Home
last modified time | relevance | path

Searched refs:_clues (Results 1 – 22 of 22) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor_clues.cpp61 _clues.resize(_maxCount); in ActorClues()
74 _clues[clueIndex].flags = (_clues[clueIndex].flags & ~0x02) | ((flag2 << 1) & 0x02); in acquire()
351 _clues[_count].flags = 0; in add()
352 _clues[_count].flags = (_clues[_count].flags & ~0x01) | (acquired & 0x01); in add()
374 _clues[index].field4 = 0; in remove()
376 _clues[index].field6 = 0; in remove()
378 _clues[index].field8 = 0; in remove()
385 Clue &c = _clues[i]; in save()
402 _clues.clear(); in load()
403 _clues.resize(_maxCount); in load()
[all …]
H A Dactor.cpp57 _clues = new ActorClues(vm, _cluesLimit); in Actor()
67 delete _clues; in ~Actor()
153 _clues->removeAll(); in setup()
1234 return _clues->exists(clueId); in canAcquireClue()
1239 _clues->acquire(clueId, unknownFlag, fromActorId); in acquireClue()
1246 _clues->lose(clueId); in loseClue()
1250 return _clues->isAcquired(clueId); in hasClue()
1261 fromActorId = _clues->getFromActorId(clueId); in copyClues()
1276 _clues->acquireCluesByRelations(_id, i); in acquireCluesByRelations()
1459 _clues->save(f); in save()
[all …]
H A Dactor_clues.h55 Common::Array<Clue> _clues; variable
H A Dactor.h55 ActorClues *_clues; variable
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor_clues.cpp61 _clues.resize(_maxCount); in ActorClues()
74 _clues[clueIndex].flags = (_clues[clueIndex].flags & ~0x02) | (((flag2? 1:0) << 1) & 0x02); in acquire()
86 _clues[clueIndex].flags = 0; in lose()
103 return _clues[clueIndex].weight; in getWeight()
350 return _clues[index].clueId; in getClueIdByIndex()
375 _clues[_count].flags = 0; in add()
376 _clues[_count].flags = (_clues[_count].flags & ~0x01) | ((acquired? 1:0) & 0x01); in add()
409 Clue &c = _clues[i]; in save()
426 _clues.clear(); in load()
427 _clues.resize(_maxCount); in load()
[all …]
H A Dactor.cpp58 _clues = new ActorClues(vm, _cluesLimit); in Actor()
68 delete _clues; in ~Actor()
156 _clues->removeAll(); in setup()
1495 return _clues->exists(clueId); in canAcquireClue()
1507 _clues->lose(clueId); in loseClue()
1511 return _clues->isAcquired(clueId); in hasClue()
1528 && !_clues->isPrivate(clueId) in copyClues()
1534 fromActorId = _clues->getFromActorId(clueId); in copyClues()
1571 _clues->acquireCluesByRelations(_id, i); in acquireCluesByRelations()
1757 _clues->save(f); in save()
[all …]
H A Dactor_clues.h55 Common::Array<Clue> _clues; variable
H A Dactor.h55 ActorClues *_clues; variable
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ui/
H A Dkia_section_crimes.cpp50 _clues = clues; in KIASectionCrimes()
243 if (self->_clues->isPrivate(lineData)) { in scrollBoxCallback()
244 self->_clues->setPrivate(lineData, false); in scrollBoxCallback()
247 self->_clues->setPrivate(lineData, true); in scrollBoxCallback()
252 self->_clues->setViewed(lineData, true); in scrollBoxCallback()
289 if (_clues->isAcquired(clueId)) { in populateAcquiredClues()
381 && _clues->isAcquired(clueId) in populateVisibleClues()
385 if (_clues->isPrivate(clueId)) { in populateVisibleClues()
387 } else if (_clues->isViewed(clueId)) { in populateVisibleClues()
391 if (_clues->isPrivate(clueId)) { in populateVisibleClues()
[all …]
H A Dkia_section_clues.cpp53 _clues = clues; in KIASectionClues()
132 int actorId = _clues->getFromActorId(clueId); in draw()
215 if (self->_clues->isPrivate(lineData)) { in scrollBoxCallback()
219 self->_clues->setPrivate(lineData, true); in scrollBoxCallback()
224 self->_clues->setViewed(lineData, true); in scrollBoxCallback()
287 if (_clues->isAcquired(clueId)) { in populateFilters()
387 if (_clues->isAcquired(clueId)) { in populateClues()
394 if (_clues->isPrivate(clueId)) { in populateClues()
