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Searched refs:_audio_pause (Results 1 – 1 of 1) sorted by relevance

/dports/games/kobodeluxe/KoboDeluxe-0.5.1/sound/
H A Daudio.c79 int _audio_pause = 1; variable
378 if(_audio_pause) in _audio_callback()
853 _audio_pause = 1; /* Don't touch anything yet! */ in audio_start()
895 _audio_pause = 0; /* GO! */ in audio_start()
906 _audio_pause = 1; in audio_stop()