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Searched refs:_bestIntersection (Results 1 – 5 of 5) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/selection/
H A DSelectors.h96 SelectionIntersection _bestIntersection; variable
100 BestSelector() : _bestIntersection(SelectionIntersection()), _bestSelectable(0) in BestSelector()
112 if(_intersection.equalEpsilon(_bestIntersection, 0.25f, 0.001f)) in popSelectable()
115 _bestIntersection = _intersection; in popSelectable()
117 else if(_intersection < _bestIntersection) in popSelectable()
121 _bestIntersection = _intersection; in popSelectable()
/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/selection/shaderclipboard/
H A DTexturable.cpp64 if (intersection.valid() && SelectionIntersection_closer(intersection, _bestIntersection)) { in pre()
66 _bestIntersection = intersection; in pre()
79 OccludeSelector selector(_bestIntersection, occluded); in pre()
H A DTexturable.h43 mutable SelectionIntersection _bestIntersection; variable
/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/libs/
H A Dselectionlib.h264 SelectionIntersection& _bestIntersection; variable
268 _bestIntersection(bestIntersection), in OccludeSelector()
278 if (SelectionIntersection_closer(intersection, _bestIntersection)) { in addIntersection()
279 _bestIntersection = intersection; in addIntersection()
/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/camera/
H A DCamWnd.cpp29 mutable SelectionIntersection _bestIntersection; member in ObjectFinder
47 OccludeSelector selector(_bestIntersection, occluded); in pre()