396 } else if (_clues->isViewed(clueId)) { in populateClues()
400 if (_clues->isPrivate(clueId)) { in populateClues()
[all …]
H A Dkia_section_suspects.cpp50 _clues = clues; in KIASectionSuspects()
292 if (self->_clues->isPrivate(lineData)) { in scrollBoxCallback()
293 self->_clues->setPrivate(lineData, false); in scrollBoxCallback()
296 self->_clues->setPrivate(lineData, true); in scrollBoxCallback()
301 self->_clues->setViewed(lineData, true); in scrollBoxCallback()
354 if (_clues->isAcquired(clueId)) { in populateAcquiredClues()
447 if (_clues->isPrivate(clueId)) { in populateVisibleClues()
449 } else if (_clues->isViewed(clueId)) { in populateVisibleClues()
453 if (_clues->isPrivate(clueId)) { in populateVisibleClues()
456 if (_clues->isViewed(clueId)) { in populateVisibleClues()
[all …]
H A Dkia_section_clues.h55 ActorClues *_clues; variable
H A Dkia_section_crimes.h54 ActorClues *_clues; variable
H A Dkia_section_suspects.h67 ActorClues *_clues; variable
H A Dkia.cpp101 _crimesSection = new KIASectionCrimes(_vm, _vm->_playerActor->_clues); in KIA()
102 _suspectsSection = new KIASectionSuspects(_vm, _vm->_playerActor->_clues); in KIA()
103 _cluesSection = new KIASectionClues(_vm, _vm->_playerActor->_clues); in KIA()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ui/
H A Dkia_section_crimes.cpp50 _clues = clues; in KIASectionCrimes()
243 if (self->_clues->isPrivate(lineData)) { in scrollBoxCallback()
244 self->_clues->setPrivate(lineData, false); in scrollBoxCallback()
247 self->_clues->setPrivate(lineData, true); in scrollBoxCallback()
252 self->_clues->setViewed(lineData, true); in scrollBoxCallback()
289 if (_clues->isAcquired(clueId)) { in populateAcquiredClues()
291 _acquiredClues[_acquiredClueCount].actorId = _clues->getFromActorId(clueId); in populateAcquiredClues()
381 && _clues->isAcquired(clueId) in populateVisibleClues()
384 if (_clues->isPrivate(clueId)) { in populateVisibleClues()
386 } else if (_clues->isViewed(clueId)) { in populateVisibleClues()
[all …]
H A Dkia_section_clues.cpp53 _clues = clues; in KIASectionClues()
132 int actorId = _clues->getFromActorId(clueId); in draw()
215 if (self->_clues->isPrivate(lineData)) { in scrollBoxCallback()
216 self->_clues->setPrivate(lineData, false); in scrollBoxCallback()
219 self->_clues->setPrivate(lineData, true); in scrollBoxCallback()
224 self->_clues->setViewed(lineData, true); in scrollBoxCallback()
287 if (_clues->isAcquired(clueId)) { in populateFilters()
387 if (_clues->isAcquired(clueId)) { in populateClues()
393 if (_clues->isPrivate(clueId)) { in populateClues()
395 } else if (_clues->isViewed(clueId)) { in populateClues()
H A Dkia_section_suspects.cpp50 _clues = clues; in KIASectionSuspects()
292 if (self->_clues->isPrivate(lineData)) { in scrollBoxCallback()
293 self->_clues->setPrivate(lineData, false); in scrollBoxCallback()
296 self->_clues->setPrivate(lineData, true); in scrollBoxCallback()
301 self->_clues->setViewed(lineData, true); in scrollBoxCallback()
354 if (_clues->isAcquired(clueId)) { in populateAcquiredClues()
356 _acquiredClues[_acquiredClueCount].actorId = _clues->getFromActorId(clueId); in populateAcquiredClues()
446 if (_clues->isPrivate(clueId)) { in populateVisibleClues()
448 } else if (_clues->isViewed(clueId)) { in populateVisibleClues()
473 if (_clues->isAcquired(suspect->getPhotoClueId(i))) { in updateSuspectPhoto()
H A Dkia_section_clues.h55 ActorClues *_clues; variable
H A Dkia_section_crimes.h54 ActorClues *_clues; variable
H A Dkia_section_suspects.h67 ActorClues *_clues; variable
H A Dkia.cpp98 _crimesSection = new KIASectionCrimes(_vm, _vm->_playerActor->_clues); in KIA()
99 _suspectsSection = new KIASectionSuspects(_vm, _vm->_playerActor->_clues); in KIA()
100 _cluesSection = new KIASectionClues(_vm, _vm->_playerActor->_clues); in KIA()