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Searched refs:_callbackLoopEnded (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dvqa_player.cpp112 if (_callbackLoopEnded != nullptr) { in update()
113 _callbackLoopEnded(_callbackData, 0, _loop); in update()
238 _callbackLoopEnded = callback; in setBeginAndEndFrame()
H A Dvqa_player.h74 void (*_callbackLoopEnded)(void *, int frame, int loopId); variable
99 _callbackLoopEnded(nullptr), in VQAPlayer()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dvqa_player.h90 void (*_callbackLoopEnded)(void *, int frame, int loopId); variable
116 _callbackLoopEnded(nullptr), in VQAPlayer()
H A Dvqa_player.cpp139 if (_callbackLoopEnded != nullptr) { in update()
140 _callbackLoopEnded(_callbackData, 0, _loopNext); in update()
300 _callbackLoopEnded = callback; in setBeginAndEndFrame()