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Searched refs:_bpp (Results 1 – 25 of 193) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/engines/gob/
H A Dsurface.cpp49 assert((_bpp == 1) || (_bpp == 2) || (_bpp == 4)); in Pixel()
121 assert((_bpp == 1) || (_bpp == 2) || (_bpp == 4)); in ConstPixel()
182 assert((_bpp == 1) || (_bpp == 2) || (_bpp == 4)); in Surface()
197 assert((_bpp == 1) || (_bpp == 2) || (_bpp == 4)); in Surface()
219 return _bpp; in getBPP()
248 _bpp = bpp; in setBPP()
254 return _vidMem + (y * _width * _bpp) + (x * _bpp); in getData()
258 return _vidMem + (y * _width * _bpp) + (x * _bpp); in getData()
329 assert(_bpp == from._bpp); in blit()
409 assert(_bpp == from._bpp); in blitScaled()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/
H A Dsurface.cpp49 assert((_bpp == 1) || (_bpp == 2) || (_bpp == 4)); in Pixel()
121 assert((_bpp == 1) || (_bpp == 2) || (_bpp == 4)); in ConstPixel()
182 assert((_bpp == 1) || (_bpp == 2) || (_bpp == 4)); in Surface()
197 assert((_bpp == 1) || (_bpp == 2) || (_bpp == 4)); in Surface()
219 return _bpp; in getBPP()
248 _bpp = bpp; in setBPP()
254 return _vidMem + (y * _width * _bpp) + (x * _bpp); in getData()
258 return _vidMem + (y * _width * _bpp) + (x * _bpp); in getData()
329 assert(_bpp == from._bpp); in blit()
409 assert(_bpp == from._bpp); in blitScaled()
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/dports/graphics/gnash/gnash-2b3bdede0305c4fc3ad21a0a4197330606c9b880/gui/sdl/
H A Dsdl_agg_glue.cpp65 _bpp = bpp; in createRenderHandler()
67 switch (_bpp) { in createRenderHandler()
78 log_error (_("AGG's bit depth must be 16, 24 or 32 bits, not %d."), _bpp); in createRenderHandler()
88 int depth_bytes = _bpp / 8; // TODO: <Udo> is this correct? Gives 1 for 15 bit modes! in prepDrawingArea()
90 assert(_bpp % 8 == 0); in prepDrawingArea()
92 _screen = SDL_SetVideoMode(width, height, _bpp, sdl_flags | SDL_SWSURFACE); in prepDrawingArea()
103 switch(_bpp) { in prepDrawingArea()
141 width*((_bpp+7)/8)); in prepDrawingArea()
145 _bpp, stride, rmask, gmask, bmask, amask); in prepDrawingArea()
H A Dsdl_ogl_glue.cpp56 _bpp = depth; in createRenderHandler()
72 if (_bpp == 16) { in prepDrawingArea()
81 assert(_bpp == 32); in prepDrawingArea()
95 SDL_SetVideoMode(width, height, _bpp, sdl_flags | SDL_OPENGL); in prepDrawingArea()
/dports/games/scummvm-tools/scummvm-tools-2.5.0/engines/grim/emi/
H A Dtil2bmp.cpp77 return _height * _width * _bpp; in size()
79 uint32_t _width, _height, _bpp; member in LucasBitMap
101 if (_bpp == 2) { in MoreBits()
107 char byte2 = _data[i * _width * _bpp + j * 2]; in MoreBits()
134 _bpp = 4; in MoreBits()
158 if (_bpp == 4) { in WriteBMP()
160 } else if (_bpp == 2) { in WriteBMP()
175 if (_bpp == 4) { in BGR2RGB()
182 } else if (_bpp == 2) { in BGR2RGB()
188 int bpp = bit->_bpp; in GetLine()
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/dports/games/scummvm-tools/scummvm-tools-2.5.0/engines/grim/
H A Dbm2bmp.cpp60 inline uint32_t size() const { return _height * _width * _bpp / 8; } in size()
71 int _bpp; member in Bitmap
99 if (_bpp == 32) { in toBMP()
101 } else if (_bpp == 16) { in toBMP()
112 char *d = _data[0] + (_width * i * _bpp / 8); in toBMP()
113 file.write(d, _width * _bpp / 8); in toBMP()
205 b->_bpp = READ_LE_UINT32(data + 36); in load()
218 b->_data[i] = new char[b->_bpp / 8 * b->_width * b->_height]; in load()
221 pos += b->_bpp / 8 * b->_width * b->_height + 8; in load()
228 char *temp = new char[b->_bpp / 8 * b->_width * b->_height]; in load()
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/dports/multimedia/avidemux/avidemux_2.7.6/avidemux_core/ADM_coreVideoCodec/src/
H A DADM_rgb16.cpp28 _bpp = bpp; in decoderRGB16()
29 bytePerPixel=(_bpp & 0x3f)>>3; in decoderRGB16()
52 switch (_bpp) in uncompress()
