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Searched refs:_colorRPtr (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dlight.cpp50 _colorRPtr = nullptr; in Light()
99 _colorRPtr = _m34ptr + ((_animatedParameters & 0x800) ? frameCount : 1); in read()
100 _colorGPtr = _colorRPtr + ((_animatedParameters & 0x1000) ? frameCount : 1); in read()
140 _colorRPtr = _m34ptr + ((_animatedParameters & 0x800) ? frameCount : 1); in readVqa()
141 _colorGPtr = _colorRPtr + ((_animatedParameters & 0x1000) ? frameCount : 1); in readVqa()
165 _color.r = ((_animatedParameters & 0x1000) ? _colorRPtr[offset] : *_colorRPtr); in setupFrame()
H A Dlight.h69 float *_colorRPtr; variable
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dlight.cpp50 _colorRPtr = nullptr; in Light()
99 _colorRPtr = _m34ptr + ((_animatedParameters & 0x800) ? frameCount : 1); in read()
100 _colorGPtr = _colorRPtr + ((_animatedParameters & 0x1000) ? frameCount : 1); in read()
140 _colorRPtr = _m34ptr + ((_animatedParameters & 0x800) ? frameCount : 1); in readVqa()
141 _colorGPtr = _colorRPtr + ((_animatedParameters & 0x1000) ? frameCount : 1); in readVqa()
165 _color.r = ((_animatedParameters & 0x1000) ? _colorRPtr[offset] : *_colorRPtr); in setupFrame()
H A Dlight.h69 float *_colorRPtr; variable