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Searched refs:_bGUIInventory (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tony/
H A Dgfxengine.h80 bool _bGUIInventory; variable
H A Dgfxengine.cpp77 _bGUIInventory = false; in RMGfxEngine()
286 …ame(_bigBuf, _point, _input.mousePos(), (!_tony.inAction() && !_inter.active() && _bGUIInventory)); in doFrame()
470 _bGUIInventory = true; in init()
780 _bGUIInventory = true; in loadState()
H A Dgame.cpp48 g_vm->getEngine()->_bGUIInventory = true; in mainEnableGUI()
54 g_vm->getEngine()->_bGUIInventory = false; in mainDisableGUI()
/dports/games/scummvm/scummvm-2.5.1/engines/tony/
H A Dgfxengine.h80 bool _bGUIInventory; variable
H A Dgfxengine.cpp77 _bGUIInventory = false; in RMGfxEngine()
286 …ame(_bigBuf, _point, _input.mousePos(), (!_tony.inAction() && !_inter.active() && _bGUIInventory)); in doFrame()
473 _bGUIInventory = true; in init()
783 _bGUIInventory = true; in loadState()
H A Dgame.cpp48 g_vm->getEngine()->_bGUIInventory = true; in mainEnableGUI()
54 g_vm->getEngine()->_bGUIInventory = false; in mainDisableGUI()