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Searched refs:_collision_grid (Results 1 – 4 of 4) sorted by relevance

/dports/games/allacrost/allacrost-1.0.2/src/modes/map/
H A Dmap_objects.cpp236 _collision_grid.push_back(vector<uint32>()); in Load()
237 map_file.ReadUIntVector(r, _collision_grid.back()); in Load()
240 _num_grid_cols = _collision_grid[0].size(); in Load()
398 if ((_collision_grid[r][c] & obj->context) != 0) { in CheckMapCollision()
466 if ((_collision_grid[r][c] & sprite->context) != 0) { in DetectCollision()
638 if ((_collision_grid[r][c] & sprite->context) > 0) { in FindPath()
680 if ((_collision_grid[r][c] & sprite->context) > 0) { in FindPath()
952 grid_line[j] = (_collision_grid[line_axis][i] & sprite->context); in _MoveSpriteAroundCollisionCorner()
957 grid_line[j] = (_collision_grid[i][line_axis] & sprite->context); in _MoveSpriteAroundCollisionCorner()
1137 if (_collision_grid[axis][i] & sprite->context) { in _MoveSpriteAroundCollisionDiagonal()
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H A Dmap_objects.h566 std::vector<std::vector<uint32> > _collision_grid; variable
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/
H A Dmap_object_supervisor.h262 { return (_collision_grid[y][x] > 0); } in IsMapCollision()
314 std::vector<std::vector<uint32_t> > _collision_grid; variable
H A Dmap_object_supervisor.cpp246 _collision_grid.push_back(std::vector<uint32_t>()); in Load()
247 map_file.ReadUIntVector(y, _collision_grid.back()); in Load()
250 _num_grid_x_axis = _collision_grid[0].size(); in Load()
641 if(_collision_grid[y][x] > 0) in DetectCollision()
905 if (_collision_grid[y][x] > 0) in DrawCollisionArea()