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Searched refs:_blink_state (Results 1 – 4 of 4) sorted by relevance

/dports/games/flightgear/flightgear-2020.3.11/src/Instrumentation/HUD/
H A DHUD_label.cxx40 _blink_state(true) in Label()
179 return _blink_state; in blink()
182 return _blink_state = !_blink_state; in blink()
H A DHUD_private.hxx190 bool _blink_state; member in HUD::Label
/dports/games/valyriatear/ValyriaTear-1.1.0/src/common/
H A Ddialogue.cpp219 _blink_state(true), in DialogueWindow()
304 _blink_state = _blink_state ? false : true; in Draw()
307 if(_indicator_symbol == DIALOGUE_NEXT_INDICATOR && _blink_state) { in Draw()
310 } else if(_indicator_symbol == DIALOGUE_LAST_INDICATOR && _blink_state) { in Draw()
H A Ddialogue.h449 bool _blink_state; variable