Searched refs:_char_skillset (Results 1 – 4 of 4) sorted by relevance
43 _char_skillset(0) in SkillsWindow()207 GlobalCharacter* user = party.GetCharacterAtIndex(_char_skillset); in Update()253 _char_select.SetSelection(_char_skillset); in Update()264 _char_skillset = _char_select.GetSelection(); in Update()314 _char_select.SetSelection(_char_skillset); in Update()347 GlobalManager->GetCharacterHandler().GetActiveParty().GetCharacterAtIndex(_char_skillset); in Update()393 GlobalManager->GetCharacterHandler().GetActiveParty().GetCharacterAtIndex(_char_skillset); in _GetCurrentSkill()
111 int32_t _char_skillset; variable
604 _char_skillset(0) in SkillsWindow()767 …= dynamic_cast<GlobalCharacter*>(GlobalManager->GetActiveParty()->GetActorAtIndex(_char_skillset)); in Update()787 _char_select.SetSelection(_char_skillset); in Update()798 _char_skillset = _char_select.GetSelection(); in Update()849 _char_select.SetSelection(_char_skillset); in Update()868 …= dynamic_cast<GlobalCharacter*>(GlobalManager->GetActiveParty()->GetActorAtIndex(_char_skillset)); in _GetCurrentSkill()
352 int32 _char_skillset; variable