/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | actor_clues.cpp | 61 _clues.resize(_maxCount); in ActorClues() 74 _clues[clueIndex].flags = (_clues[clueIndex].flags & ~0x02) | ((flag2 << 1) & 0x02); in acquire() 351 _clues[_count].flags = 0; in add() 352 _clues[_count].flags = (_clues[_count].flags & ~0x01) | (acquired & 0x01); in add() 374 _clues[index].field4 = 0; in remove() 376 _clues[index].field6 = 0; in remove() 378 _clues[index].field8 = 0; in remove() 385 Clue &c = _clues[i]; in save() 402 _clues.clear(); in load() 403 _clues.resize(_maxCount); in load() [all …]
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H A D | actor.cpp | 57 _clues = new ActorClues(vm, _cluesLimit); in Actor() 67 delete _clues; in ~Actor() 153 _clues->removeAll(); in setup() 1234 return _clues->exists(clueId); in canAcquireClue() 1239 _clues->acquire(clueId, unknownFlag, fromActorId); in acquireClue() 1246 _clues->lose(clueId); in loseClue() 1250 return _clues->isAcquired(clueId); in hasClue() 1261 fromActorId = _clues->getFromActorId(clueId); in copyClues() 1276 _clues->acquireCluesByRelations(_id, i); in acquireCluesByRelations() 1459 _clues->save(f); in save() [all …]
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H A D | actor_clues.h | 55 Common::Array<Clue> _clues; variable
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H A D | actor.h | 55 ActorClues *_clues; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | actor_clues.cpp | 61 _clues.resize(_maxCount); in ActorClues() 74 _clues[clueIndex].flags = (_clues[clueIndex].flags & ~0x02) | (((flag2? 1:0) << 1) & 0x02); in acquire() 86 _clues[clueIndex].flags = 0; in lose() 103 return _clues[clueIndex].weight; in getWeight() 350 return _clues[index].clueId; in getClueIdByIndex() 375 _clues[_count].flags = 0; in add() 376 _clues[_count].flags = (_clues[_count].flags & ~0x01) | ((acquired? 1:0) & 0x01); in add() 409 Clue &c = _clues[i]; in save() 426 _clues.clear(); in load() 427 _clues.resize(_maxCount); in load() [all …]
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H A D | actor.cpp | 58 _clues = new ActorClues(vm, _cluesLimit); in Actor() 68 delete _clues; in ~Actor() 156 _clues->removeAll(); in setup() 1495 return _clues->exists(clueId); in canAcquireClue() 1507 _clues->lose(clueId); in loseClue() 1511 return _clues->isAcquired(clueId); in hasClue() 1528 && !_clues->isPrivate(clueId) in copyClues() 1534 fromActorId = _clues->getFromActorId(clueId); in copyClues() 1571 _clues->acquireCluesByRelations(_id, i); in acquireCluesByRelations() 1757 _clues->save(f); in save() [all …]
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H A D | actor_clues.h | 55 Common::Array<Clue> _clues; variable
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H A D | actor.h | 55 ActorClues *_clues; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ui/ |
H A D | kia_section_crimes.cpp | 50 _clues = clues; in KIASectionCrimes() 243 if (self->_clues->isPrivate(lineData)) { in scrollBoxCallback() 244 self->_clues->setPrivate(lineData, false); in scrollBoxCallback() 247 self->_clues->setPrivate(lineData, true); in scrollBoxCallback() 252 self->_clues->setViewed(lineData, true); in scrollBoxCallback() 289 if (_clues->isAcquired(clueId)) { in populateAcquiredClues() 381 && _clues->isAcquired(clueId) in populateVisibleClues() 385 if (_clues->isPrivate(clueId)) { in populateVisibleClues() 387 } else if (_clues->isViewed(clueId)) { in populateVisibleClues() 391 if (_clues->isPrivate(clueId)) { in populateVisibleClues() [all …]
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H A D | kia_section_clues.cpp | 53 _clues = clues; in KIASectionClues() 132 int actorId = _clues->getFromActorId(clueId); in draw() 215 if (self->_clues->isPrivate(lineData)) { in scrollBoxCallback() 219 self->_clues->setPrivate(lineData, true); in scrollBoxCallback() 224 self->_clues->setViewed(lineData, true); in scrollBoxCallback() 287 if (_clues->isAcquired(clueId)) { in populateFilters() 387 if (_clues->isAcquired(clueId)) { in populateClues() 394 if (_clues->isPrivate(clueId)) { in populateClues() 396 } else if (_clues->isViewed(clueId)) { in populateClues() 400 if (_clues->isPrivate(clueId)) { in populateClues() [all …]