64 printf("bpp %d not supported\n", _bpp); in uncompress()
70 if (_bpp == 32 || _bpp == 96) // 32 -> 24 in uncompress()
81 if(_bpp == 32) in uncompress()
/dports/multimedia/avidemux-qt5/avidemux_2.7.6/avidemux_core/ADM_coreVideoCodec/src/
H A DADM_rgb16.cpp28 _bpp = bpp; in decoderRGB16()
29 bytePerPixel=(_bpp & 0x3f)>>3; in decoderRGB16()
52 switch (_bpp) in uncompress()
64 printf("bpp %d not supported\n", _bpp); in uncompress()
70 if (_bpp == 32 || _bpp == 96) // 32 -> 24 in uncompress()
81 if(_bpp == 32) in uncompress()
/dports/multimedia/avidemux-cli/avidemux_2.7.6/avidemux_core/ADM_coreVideoCodec/src/
H A DADM_rgb16.cpp28 _bpp = bpp; in decoderRGB16()
29 bytePerPixel=(_bpp & 0x3f)>>3; in decoderRGB16()
52 switch (_bpp) in uncompress()
64 printf("bpp %d not supported\n", _bpp); in uncompress()
70 if (_bpp == 32 || _bpp == 96) // 32 -> 24 in uncompress()
81 if(_bpp == 32) in uncompress()
/dports/multimedia/avidemux-plugins/avidemux_2.7.6/avidemux_core/ADM_coreVideoCodec/src/
H A DADM_rgb16.cpp28 _bpp = bpp; in decoderRGB16()
29 bytePerPixel=(_bpp & 0x3f)>>3; in decoderRGB16()
52 switch (_bpp) in uncompress()
64 printf("bpp %d not supported\n", _bpp); in uncompress()
70 if (_bpp == 32 || _bpp == 96) // 32 -> 24 in uncompress()
81 if(_bpp == 32) in uncompress()
/dports/deskutils/coolreader/coolreader-cr3.2.55/crengine/src/
H A Dlvdrawbuf.cpp24 …if (_bpp != 1 && _bpp != 2 && _bpp !=3 && _bpp != 4 && _bpp != 8 && _bpp != 16 && _bpp != 32) crFa…
267 int newrowsize = _bpp<=2 ? (_dy * _bpp + 7) / 8 : _dy; in Rotate()
855 return _bpp; in GetBitsPerPixel()
1036 if (_bpp==1) { in InvertRect()
1101 _rowsize = _bpp<=2 ? (_dx * _bpp + 7) / 8 : _dx; in Resize()
1141 _bpp = bpp; in LVGrayDrawBuf()
1330 int mask = ((1<<_bpp)-1)<<(8-_bpp); in Draw()
1391 if (_bpp==1) in ConvertToBitmap()
1431 _bpp = 1; in ConvertToBitmap()
2988 ,_bpp(bpp) in LVColorDrawBuf()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/
H A Dnut_renderer.cpp206 _bpp = 1; in loadFont()
208 _bpp = 2; in loadFont()
210 _bpp = 4; in loadFont()
212 _bpp = 8; in loadFont()
214 if (_bpp < 8) { in loadFont()
231 int dstPitch = (_bpp * _chars[l].width + 7) / 8; in loadFont()
238 for (int i = 0; i < _bpp; i++) { in loadFont()
286 if (_bpp == 8) in unpackChar()
290 int pitch = (_bpp * _chars[c].width + 7) / 8; in unpackChar()
298 switch (_bpp) { in unpackChar()
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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/
H A Dnut_renderer.cpp207 _bpp = 1; in loadFont()
209 _bpp = 2; in loadFont()
211 _bpp = 4; in loadFont()
213 _bpp = 8; in loadFont()
215 if (_bpp < 8) { in loadFont()
232 int dstPitch = (_bpp * _chars[l].width + 7) / 8; in loadFont()
239 for (int i = 0; i < _bpp; i++) { in loadFont()
287 if (_bpp == 8) in unpackChar()
291 int pitch = (_bpp * _chars[c].width + 7) / 8; in unpackChar()
299 switch (_bpp) { in unpackChar()
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/dports/devel/py-game/pygame-2.1.0/src_c/freetype/
H A Dft_render_cb.c500 #define _CREATE_RGB_FILLER(_bpp, _getp, _setp, _blendp) \ argument
501 void __fill_glyph_RGB##_bpp(FT_Fixed x, FT_Fixed y, \
532 FX6_TRUNC(FX6_CEIL(x)) * _bpp + \
553 ++i, _dst += _bpp) { \
558 if (_bpp == 1) { \
591 ++i, _dst += _bpp) { \
596 if (_bpp == 1) { \
630 ++i, _dst += _bpp) { \
635 if (_bpp == 1) { \
657 #define __MONO_RENDER_INNER_LOOP(_bpp, _code) \ argument
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/dports/graphics/gnash/gnash-2b3bdede0305c4fc3ad21a0a4197330606c9b880/gui/qt/
H A DQt4GlueAgg.cpp69 int _bpp = 32; in initBuffer() local
70 int depth_bytes = _bpp / 8; in initBuffer()
72 assert(_bpp % 8 == 0); in initBuffer()
84 width*((_bpp+7)/8)); in initBuffer()
H A Dkde_glue_agg.cpp75 int _bpp = 32; in initBuffer() local
