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Searched refs:_call_input_pause (Results 1 – 12 of 12) sorted by relevance

/dports/devel/godot2-tools/godot-2.1.6-stable/scene/main/
H A Dscene_main_loop.cpp402 _call_input_pause("input","_input",ev); in input_event()
439 _call_input_pause("unhandled_input","_unhandled_input",ev); in input_event()
442 _call_input_pause("unhandled_key_input","_unhandled_key_input",ev); in input_event()
791 void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p_method, const Inpu… in _call_input_pause() function in SceneTree
H A Dscene_main_loop.h168 …void _call_input_pause(const StringName &p_group, const StringName &p_method, const InputEvent &p_…
H A Dviewport.cpp2274 …get_tree()->_call_input_pause(input_group, "_input", p_event); //not a bug, must happen before GUI… in input()
2283 get_tree()->_call_input_pause(unhandled_input_group, "_unhandled_input", p_event); in unhandled_input()
2286 get_tree()->_call_input_pause(unhandled_key_input_group, "_unhandled_key_input", p_event); in unhandled_input()
/dports/devel/godot2/godot-2.1.6-stable/scene/main/
H A Dscene_main_loop.cpp402 _call_input_pause("input","_input",ev); in input_event()
439 _call_input_pause("unhandled_input","_unhandled_input",ev); in input_event()
442 _call_input_pause("unhandled_key_input","_unhandled_key_input",ev); in input_event()
791 void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p_method, const Inpu… in _call_input_pause() function in SceneTree
H A Dscene_main_loop.h168 …void _call_input_pause(const StringName &p_group, const StringName &p_method, const InputEvent &p_…
H A Dviewport.cpp2274 …get_tree()->_call_input_pause(input_group, "_input", p_event); //not a bug, must happen before GUI… in input()
2283 get_tree()->_call_input_pause(unhandled_input_group, "_unhandled_input", p_event); in unhandled_input()
2286 get_tree()->_call_input_pause(unhandled_key_input_group, "_unhandled_key_input", p_event); in unhandled_input()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/main/
H A Dscene_tree.h210 …void _call_input_pause(const StringName &p_group, const StringName &p_method, const Ref<InputEvent…
H A Dviewport.cpp2821 …get_tree()->_call_input_pause(input_group, "_input", p_event); //not a bug, must happen before GUI… in input()
2834 get_tree()->_call_input_pause(unhandled_input_group, "_unhandled_input", p_event); in unhandled_input()
2837 get_tree()->_call_input_pause(unhandled_key_input_group, "_unhandled_key_input", p_event); in unhandled_input()
H A Dscene_tree.cpp910 void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p_method, const Ref<… in _call_input_pause() function in SceneTree
/dports/devel/godot/godot-3.2.3-stable/scene/main/
H A Dscene_tree.h210 …void _call_input_pause(const StringName &p_group, const StringName &p_method, const Ref<InputEvent…
H A Dviewport.cpp2821 …get_tree()->_call_input_pause(input_group, "_input", p_event); //not a bug, must happen before GUI… in input()
2834 get_tree()->_call_input_pause(unhandled_input_group, "_unhandled_input", p_event); in unhandled_input()
2837 get_tree()->_call_input_pause(unhandled_key_input_group, "_unhandled_key_input", p_event); in unhandled_input()
H A Dscene_tree.cpp910 void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p_method, const Ref<… in _call_input_pause() function in SceneTree