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Searched refs:_buy_count (Results 1 – 8 of 8) sorted by relevance

/dports/games/allacrost/allacrost-1.0.2/src/modes/shop/
H A Dshop_utils.cpp51 _buy_count(0), in ShopObject()
158 uint32 old_count = _buy_count; in IncrementBuyCount()
164 _buy_count += inc; in IncrementBuyCount()
165 if (_stock_count < _buy_count) { in IncrementBuyCount()
167 _buy_count = old_count; in IncrementBuyCount()
221 if (_stock_count < _buy_count) { in DecrementStockCount()
235 if (dec > _buy_count) { in DecrementBuyCount()
240 _buy_count -= dec; in DecrementBuyCount()
241 if (_buy_count == 0) { in DecrementBuyCount()
H A Dshop_confirm.cpp55 _buy_count(0), in ConfirmInterface()
157 _buy_count = 0; in MakeActive()
161 _buy_count += i->second->GetBuyCount(); in MakeActive()
181 if (_buy_count != 0) { in MakeActive()
233 _buy_count = 0; in TransactionNotification()
288 if ((_buy_count != 0) || (_sell_count != 0) || (_trade_count != 0)) { in Update()
638 _buy_count += (new_count - old_count); in ChangeBuyQuantity()
669 _buy_stats.SetText(NumberToString(_buy_count) + Translate(" count") + "\n" + in _RenderBuyStats()
690 _buy_count = 0; in _ClearOrder()
H A Dshop_utils.h209 { return _buy_count; } in GetBuyCount()
215 { _buy_count = 0; } in ResetBuyCount()
263 uint32 _buy_count; variable
H A Dshop_leave.cpp56 _buy_count(0), in LeaveInterface()
141 _buy_count = 0; in MakeActive()
145 _buy_count += i->second->GetBuyCount(); in MakeActive()
165 if (_buy_count != 0) { in MakeActive()
193 _buy_stats.SetText(NumberToString(_buy_count) + Translate(" count") + "\n" + in MakeActive()
H A Dshop_leave.h104 uint32 _buy_count; variable
H A Dshop_confirm.h111 uint32 _buy_count; variable
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/shop/
H A Dshop_utils.cpp53 _buy_count(0), in ShopObject()
168 uint32_t old_count = _buy_count; in IncrementBuyCount()
174 _buy_count += inc; in IncrementBuyCount()
175 if(!IsInfiniteAmount() && _stock_count < _buy_count) { in IncrementBuyCount()
177 _buy_count = old_count; in IncrementBuyCount()
259 if(_stock_count < _buy_count) { in DecrementStockCount()
274 if(dec > _buy_count) { in DecrementBuyCount()
279 _buy_count -= dec; in DecrementBuyCount()
280 if(_buy_count == 0) { in DecrementBuyCount()
H A Dshop_utils.h215 return _buy_count; in GetBuyCount()
235 _buy_count = 0; in ResetBuyCount()
297 uint32_t _buy_count; variable