Searched refs:_boot_music (Results 1 – 2 of 2) sorted by relevance
127 _boot_music.resize(new_music_files.size(), MusicDescriptor()); in BootMode()129 if (_boot_music[i].LoadAudio(new_music_files[i]) == false) { in BootMode()211 for (uint32 i = 0; i < _boot_music.size(); i++) in ~BootMode()212 _boot_music[i].FreeAudio(); in ~BootMode()235 _boot_music.at(1).Play(); // Opening Effect in Reset()237 _boot_music.at(0).Play(); // Main theme in Reset()925 _boot_music.at(0).Stop(); in _OnNewGame()931 _boot_music.at(0).Stop(); in _OnLoadGame()1486 _boot_music.at(1).Stop(); in _EndLogoAnimation()1488 _boot_music.at(0).Play(); in _EndLogoAnimation()
150 std::vector<hoa_audio::MusicDescriptor> _boot_music; variable