/dports/devel/py-tooz/tooz-2.8.0/tooz/tests/ |
H A D | test_coordination.py | 309 self._coord.heartbeat() 316 heart = self._coord.heart 348 self._coord.stop() 355 self._coord.start() 373 self._coord.run_watchers() 376 self._coord.heartbeat() 431 self._coord.run_watchers() 587 self._coord.stop() 601 self._coord.start() 982 self._coord.stop() [all …]
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H A D | test_partitioner.py | 41 self._coord.run_watchers() 48 self._coord.run_watchers() 52 self._coord.join_partitioned_group(group_id) 55 p = self._coord.join_partitioned_group(self.group_id) 66 p = self._coord.join_partitioned_group(self.group_id, weight=5) 74 p = self._coord.join_partitioned_group(self.group_id) 76 self.assertEqual(0, len(self._coord._hooks_join_group)) 77 self.assertEqual(0, len(self._coord._hooks_leave_group)) 80 p = self._coord.join_partitioned_group(self.group_id)
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/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/MyGUIEngine/include/ |
H A D | MyGUI_CoordConverter.h | 20 static FloatRect convertTextureCoord(const IntCoord& _coord, const IntSize& _textureSize) in convertTextureCoord() argument 24 (float)_coord.left / (float)_textureSize.width, in convertTextureCoord() 25 (float)_coord.top / (float)_textureSize.height, in convertTextureCoord() 26 (float)_coord.right() / (float)_textureSize.width, in convertTextureCoord() 27 (float)_coord.bottom() / (float)_textureSize.height); in convertTextureCoord() 33 static IntCoord convertFromRelative(const FloatCoord& _coord, const IntSize& _view) in convertFromRelative() argument 35 …return IntCoord(int(_coord.left * _view.width), int(_coord.top * _view.height), int(_coord.width *… in convertFromRelative() 57 static FloatCoord convertToRelative(const IntCoord& _coord, const IntSize& _view) in convertToRelative() argument 59 …return FloatCoord(_coord.left / (float)_view.width, _coord.top / (float)_view.height, _coord.width… in convertToRelative() 74 …return IntCoord(int(_coord.left * _view.width), int(_coord.top * _view.height), int(_coord.width *… in convertFromRelative() [all …]
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/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/MyGUIEngine/include/ |
H A D | MyGUI_CoordConverter.h | 20 static FloatRect convertTextureCoord(const IntCoord& _coord, const IntSize& _textureSize) in convertTextureCoord() argument 24 (float)_coord.left / (float)_textureSize.width, in convertTextureCoord() 25 (float)_coord.top / (float)_textureSize.height, in convertTextureCoord() 26 (float)_coord.right() / (float)_textureSize.width, in convertTextureCoord() 27 (float)_coord.bottom() / (float)_textureSize.height); in convertTextureCoord() 33 static IntCoord convertFromRelative(const FloatCoord& _coord, const IntSize& _view) in convertFromRelative() argument 35 …return IntCoord(int(_coord.left * _view.width), int(_coord.top * _view.height), int(_coord.width *… in convertFromRelative() 57 static FloatCoord convertToRelative(const IntCoord& _coord, const IntSize& _view) in convertToRelative() argument 59 …return FloatCoord(_coord.left / (float)_view.width, _coord.top / (float)_view.height, _coord.width… in convertToRelative() 74 …return IntCoord(int(_coord.left * _view.width), int(_coord.top * _view.height), int(_coord.width *… in convertFromRelative() [all …]
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/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/MyGUIEngine/include/ |
