Searched refs:_bGUIInventory (Results 1 – 6 of 6) sorted by relevance
80 bool _bGUIInventory; variable
77 _bGUIInventory = false; in RMGfxEngine()286 …ame(_bigBuf, _point, _input.mousePos(), (!_tony.inAction() && !_inter.active() && _bGUIInventory)); in doFrame()470 _bGUIInventory = true; in init()780 _bGUIInventory = true; in loadState()
48 g_vm->getEngine()->_bGUIInventory = true; in mainEnableGUI()54 g_vm->getEngine()->_bGUIInventory = false; in mainDisableGUI()
77 _bGUIInventory = false; in RMGfxEngine()286 …ame(_bigBuf, _point, _input.mousePos(), (!_tony.inAction() && !_inter.active() && _bGUIInventory)); in doFrame()473 _bGUIInventory = true; in init()783 _bGUIInventory = true; in loadState()