Searched refs:_callbackLoopEnded (Results 1 – 4 of 4) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | vqa_player.cpp | 112 if (_callbackLoopEnded != nullptr) { in update() 113 _callbackLoopEnded(_callbackData, 0, _loop); in update() 238 _callbackLoopEnded = callback; in setBeginAndEndFrame()
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H A D | vqa_player.h | 74 void (*_callbackLoopEnded)(void *, int frame, int loopId); variable 99 _callbackLoopEnded(nullptr), in VQAPlayer()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | vqa_player.h | 90 void (*_callbackLoopEnded)(void *, int frame, int loopId); variable 116 _callbackLoopEnded(nullptr), in VQAPlayer()
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H A D | vqa_player.cpp | 139 if (_callbackLoopEnded != nullptr) { in update() 140 _callbackLoopEnded(_callbackData, 0, _loopNext); in update() 300 _callbackLoopEnded = callback; in setBeginAndEndFrame()
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