Searched refs:_bLocationLoaded (Results 1 – 4 of 4) sorted by relevance
80 _bLocationLoaded = false; in RMGfxEngine()164 if (bDrawLocation && _bLocationLoaded) { in doFrame()293 if (_tony.mustUpdateScrolling() && _bLocationLoaded) { in doFrame()299 if (_bLocationLoaded) in doFrame()357 if (GLOBALS._gfxEngine->_bLocationLoaded) { in itemIrq()418 _bLocationLoaded = true; in loadLocation()441 _bLocationLoaded = false; in unloadLocation()495 _bLocationLoaded = false; in init()787 if (_bLocationLoaded) in pauseSound()
58 bool _bLocationLoaded; variable
80 _bLocationLoaded = false; in RMGfxEngine()164 if (bDrawLocation && _bLocationLoaded) { in doFrame()293 if (_tony.mustUpdateScrolling() && _bLocationLoaded) { in doFrame()299 if (_bLocationLoaded) in doFrame()360 if (GLOBALS._gfxEngine->_bLocationLoaded) { in itemIrq()421 _bLocationLoaded = true; in loadLocation()444 _bLocationLoaded = false; in unloadLocation()498 _bLocationLoaded = false; in init()790 if (_bLocationLoaded) in pauseSound()