Searched refs:_buy_unique (Results 1 – 4 of 4) sorted by relevance
56 _buy_unique(0), in ConfirmInterface()158 _buy_unique = 0; in MakeActive()160 _buy_unique++; in MakeActive()234 _buy_unique = 0; in TransactionNotification()635 _buy_unique++; in ChangeBuyQuantity()637 _buy_unique--; in ChangeBuyQuantity()670 NumberToString(_buy_unique) + Translate(" unique")); in _RenderBuyStats()691 _buy_unique = 0; in _ClearOrder()
57 _buy_unique(0), in LeaveInterface()142 _buy_unique = 0; in MakeActive()144 _buy_unique++; in MakeActive()194 NumberToString(_buy_unique) + Translate(" unique")); in MakeActive()
107 uint32 _buy_unique; variable
114 uint32 _buy_unique; variable