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Searched refs:_compressedAudioFrame (Results 1 – 4 of 4) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dvqa_decoder.cpp948 memset(_compressedAudioFrame, 0, sizeof(uint8)); in VQAAudioTrack()
959 _adpcmDecoder.decode(_compressedAudioFrame, kSizeInBytesOfCompressedAudioFrame, audioFrame, true); in decodeAudioFrame()
976 s->read(_compressedAudioFrame, roundup(size)); in readSND2()
H A Dvqa_decoder.h256 uint8 _compressedAudioFrame[kSizeInBytesOfCompressedAudioFrame]; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dvqa_decoder.h252 uint8 _compressedAudioFrame[735]; variable
H A Dvqa_decoder.cpp933 _adpcmDecoder.decode(_compressedAudioFrame, 735, audioFrame, true); in decodeAudioFrame()
946 s->read(_compressedAudioFrame, roundup(size)); in readSND2()