H A D | MyGUI_CoordConverter.h | 20 static FloatRect convertTextureCoord(const IntCoord& _coord, const IntSize& _textureSize) in convertTextureCoord() argument 24 (float)_coord.left / (float)_textureSize.width, in convertTextureCoord() 25 (float)_coord.top / (float)_textureSize.height, in convertTextureCoord() 26 (float)_coord.right() / (float)_textureSize.width, in convertTextureCoord() 27 (float)_coord.bottom() / (float)_textureSize.height); in convertTextureCoord() 33 static IntCoord convertFromRelative(const FloatCoord& _coord, const IntSize& _view) in convertFromRelative() argument 35 …return IntCoord(int(_coord.left * _view.width), int(_coord.top * _view.height), int(_coord.width *… in convertFromRelative() 57 static FloatCoord convertToRelative(const IntCoord& _coord, const IntSize& _view) in convertToRelative() argument 59 …return FloatCoord(_coord.left / (float)_view.width, _coord.top / (float)_view.height, _coord.width… in convertToRelative() 74 …return IntCoord(int(_coord.left * _view.width), int(_coord.top * _view.height), int(_coord.width *… in convertFromRelative() [all …]
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/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/MyGUIEngine/include/ |
H A D | MyGUI_CoordConverter.h | 20 static FloatRect convertTextureCoord(const IntCoord& _coord, const IntSize& _textureSize) in convertTextureCoord() argument 24 (float)_coord.left / (float)_textureSize.width, in convertTextureCoord() 25 (float)_coord.top / (float)_textureSize.height, in convertTextureCoord() 26 (float)_coord.right() / (float)_textureSize.width, in convertTextureCoord() 27 (float)_coord.bottom() / (float)_textureSize.height); in convertTextureCoord() 33 static IntCoord convertFromRelative(const FloatCoord& _coord, const IntSize& _view) in convertFromRelative() argument 35 …return IntCoord(int(_coord.left * _view.width), int(_coord.top * _view.height), int(_coord.width *… in convertFromRelative() 57 static FloatCoord convertToRelative(const IntCoord& _coord, const IntSize& _view) in convertToRelative() argument 59 …return FloatCoord(_coord.left / (float)_view.width, _coord.top / (float)_view.height, _coord.width… in convertToRelative() 74 …return IntCoord(int(_coord.left * _view.width), int(_coord.top * _view.height), int(_coord.width *… in convertFromRelative() [all …]
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/src/ |
H A D | bgfx_shader.sh | 196 vec2 coord = _coord.xy * rcp(_coord.z); 202 vec2 coord = _coord.xy * rcp(_coord.w); 228 return _sampler.m_texture.SampleCmpLevelZero(_sampler.m_sampler, _coord.xy, _coord.z); 233 vec3 coord = _coord.xyz * rcp(_coord.w); 239 return _sampler.m_texture.SampleCmpLevelZero(_sampler.m_sampler, _coord.xyz, _coord.w); 283 return _sampler.m_texture.SampleCmpLevelZero(_sampler.m_sampler, _coord.xyz, _coord.w); 436 return tex2Dproj(_sampler, vec4(_coord.xy, 0.0, _coord.z) ); 441 return tex2Dproj(_sampler, _coord); 448 return step(_coord.z, occluder); 450 return tex2Dproj(_sampler, vec4(_coord.xy, _coord.z, 1.0) ).x; [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/src/ |
H A D | bgfx_shader.sh | 196 vec2 coord = _coord.xy * rcp(_coord.z); 202 vec2 coord = _coord.xy * rcp(_coord.w); 228 return _sampler.m_texture.SampleCmpLevelZero(_sampler.m_sampler, _coord.xy, _coord.z); 233 vec3 coord = _coord.xyz * rcp(_coord.w); 239 return _sampler.m_texture.SampleCmpLevelZero(_sampler.m_sampler, _coord.xyz, _coord.w); 283 return _sampler.m_texture.SampleCmpLevelZero(_sampler.m_sampler, _coord.xyz, _coord.w); 436 return tex2Dproj(_sampler, vec4(_coord.xy, 0.0, _coord.z) ); 441 return tex2Dproj(_sampler, _coord); 448 return step(_coord.z, occluder); 450 return tex2Dproj(_sampler, vec4(_coord.xy, _coord.z, 1.0) ).x; [all …]
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/dports/graphics/blender/blender-2.91.0/source/blender/freestyle/intern/geometry/ |
