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/dports/games/allacrost/allacrost-1.0.2/src/modes/battle/
H A Dbattle_utils.cpp731 _available_count(item.GetCount()) in BattleItem()
740 if (_available_count != _item.GetCount()) in ~BattleItem()
747 _available_count++; in IncrementAvailableCount()
748 if (_available_count > _item.GetCount()) { in IncrementAvailableCount()
750 _available_count--; in IncrementAvailableCount()
757 if (_available_count == 0) { in DecrementAvailableCount()
761 _available_count--; in DecrementAvailableCount()
768 _available_count++; in IncrementCount()
781 if (_available_count > _item.GetCount()) { in DecrementCount()
782 …NG(BATTLE_DEBUG) << "available count was greater than actual count: " << _available_count << endl; in DecrementCount()
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H A Dbattle_utils.h539 { return _available_count; } in GetAvailableCount()
579 uint32 _available_count; variable