + frame * _animations[animation].frameSize; in getFramePtr()
279 return _animations[animation].positionChange; in getPositionChange()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dslice_animations.cpp67 _animations.resize(animationCount); in open()
70 _animations[i].frameCount = file.readUint32LE(); in open()
72 _animations[i].fps = file.readFloatLE(); in open()
73 _animations[i].positionChange.x = file.readFloatLE(); in open()
74 _animations[i].positionChange.y = file.readFloatLE(); in open()
75 _animations[i].positionChange.z = file.readFloatLE(); in open()
76 _animations[i].facingChange = file.readFloatLE(); in open()
250 if (frame >= _animations[animation].frameCount) { in getFramePtr()
257 uint32 frameOffset = _animations[animation].offset + frame * _animations[animation].frameSize; in getFramePtr()
279 return _animations[animation].positionChange; in getPositionChange()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgAnimation/
H A DAnimationManagerBase.cpp76 _animations.push_back(animation); in AnimationManagerBase()
86 …for( AnimationList::iterator iterAnim = _animations.begin(); iterAnim != _animations.end(); ++iter… in buildTargetReference()
100 _animations.push_back(animation); in registerAnimation()
111 AnimationList::iterator it = std::find(_animations.begin(), _animations.end(), animation); in unregisterAnimation()
112 if (it != _animations.end()) in unregisterAnimation()
114 _animations.erase(it); in unregisterAnimation()
138 linker->getAnimationList() = _animations; in link()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgAnimation/
H A DAnimationManagerBase.cpp73 _animations.push_back(animation); in AnimationManagerBase()
83 …for( AnimationList::iterator iterAnim = _animations.begin(); iterAnim != _animations.end(); ++iter… in buildTargetReference()
97 _animations.push_back(animation); in registerAnimation()
103 AnimationList::iterator it = std::find(_animations.begin(), _animations.end(), animation); in unregisterAnimation()
104 if (it != _animations.end()) in unregisterAnimation()
106 _animations.erase(it); in unregisterAnimation()
130 linker->getAnimationList() = _animations; in link()
/dports/games/90secondportraits/90-Second-Portraits-1.01b/
H A DAnimator.lua9 self._animations = {}
11 self._animations[i] = Animation(Resources.static:getImage(v.image), v.fw, v.fh, v.delay, v.loop)
26 self._animations[self._state]:reset()
30 self._animations[self._state]:update(dt)
31 if self._animations[self._state]:isFinished() then
41 self._animations[self._state]:reset()
55 self._animations[self._state]:draw(...)
/dports/graphics/py-pyganim/Pyganim-0.9.2/pyganim/
H A D__init__.py756 self._animations = []
772 return self._animations
775 self._animations = val
783 for animObj in self._animations:
790 for animObj in self._animations:
794 for animObj in self._animations:
798 for animObj in self._animations:
802 for animObj in self._animations:
806 for animObj in self._animations:
810 for animObj in self._animations:
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/dports/games/libretro-scummvm/scummvm-7b1e929/gui/animation/
H A DParallelAnimation.h39 _animations.push_back(animation); in addAnimation()
43 for (AnimationPtr anim : _animations) { in update()
54 for (AnimationPtr anim : _animations) in start()
61 for (AnimationPtr anim : _animations) in setDuration()
67 Common::Array<AnimationPtr> _animations;
/dports/games/residualvm/residualvm-0.3.1/gui/animation/
H A DParallelAnimation.h39 _animations.push_back(animation); in addAnimation()
43 for (AnimationPtr anim : _animations) { in update()
54 for (AnimationPtr anim : _animations) in start()
61 for (AnimationPtr anim : _animations) in setDuration()
67 Common::Array<AnimationPtr> _animations;
/dports/games/scummvm/scummvm-2.5.1/gui/animation/
H A DParallelAnimation.h39 _animations.push_back(animation); in addAnimation()
43 for (AnimationPtr anim : _animations) { in update()
54 for (AnimationPtr anim : _animations) in start()
61 for (AnimationPtr anim : _animations) in setDuration()
67 Common::Array<AnimationPtr> _animations;
/dports/games/scummvm/scummvm-2.5.1/engines/twine/scene/