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H A D | kia_section_suspects.cpp | 50 _clues = clues; in KIASectionSuspects() 292 if (self->_clues->isPrivate(lineData)) { in scrollBoxCallback() 293 self->_clues->setPrivate(lineData, false); in scrollBoxCallback() 296 self->_clues->setPrivate(lineData, true); in scrollBoxCallback() 301 self->_clues->setViewed(lineData, true); in scrollBoxCallback() 354 if (_clues->isAcquired(clueId)) { in populateAcquiredClues() 447 if (_clues->isPrivate(clueId)) { in populateVisibleClues() 449 } else if (_clues->isViewed(clueId)) { in populateVisibleClues() 453 if (_clues->isPrivate(clueId)) { in populateVisibleClues() 456 if (_clues->isViewed(clueId)) { in populateVisibleClues() [all …]
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H A D | kia_section_clues.h | 55 ActorClues *_clues; variable
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H A D | kia_section_crimes.h | 54 ActorClues *_clues; variable
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H A D | kia_section_suspects.h | 67 ActorClues *_clues; variable
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H A D | kia.cpp | 101 _crimesSection = new KIASectionCrimes(_vm, _vm->_playerActor->_clues); in KIA() 102 _suspectsSection = new KIASectionSuspects(_vm, _vm->_playerActor->_clues); in KIA() 103 _cluesSection = new KIASectionClues(_vm, _vm->_playerActor->_clues); in KIA()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ui/ |
H A D | kia_section_crimes.cpp | 50 _clues = clues; in KIASectionCrimes() 243 if (self->_clues->isPrivate(lineData)) { in scrollBoxCallback() 244 self->_clues->setPrivate(lineData, false); in scrollBoxCallback() 247 self->_clues->setPrivate(lineData, true); in scrollBoxCallback() 252 self->_clues->setViewed(lineData, true); in scrollBoxCallback() 289 if (_clues->isAcquired(clueId)) { in populateAcquiredClues() 291 _acquiredClues[_acquiredClueCount].actorId = _clues->getFromActorId(clueId); in populateAcquiredClues() 381 && _clues->isAcquired(clueId) in populateVisibleClues() 384 if (_clues->isPrivate(clueId)) { in populateVisibleClues() 386 } else if (_clues->isViewed(clueId)) { in populateVisibleClues() [all …]
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H A D | kia_section_clues.cpp | 53 _clues = clues; in KIASectionClues() 132 int actorId = _clues->getFromActorId(clueId); in draw() 215 if (self->_clues->isPrivate(lineData)) { in scrollBoxCallback() 216 self->_clues->setPrivate(lineData, false); in scrollBoxCallback() 219 self->_clues->setPrivate(lineData, true); in scrollBoxCallback() 224 self->_clues->setViewed(lineData, true); in scrollBoxCallback() 287 if (_clues->isAcquired(clueId)) { in populateFilters() 387 if (_clues->isAcquired(clueId)) { in populateClues() 393 if (_clues->isPrivate(clueId)) { in populateClues() 395 } else if (_clues->isViewed(clueId)) { in populateClues()
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H A D | kia_section_suspects.cpp | 50 _clues = clues; in KIASectionSuspects() 292 if (self->_clues->isPrivate(lineData)) { in scrollBoxCallback() 293 self->_clues->setPrivate(lineData, false); in scrollBoxCallback() 296 self->_clues->setPrivate(lineData, true); in scrollBoxCallback() 301 self->_clues->setViewed(lineData, true); in scrollBoxCallback() 354 if (_clues->isAcquired(clueId)) { in populateAcquiredClues() 356 _acquiredClues[_acquiredClueCount].actorId = _clues->getFromActorId(clueId); in populateAcquiredClues() 446 if (_clues->isPrivate(clueId)) { in populateVisibleClues() 448 } else if (_clues->isViewed(clueId)) { in populateVisibleClues() 473 if (_clues->isAcquired(suspect->getPhotoClueId(i))) { in updateSuspectPhoto()
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H A D | kia_section_clues.h | 55 ActorClues *_clues; variable
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H A D | kia_section_crimes.h | 54 ActorClues *_clues; variable
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H A D | kia_section_suspects.h | 67 ActorClues *_clues; variable
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H A D | kia.cpp | 98 _crimesSection = new KIASectionCrimes(_vm, _vm->_playerActor->_clues); in KIA() 99 _suspectsSection = new KIASectionSuspects(_vm, _vm->_playerActor->_clues); in KIA() 100 _cluesSection = new KIASectionClues(_vm, _vm->_playerActor->_clues); in KIA()
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