Searched refs:_chanMissing (Results 1 – 4 of 4) sorted by relevance
89 uint8 _chanMissing; member in Sci::TownsMidiPart283 numAssigned += _chanMissing; in controlChangePolyphony()328 _chanMissing += num; in addChannels()335 if (_chanMissing == num) { in dropChannels()336 _chanMissing = 0; in dropChannels()338 } else if (_chanMissing > num) { in dropChannels()339 _chanMissing -= num; in dropChannels()343 num -= _chanMissing; in dropChannels()344 _chanMissing = 0; in dropChannels()590 if (!_parts[i]->_chanMissing) in addMissingChannels()[all …]
251 uint8 getMissingChannels() const { return _chanMissing; } in getMissingChannels()263 uint8 _chanMissing; member in Sci::MidiPart_PC98011167 numAssigned += _chanMissing; in controlChangePolyphony()1211 _chanMissing = resetMissingChannels; in addChannels()1228 _chanMissing += num; in addChannels()1232 if (_chanMissing == num) { in dropChannels()1233 _chanMissing = 0; in dropChannels()1235 } else if (_chanMissing > num) { in dropChannels()1236 _chanMissing -= num; in dropChannels()1240 num -= _chanMissing; in dropChannels()[all …]