Searched refs:_balloonScreenPos (Results 1 – 4 of 4) sorted by relevance
4935 _balloonScreenPos = Common::Point(160, 100); in Scene2900()4953 s.syncAsSint16LE(_balloonScreenPos.x); in synchronize()4954 s.syncAsSint16LE(_balloonScreenPos.y); in synchronize()5047 _balloonScreenPos.x = _balloonLocation.x + 40; in postInit()5049 _balloonScreenPos.x = _balloonLocation.x - 520; in postInit()5054 _balloonScreenPos.y = _balloonLocation.y; in postInit()5061 R2_GLOBALS._player.setPosition(_balloonScreenPos); in postInit()5153 _balloonScreenPos.x = _balloonLocation.x + 40; in dispatch()5155 _balloonScreenPos.x = _balloonLocation.x - 520; in dispatch()5158 _balloonScreenPos.y = _balloonLocation.y; in dispatch()[all …]
744 Common::Point _balloonScreenPos; variable