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Searched refs:_audio_sources (Results 1 – 4 of 4) sorted by relevance

/dports/games/allacrost/allacrost-1.0.2/src/engine/audio/
H A Daudio.cpp141 _audio_sources.push_back(new private_audio::AudioSource(source)); in SingletonInitialize()
171 for (vector<AudioSource*>::iterator i = _audio_sources.begin(); i != _audio_sources.end(); i++) { in ~AudioEngine()
174 _audio_sources.clear(); in ~AudioEngine()
197 for (vector<AudioSource*>::iterator i = _audio_sources.begin(); i != _audio_sources.end(); i++) { in Update()
578 for (vector<AudioSource*>::iterator i = _audio_sources.begin(); i != _audio_sources.end(); i++) { in _AcquireAudioSource()
585 for (vector<AudioSource*>::iterator i = _audio_sources.begin(); i != _audio_sources.end(); i++) { in _AcquireAudioSource()
H A Daudio.h348 std::vector<private_audio::AudioSource*> _audio_sources; variable
/dports/games/valyriatear/ValyriaTear-1.1.0/src/engine/audio/
H A Daudio.cpp137 _audio_sources.push_back(new private_audio::AudioSource(source)); in SingletonInitialize()
160 …for(std::vector<AudioSource *>::iterator i = _audio_sources.begin(); i != _audio_sources.end(); ++… in ~AudioEngine()
163 _audio_sources.clear(); in ~AudioEngine()
212 …for(std::vector<AudioSource *>::iterator i = _audio_sources.begin(); i != _audio_sources.end(); ++… in Update()
593 …for(std::vector<AudioSource *>::iterator i = _audio_sources.begin(); i != _audio_sources.end(); ++… in _AcquireAudioSource()
H A Daudio.h369 std::vector<private_audio::AudioSource *> _audio_sources; variable