H A D | VecMat.h | 62 this->_coord[i] = 0; 277 value_type _coord[N]; 341 this->_coord[0] = v; 346 this->_coord[1] = v; 425 this->_coord[3] = s; 479 return this->_coord[0] / this->_coord[3]; 484 return this->_coord[1] / this->_coord[3]; 489 return this->_coord[2] / this->_coord[3]; 527 this->_coord[0] = x; 528 this->_coord[1] = y; [all …]
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/dports/cad/sumo/sumo-1.2.0/tools/net/ |
H A D | netshiftadaptor.py | 42 x11 = self._net1._id2node[self._nodes1[0]]._coord[0] 43 y11 = self._net1._id2node[self._nodes1[0]]._coord[1] 44 x12 = self._net1._id2node[self._nodes1[1]]._coord[0] 45 y12 = self._net1._id2node[self._nodes1[1]]._coord[1] 46 x13 = self._net1._id2node[self._nodes1[2]]._coord[0] 47 y13 = self._net1._id2node[self._nodes1[2]]._coord[1] 48 x21 = self._net2._id2node[self._nodes2[0]]._coord[0] 49 y21 = self._net2._id2node[self._nodes2[0]]._coord[1] 56 x0 = n._coord[0] 57 y0 = n._coord[1] [all …]
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H A D | visum_mapDistricts.py | 36 xd = n1._coord[0] - n2._coord[0] 37 yd = n1._coord[1] - n2._coord[1] 87 xmin = min(xmin, n._coord[0]) 88 xmax = max(xmax, n._coord[0]) 89 ymin = min(ymin, n._coord[1]) 90 ymax = max(ymax, n._coord[1]) 92 xmin = min(xmin, n._coord[0]) 93 xmax = max(xmax, n._coord[0]) 94 ymin = min(ymin, n._coord[1]) 95 ymax = max(ymax, n._coord[1]) [all …]
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/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/UnitTests/UnitTest_TextureAnimations/ |
H A D | WobbleNodeAnimator.cpp | 65 const MyGUI::IntCoord& _coord, in animate() argument 77 mOldCoord = _coord; in animate() 79 else if (mOldCoord.size() != _coord.size() && mOldCoord.point() != _coord.point()) in animate() 84 …addInertia(MyGUI::FloatPoint((float)_coord.left - mOldCoord.left, (float)_coord.top - mOldCoord.to… in animate() 86 else if (mOldCoord.size() != _coord.size()) in animate() 90 …addInertia(MyGUI::FloatPoint((float)_coord.width - mOldCoord.width, (float)_coord.height - mOldCoo… in animate() 92 else if (mOldCoord.point() != _coord.point()) in animate() 95 …I::FloatPoint((float)(point.left - _coord.left) / (float)_coord.width, (float)(point.top - _coord.… in animate() 98 …addInertia(MyGUI::FloatPoint((float)_coord.left - mOldCoord.left, (float)_coord.top - mOldCoord.to… in animate() 101 mOldCoord = _coord; in animate() [all …]
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H A D | Tesselator.cpp | 27 const MyGUI::IntCoord& _coord) in tesselation() argument 29 mLeft = ((_info.pixScaleX * (float)(_coord.left) + _info.hOffset) * 2) - 1; in tesselation() 30 mTop = -(((_info.pixScaleY * (float)(_coord.top) + _info.vOffset) * 2) - 1); in tesselation() 32 mWidth = (_info.pixScaleX * (float)_coord.width * 2); in tesselation() 33 mHeight = -(_info.pixScaleY * (float)_coord.height * 2); in tesselation() 43 float texture_u = (float)_coord.width / (float)_texture->getWidth(); in tesselation() 44 float texture_v = (float)_coord.height / (float)_texture->getHeight(); in tesselation()
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/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/UnitTests/UnitTest_TextureAnimations/ |
H A D | WobbleNodeAnimator.cpp | 65 const MyGUI::IntCoord& _coord, in animate() argument 77 mOldCoord = _coord; in animate() 79 else if (mOldCoord.size() != _coord.size() && mOldCoord.point() != _coord.point()) in animate() 84 …addInertia(MyGUI::FloatPoint((float)_coord.left - mOldCoord.left, (float)_coord.top - mOldCoord.to… in animate() 86 else if (mOldCoord.size() != _coord.size()) in animate() 90 …addInertia(MyGUI::FloatPoint((float)_coord.width - mOldCoord.width, (float)_coord.height - mOldCoo… in animate() 92 else if (mOldCoord.point() != _coord.point()) in animate() 95 …I::FloatPoint((float)(point.left - _coord.left) / (float)_coord.width, (float)(point.top - _coord.… in animate() 98 …addInertia(MyGUI::FloatPoint((float)_coord.left - mOldCoord.left, (float)_coord.top - mOldCoord.to… in animate() 101 mOldCoord = _coord; in animate() [all …]
