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Searched refs:_canUse (Results 1 – 10 of 10) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/game/
H A Darmor.cpp84 _type(armorType), _canUse(0xff) /*, _mask(0) */ { in Armor()
106 _canUse |= useMask; in Armor()
108 _canUse &= ~useMask; in Armor()
H A Dweapon.cpp87 , _canUse(0xFF) in Weapon()
158 _canUse |= mask; in Weapon()
160 _canUse &= ~mask; in Weapon()
H A Darmor.h51 return _canUse & (1 << klass); in canWear()
59 byte _canUse; variable
H A Dweapon.h62 return (_canUse & (1 << klass)) != 0; in canReady()
117 byte _canUse; /**< bitmask of classes that can use weapon */ variable
/dports/graphics/py-visvis/visvis-1.13.0/core/
H A Dline.py49 self._canUse = None # set to True/False if OpenGl version high enough
55 self._canUse = getOpenGlCapable('2.0',
57 if not self._canUse:
79 return self._canUse
86 if not self._texId and self._canUse in [None, True]:
89 if not self._canUse:
112 if self._canUse:
H A DbaseTexture.py185 self._canUse = False
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/draci/
H A Dgame.h92 uint _init, _look, _use, _canUse; variable
133 uint _init, _look, _use, _canUse; variable
162 int _init, _look, _use, _canUse; variable
H A Dgame.cpp357 if (_vm->_script->testExpression(_objUnderCursor->_program, _objUnderCursor->_canUse)) { in handleOrdinaryLoop()
374 if (_vm->_script->testExpression(_currentRoom._program, _currentRoom._canUse)) { in handleOrdinaryLoop()
452 if (_vm->_script->testExpression(_itemUnderCursor->_program, _itemUnderCursor->_canUse)) { in handleInventoryLoop()
715 if (_vm->_script->testExpression(_currentRoom._program, _currentRoom._canUse)) { in updateOrdinaryCursor()
729 if (_vm->_script->testExpression(_objUnderCursor->_program, _objUnderCursor->_canUse)) { in updateOrdinaryCursor()
760 if (_vm->_script->testExpression(_itemUnderCursor->_program, _itemUnderCursor->_canUse)) { in updateInventoryCursor()
1742 _canUse = objReader.readUint16LE(); in load()
1781 _canUse = itemReader.readSint16LE(); in load()
1822 _canUse = roomReader.readSint16LE(); in load()
1854 debugC(4, kDraciLogicDebugLevel, "CanUse: %d", _canUse); in load()
/dports/games/scummvm/scummvm-2.5.1/engines/draci/
H A Dgame.h92 uint _init, _look, _use, _canUse; variable
133 uint _init, _look, _use, _canUse; variable
162 int _init, _look, _use, _canUse; variable
H A Dgame.cpp357 if (_vm->_script->testExpression(_objUnderCursor->_program, _objUnderCursor->_canUse)) { in handleOrdinaryLoop()
374 if (_vm->_script->testExpression(_currentRoom._program, _currentRoom._canUse)) { in handleOrdinaryLoop()
452 if (_vm->_script->testExpression(_itemUnderCursor->_program, _itemUnderCursor->_canUse)) { in handleInventoryLoop()
715 if (_vm->_script->testExpression(_currentRoom._program, _currentRoom._canUse)) { in updateOrdinaryCursor()
729 if (_vm->_script->testExpression(_objUnderCursor->_program, _objUnderCursor->_canUse)) { in updateOrdinaryCursor()
760 if (_vm->_script->testExpression(_itemUnderCursor->_program, _itemUnderCursor->_canUse)) { in updateInventoryCursor()
1744 _canUse = objReader.readUint16LE(); in load()
1783 _canUse = itemReader.readSint16LE(); in load()
1824 _canUse = roomReader.readSint16LE(); in load()
1856 debugC(4, kDraciLogicDebugLevel, "CanUse: %d", _canUse); in load()