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Searched refs:_contact_added_callback (Results 1 – 16 of 16) sorted by relevance

/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics_2d/
H A Dbody_pair_2d_sw.cpp42 self->_contact_added_callback(p_point_A, p_point_B); in _add_contact()
45 void BodyPair2DSW::_contact_added_callback(const Vector2 &p_point_A, const Vector2 &p_point_B) { in _contact_added_callback() function in BodyPair2DSW
215 _contact_added_callback(contact_B, contact_A); in _test_ccd()
217 _contact_added_callback(contact_A, contact_B); in _test_ccd()
H A Dbody_pair_2d_sw.h86 _FORCE_INLINE_ void _contact_added_callback(const Vector2 &p_point_A, const Vector2 &p_point_B);
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics_2d/
H A Dbody_pair_2d_sw.cpp41 self->_contact_added_callback(p_point_A, p_point_B); in _add_contact()
44 void BodyPair2DSW::_contact_added_callback(const Vector2 &p_point_A, const Vector2 &p_point_B) { in _contact_added_callback() function in BodyPair2DSW
213 _contact_added_callback(contact_B, contact_A); in _test_ccd()
215 _contact_added_callback(contact_A, contact_B); in _test_ccd()
H A Dbody_pair_2d_sw.h85 _FORCE_INLINE_ void _contact_added_callback(const Vector2 &p_point_A, const Vector2 &p_point_B);
/dports/devel/godot2/godot-2.1.6-stable/servers/physics_2d/
H A Dbody_pair_2d_sw.cpp41 self->_contact_added_callback(p_point_A, p_point_B); in _add_contact()
44 void BodyPair2DSW::_contact_added_callback(const Vector2 &p_point_A, const Vector2 &p_point_B) { in _contact_added_callback() function in BodyPair2DSW
213 _contact_added_callback(contact_B, contact_A); in _test_ccd()
215 _contact_added_callback(contact_A, contact_B); in _test_ccd()
H A Dbody_pair_2d_sw.h85 _FORCE_INLINE_ void _contact_added_callback(const Vector2 &p_point_A, const Vector2 &p_point_B);
/dports/devel/godot/godot-3.2.3-stable/servers/physics_2d/
H A Dbody_pair_2d_sw.cpp42 self->_contact_added_callback(p_point_A, p_point_B); in _add_contact()
45 void BodyPair2DSW::_contact_added_callback(const Vector2 &p_point_A, const Vector2 &p_point_B) { in _contact_added_callback() function in BodyPair2DSW
215 _contact_added_callback(contact_B, contact_A); in _test_ccd()
217 _contact_added_callback(contact_A, contact_B); in _test_ccd()
H A Dbody_pair_2d_sw.h86 _FORCE_INLINE_ void _contact_added_callback(const Vector2 &p_point_A, const Vector2 &p_point_B);
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics/
H A Dbody_pair_sw.h79 …static void _contact_added_callback(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_us…
H A Dbody_pair_sw.cpp49 void BodyPairSW::_contact_added_callback(const Vector3 &p_point_A, const Vector3 &p_point_B, void *… in _contact_added_callback() function in BodyPairSW
238 …lverSW::solve_static(shape_A_ptr, xform_A, shape_B_ptr, xform_B, _contact_added_callback, this, &s… in setup()
/dports/devel/godot2/godot-2.1.6-stable/servers/physics/
H A Dbody_pair_sw.h79 …static void _contact_added_callback(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_us…
H A Dbody_pair_sw.cpp49 void BodyPairSW::_contact_added_callback(const Vector3 &p_point_A, const Vector3 &p_point_B, void *… in _contact_added_callback() function in BodyPairSW
238 …lverSW::solve_static(shape_A_ptr, xform_A, shape_B_ptr, xform_B, _contact_added_callback, this, &s… in setup()
/dports/devel/godot/godot-3.2.3-stable/servers/physics/
H A Dbody_pair_sw.h80 …static void _contact_added_callback(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_us…
H A Dbody_pair_sw.cpp52 void BodyPairSW::_contact_added_callback(const Vector3 &p_point_A, const Vector3 &p_point_B, void *… in _contact_added_callback() function in BodyPairSW
250 …lverSW::solve_static(shape_A_ptr, xform_A, shape_B_ptr, xform_B, _contact_added_callback, this, &s… in setup()
/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics/
H A Dbody_pair_sw.h80 …static void _contact_added_callback(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_us…
H A Dbody_pair_sw.cpp52 void BodyPairSW::_contact_added_callback(const Vector3 &p_point_A, const Vector3 &p_point_B, void *… in _contact_added_callback() function in BodyPairSW
250 …lverSW::solve_static(shape_A_ptr, xform_A, shape_B_ptr, xform_B, _contact_added_callback, this, &s… in setup()