Searched refs:_compressedAudioFrame (Results 1 – 4 of 4) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | vqa_decoder.cpp | 948 memset(_compressedAudioFrame, 0, sizeof(uint8)); in VQAAudioTrack() 959 _adpcmDecoder.decode(_compressedAudioFrame, kSizeInBytesOfCompressedAudioFrame, audioFrame, true); in decodeAudioFrame() 976 s->read(_compressedAudioFrame, roundup(size)); in readSND2()
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H A D | vqa_decoder.h | 256 uint8 _compressedAudioFrame[kSizeInBytesOfCompressedAudioFrame]; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | vqa_decoder.h | 252 uint8 _compressedAudioFrame[735]; variable
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H A D | vqa_decoder.cpp | 933 _adpcmDecoder.decode(_compressedAudioFrame, 735, audioFrame, true); in decodeAudioFrame() 946 s->read(_compressedAudioFrame, roundup(size)); in readSND2()
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