76 int depth_bytes = _bpp / 8; // TODO: <Udo> is this correct? Gives 1 for 15 bit modes! in initBuffer()
78 assert(_bpp % 8 == 0); in initBuffer()
92 width*((_bpp+7)/8)); in initBuffer()
/dports/graphics/gnash/gnash-2b3bdede0305c4fc3ad21a0a4197330606c9b880/gui/fltk/
H A Dfltk_glue_agg.cpp59 int _bpp = 24; in initBuffer() local
60 int depth_bytes = _bpp / 8; // TODO: <Udo> is this correct? Gives 1 for 15 bit modes! in initBuffer()
62 assert(_bpp % 8 == 0); in initBuffer()
78 width*((_bpp+7)/8)); in initBuffer()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/support/
H A Ddirect_draw.cpp34 _bpp(0), _numBackSurfaces(0) { in DirectDraw()
52 surface->create(desc._w, desc._h, desc._bpp); in createSurfaceFromDesc()
72 _directDraw._bpp = bpp; in initVideo()
84 _directDraw._bpp, 0); in initFullScreen()
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/support/
H A Ddirect_draw.cpp34 _bpp(0), _numBackSurfaces(0) { in DirectDraw()
52 surface->create(desc._w, desc._h, desc._bpp); in createSurfaceFromDesc()
72 _directDraw._bpp = bpp; in initVideo()
84 _directDraw._bpp, 0); in initFullScreen()
/dports/devel/upp/upp/uppsrc/plugin/bmp/
H A Dbmp.h50 BMPEncoder& Bpp(int _bpp) { bpp = _bpp; return *this; } in Bpp() argument
53 BMPEncoder(int _bpp = 24, bool gs = false) { bpp = _bpp; grayscale = gs; }
/dports/games/holotz-castle/holotz-castle-1.3.14-src/JLib/JLib/Graphics/
H A DJImage.cpp38 JImage::JImage(u32 w, u32 h, u32 _bpp) in JImage() argument
41 Create(w, h, _bpp); in JImage()
98 bool JImage::Create(u32 w, u32 h, u32 _bpp, void *data, u32 rMask, u32 gMask, u32 bMask, u32 aMask) in Create() argument
102 if (_bpp == 0) in Create()
104 _bpp = SDL_GetVideoSurface()->format->BitsPerPixel; in Create()
125 if(_bpp == 16) in Create()
127 endian_swap2(data, _bpp/8 * w * h); in Create()
129 else if(_bpp == 32) in Create()
131 endian_swap4(data, _bpp/8 * w * h); in Create()
135 tmp = SDL_CreateRGBSurfaceFrom(data, w, h, _bpp, _bpp/8 * w, in Create()
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/dports/java/bouncycastle15/crypto-169/util/src/test/java/org/bouncycastle/asn1/cmc/test/
H A DBodyPartPathTest.java26 DERSequence _bpp = (DERSequence)bpp.toASN1Primitive(); in performTest() local
36 isEquals(_bpp.size(), _resList.size()); in performTest()
38 for (int j = 0; j < _bpp.size(); j++) in performTest()
40 isEquals(_resList.getObjectAt(j), _bpp.getObjectAt(j)); in performTest()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cine/
H A Danim.cpp188 AnimData::AnimData() : _width(0), _height(0), _bpp(0), _var1(0), _data(NULL), in AnimData()
198 _height(src._height), _bpp(src._bpp), _var1(src._var1), in AnimData()
234 _bpp = tmp._bpp; in operator =()
297 _bpp = 4; in load()
305 _bpp = 1; in load()
314 _bpp = 4; in load()
323 _bpp = 4; in load()
334 _bpp = 5; in load()
343 _bpp = 8; in load()
365 _bpp = 0; in clear()
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/dports/graphics/gnash/gnash-2b3bdede0305c4fc3ad21a0a4197330606c9b880/librender/agg/
H A DRenderer_agg_bitmap.h38 _bpp(_image->type() == image::TYPE_RGB ? 24 : 32) in agg_bitmap_info()
57 int get_bpp() const { return _bpp; } in get_bpp()
65 int _bpp; variable
/dports/graphics/gnash/gnash-2b3bdede0305c4fc3ad21a0a4197330606c9b880/gui/haiku/
H A Dhaiku_agg_glue.cpp272 _bpp = bpp; in createRenderHandler()
274 assert(_bpp == 32); // XXX in createRenderHandler()
278 switch (_bpp) { in createRenderHandler()
290 log_error (_("AGG's bit depth must be 16, 24 or 32 bits, not %d."), _bpp); in createRenderHandler()
339 int depth_bytes = _bpp / 8; // TODO: <Udo> is this correct? Gives 1 for 15 bit modes! in prepDrawingArea()
341 assert(_bpp % 8 == 0); in prepDrawingArea()
345 switch(_bpp) { in prepDrawingArea()
428 width*((_bpp+7)/8)); in prepDrawingArea()

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