Searched refs:_collection_interface (Results 1 – 8 of 8) sorted by relevance
/dports/games/alephone/alephone-release-20190331/Source_Files/RenderOther/ |
H A D | game_window.cpp | 120 BUILD_DESCRIPTOR(_collection_interface, _magnum_panel), 129 BUILD_DESCRIPTOR(_collection_interface, _left_magnum), 137 BUILD_DESCRIPTOR(_collection_interface, _zeus_panel), 153 BUILD_DESCRIPTOR(_collection_interface, _assault_panel), 169 BUILD_DESCRIPTOR(_collection_interface, _missile_panel), 185 BUILD_DESCRIPTOR(_collection_interface, _flamethrower_panel), 218 BUILD_DESCRIPTOR(_collection_interface, _single_shotgun), 227 BUILD_DESCRIPTOR(_collection_interface, _double_shotgun), 235 BUILD_DESCRIPTOR(_collection_interface, _skull), 251 BUILD_DESCRIPTOR(_collection_interface, _smg), [all …]
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H A D | HUDRenderer.cpp | 172 BUILD_DESCRIPTOR(_collection_interface, bar_top_shape_id), in update_suit_energy() 173 BUILD_DESCRIPTOR(_collection_interface, bar_shape_id), in update_suit_energy() 174 BUILD_DESCRIPTOR(_collection_interface, background_shape_id)); in update_suit_energy() 204 BUILD_DESCRIPTOR(_collection_interface, _oxygen_bar_right), in update_suit_oxygen() 205 BUILD_DESCRIPTOR(_collection_interface, _oxygen_bar), in update_suit_oxygen() 206 BUILD_DESCRIPTOR(_collection_interface, _empty_oxygen_bar)); in update_suit_oxygen() 796 BUILD_DESCRIPTOR(_collection_interface, _network_panel), in draw_message_area()
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H A D | HUDRenderer_SW.cpp | 52 DrawShapeAtXY(BUILD_DESCRIPTOR(_collection_interface, _motion_sensor_mount), r->left, r->top); in update_motion_sensor()
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H A D | HUDRenderer_OGL.cpp | 327 BUILD_DESCRIPTOR(_collection_interface, _network_panel), in draw_message_area()
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H A D | motion_sensor.cpp | 353 …DrawShapeAtXY(BUILD_DESCRIPTOR(_collection_interface, _motion_sensor_virgin_mount), r->left, r->to… in render_motion_sensor()
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/dports/games/alephone/alephone-release-20190331/Source_Files/RenderMain/ |
H A D | shape_descriptors.h | 53 _collection_interface, // 0 enumerator
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H A D | OGL_Textures.cpp | 1234 Collection != _collection_interface && in PlaceTexture()
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H A D | shapes.cpp | 1721 …if (collection_index==_collection_interface && interface_bit_depth==8 && bit_depth!=interface_bit_… in update_color_environment()
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