Searched refs:_blink_state (Results 1 – 4 of 4) sorted by relevance
40 _blink_state(true) in Label()179 return _blink_state; in blink()182 return _blink_state = !_blink_state; in blink()
190 bool _blink_state; member in HUD::Label
219 _blink_state(true), in DialogueWindow()304 _blink_state = _blink_state ? false : true; in Draw()307 if(_indicator_symbol == DIALOGUE_NEXT_INDICATOR && _blink_state) { in Draw()310 } else if(_indicator_symbol == DIALOGUE_LAST_INDICATOR && _blink_state) { in Draw()
449 bool _blink_state; variable