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H A D | Tesselator.cpp | 27 const MyGUI::IntCoord& _coord) in tesselation() argument 29 mLeft = ((_info.pixScaleX * (float)(_coord.left) + _info.hOffset) * 2) - 1; in tesselation() 30 mTop = -(((_info.pixScaleY * (float)(_coord.top) + _info.vOffset) * 2) - 1); in tesselation() 32 mWidth = (_info.pixScaleX * (float)_coord.width * 2); in tesselation() 33 mHeight = -(_info.pixScaleY * (float)_coord.height * 2); in tesselation() 43 float texture_u = (float)_coord.width / (float)_texture->getWidth(); in tesselation() 44 float texture_v = (float)_coord.height / (float)_texture->getHeight(); in tesselation()
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/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/UnitTests/UnitTest_TextureAnimations/ |
H A D | WobbleNodeAnimator.cpp | 65 const MyGUI::IntCoord& _coord, in animate() argument 77 mOldCoord = _coord; in animate() 79 else if (mOldCoord.size() != _coord.size() && mOldCoord.point() != _coord.point()) in animate() 84 …addInertia(MyGUI::FloatPoint((float)_coord.left - mOldCoord.left, (float)_coord.top - mOldCoord.to… in animate() 86 else if (mOldCoord.size() != _coord.size()) in animate() 90 …addInertia(MyGUI::FloatPoint((float)_coord.width - mOldCoord.width, (float)_coord.height - mOldCoo… in animate() 92 else if (mOldCoord.point() != _coord.point()) in animate() 95 …I::FloatPoint((float)(point.left - _coord.left) / (float)_coord.width, (float)(point.top - _coord.… in animate() 98 …addInertia(MyGUI::FloatPoint((float)_coord.left - mOldCoord.left, (float)_coord.top - mOldCoord.to… in animate() 101 mOldCoord = _coord; in animate() [all …]
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H A D | Tesselator.cpp | 27 const MyGUI::IntCoord& _coord) in tesselation() argument 29 mLeft = ((_info.pixScaleX * (float)(_coord.left) + _info.hOffset) * 2) - 1; in tesselation() 30 mTop = -(((_info.pixScaleY * (float)(_coord.top) + _info.vOffset) * 2) - 1); in tesselation() 32 mWidth = (_info.pixScaleX * (float)_coord.width * 2); in tesselation() 33 mHeight = -(_info.pixScaleY * (float)_coord.height * 2); in tesselation() 43 float texture_u = (float)_coord.width / (float)_texture->getWidth(); in tesselation() 44 float texture_v = (float)_coord.height / (float)_texture->getHeight(); in tesselation()
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/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/UnitTests/UnitTest_TextureAnimations/ |
H A D | WobbleNodeAnimator.cpp | 65 const MyGUI::IntCoord& _coord, in animate() argument 77 mOldCoord = _coord; in animate() 79 else if (mOldCoord.size() != _coord.size() && mOldCoord.point() != _coord.point()) in animate() 84 …addInertia(MyGUI::FloatPoint((float)_coord.left - mOldCoord.left, (float)_coord.top - mOldCoord.to… in animate() 86 else if (mOldCoord.size() != _coord.size()) in animate() 90 …addInertia(MyGUI::FloatPoint((float)_coord.width - mOldCoord.width, (float)_coord.height - mOldCoo… in animate() 92 else if (mOldCoord.point() != _coord.point()) in animate() 95 …I::FloatPoint((float)(point.left - _coord.left) / (float)_coord.width, (float)(point.top - _coord.… in animate() 98 …addInertia(MyGUI::FloatPoint((float)_coord.left - mOldCoord.left, (float)_coord.top - mOldCoord.to… in animate() 101 mOldCoord = _coord; in animate() [all …]