H A Dmovements.cpp221 …_engine->_animations->initAnim(AnimationTypes::kJump, AnimType::kAnimationThen, AnimationTypes::kS… in processBehaviourExecution()
234 …_engine->_animations->initAnim(AnimationTypes::kKick, AnimType::kAnimationThen, AnimationTypes::kS… in processBehaviourExecution()
237 …_engine->_animations->initAnim(AnimationTypes::kRightPunch, AnimType::kAnimationThen, AnimationTyp… in processBehaviourExecution()
240 …_engine->_animations->initAnim(AnimationTypes::kLeftPunch, AnimType::kAnimationThen, AnimationType… in processBehaviourExecution()
246 …_engine->_animations->initAnim(AnimationTypes::kLeftPunch, AnimType::kAnimationThen, AnimationType… in processBehaviourExecution()
249 …_engine->_animations->initAnim(AnimationTypes::kRightPunch, AnimType::kAnimationThen, AnimationTyp… in processBehaviourExecution()
252 …_engine->_animations->initAnim(AnimationTypes::kKick, AnimType::kAnimationThen, AnimationTypes::kS… in processBehaviourExecution()
258 …_engine->_animations->initAnim(AnimationTypes::kHide, AnimType::kAnimationTypeLoop, AnimationTypes… in processBehaviourExecution()
272 …_engine->_animations->initAnim(AnimationTypes::kThrowBall, AnimType::kAnimationThen, AnimationType… in processAttackExecution()
283 …_engine->_animations->initAnim(AnimationTypes::kSabreAttack, AnimType::kAnimationThen, AnimationTy… in processAttackExecution()
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/dports/games/battletanks/btanks-0.9.8083/editor/
H A Dadd_object_dialog.cpp56 for(Animations::const_iterator i = _animations.begin(); i != _animations.end(); ++i) { in AddObjectDialog()
66 if (j == _animations.end() || j->first != classname) in AddObjectDialog()
69 _user_data.push_back(_animations.end()); in AddObjectDialog()
106 _animations.insert(Animations::value_type(_classname, attr["id"])); in start()
130 if (i == _animations.end()) in onKey()
183 Animations::const_iterator b = _animations.lower_bound(*i); in ~AddObjectDialog()
184 Animations::const_iterator e = _animations.upper_bound(*i); in ~AddObjectDialog()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osgAnimation/
H A DAnimationManagerBase42 const AnimationList& getAnimationList() const { return _animations;}
43 AnimationList& getAnimationList() { return _animations;}
46 inline Animation * getRegisteredAnimation(unsigned int i) { return _animations[i].get();}
47 inline unsigned int getNumRegisteredAnimations() const { return _animations.size();}
51 _animations.push_back(animation);
75 AnimationList _animations;
/dports/games/scummvm/scummvm-2.5.1/engines/gob/
H A Danifile.cpp104 _animations.resize(animationCount); in load()
108 loadAnimation(_animations[animation], _frames[animation], ani); in load()
110 _maxWidth = MAX<uint16>(_maxWidth , _animations[animation].width); in load()
111 _maxHeight = MAX<uint16>(_maxHeight, _animations[animation].height); in load()
246 return _animations.size(); in getAnimationCount()
255 assert(animation < _animations.size()); in getAnimationInfo()
257 return _animations[animation]; in getAnimationInfo()
270 if (animation >= _animations.size()) in draw()
273 const Animation &anim = _animations[animation]; in draw()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/
H A Danifile.cpp104 _animations.resize(animationCount); in load()
108 loadAnimation(_animations[animation], _frames[animation], ani); in load()
110 _maxWidth = MAX<uint16>(_maxWidth , _animations[animation].width); in load()
111 _maxHeight = MAX<uint16>(_maxHeight, _animations[animation].height); in load()
246 return _animations.size(); in getAnimationCount()
255 assert(animation < _animations.size()); in getAnimationInfo()
257 return _animations[animation]; in getAnimationInfo()
270 if (animation >= _animations.size()) in draw()
273 const Animation &anim = _animations[animation]; in draw()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/saga/
H A Danimation.h135 return (_animations[animId] != NULL); in hasAnimation()
158 if (_animations[animId] == NULL) { in validateAnimationId()
175 return _animations[animId]; in getAnimation()
181 if (_animations[i] == NULL) { in getAnimationCount()
189 AnimationData *_animations[MAX_ANIMATIONS]; variable

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