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H A D | Tesselator.cpp | 27 const MyGUI::IntCoord& _coord) in tesselation() argument 29 mLeft = ((_info.pixScaleX * (float)(_coord.left) + _info.hOffset) * 2) - 1; in tesselation() 30 mTop = -(((_info.pixScaleY * (float)(_coord.top) + _info.vOffset) * 2) - 1); in tesselation() 32 mWidth = (_info.pixScaleX * (float)_coord.width * 2); in tesselation() 33 mHeight = -(_info.pixScaleY * (float)_coord.height * 2); in tesselation() 43 float texture_u = (float)_coord.width / (float)_texture->getWidth(); in tesselation() 44 float texture_v = (float)_coord.height / (float)_texture->getHeight(); in tesselation()
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/dports/devel/py-tooz/tooz-2.8.0/tooz/ |
H A D | partitioner.py | 36 self._coord = coordinator 37 caps = [(m, self._coord.get_member_capabilities(self.group_id, m)) 39 self._coord.watch_join_group(self.group_id, self._on_member_join) 40 self._coord.watch_leave_group(self.group_id, self._on_member_leave) 46 weight = self._coord.get_member_capabilities( 90 return self.belongs_to_member(obj, self._coord._member_id, 96 self._coord.unwatch_join_group(self.group_id, self._on_member_join) 97 self._coord.unwatch_leave_group(self.group_id, self._on_member_leave)
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/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/Wrappers/MyGUI_Sharp/Widgets/ |
H A D | BaseWidget.cs | 18 [In] ref IntCoord _coord, in ExportGui_CreateWidget() argument 58 …idgetImpl(BaseWidget _parent, WidgetStyle _style, string _skin, IntCoord _coord, Align _align, str… in CreateWidgetImpl() argument 62 …mNative = ExportGui_CreateWidget(parent, _style, GetWidgetType(), _skin, ref _coord, _align, _laye… in CreateWidgetImpl() 114 public T CreateWidget<T>(string _skin, IntCoord _coord, Align _align) where T : class 118 widget.CreateWidgetImpl(this, WidgetStyle.Child, _skin, _coord, _align, "", ""); in widget.CreateWidgetImpl() argument 122 …public T CreateWidget<T>(string _skin, IntCoord _coord, Align _align, string _name) where T : class 126 widget.CreateWidgetImpl(this, WidgetStyle.Child, _skin, _coord, _align, "", _name); in widget.CreateWidgetImpl() argument 130 …public T CreateWidget<T>(WidgetStyle _style, string _skin, IntCoord _coord, Align _align, string _… 134 widget.CreateWidgetImpl(this, _style, _skin, _coord, _align, _layer, ""); in widget.CreateWidgetImpl() argument 138 …public T CreateWidget<T>(WidgetStyle _style, string _skin, IntCoord _coord, Align _align, string _… [all …]
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/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/Wrappers/MyGUI_Sharp/Widgets/ |
H A D | BaseWidget.cs | 18 [In] ref IntCoord _coord, in ExportGui_CreateWidget() argument 58 …idgetImpl(BaseWidget _parent, WidgetStyle _style, string _skin, IntCoord _coord, Align _align, str… in CreateWidgetImpl() argument 62 …mNative = ExportGui_CreateWidget(parent, _style, GetWidgetType(), _skin, ref _coord, _align, _laye… in CreateWidgetImpl() 114 public T CreateWidget<T>(string _skin, IntCoord _coord, Align _align) where T : class 118 widget.CreateWidgetImpl(this, WidgetStyle.Child, _skin, _coord, _align, "", ""); in widget.CreateWidgetImpl() argument 122 …public T CreateWidget<T>(string _skin, IntCoord _coord, Align _align, string _name) where T : class 126 widget.CreateWidgetImpl(this, WidgetStyle.Child, _skin, _coord, _align, "", _name); in widget.CreateWidgetImpl() argument 130 …public T CreateWidget<T>(WidgetStyle _style, string _skin, IntCoord _coord, Align _align, string _… 134 widget.CreateWidgetImpl(this, _style, _skin, _coord, _align, _layer, ""); in widget.CreateWidgetImpl() argument 138 …public T CreateWidget<T>(WidgetStyle _style, string _skin, IntCoord _coord, Align _align, string _… [all …]
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/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/Wrappers/MyGUI_Sharp/Widgets/ |
H A D | BaseWidget.cs | 18 [In] ref IntCoord _coord, in ExportGui_CreateWidget() argument 58 …idgetImpl(BaseWidget _parent, WidgetStyle _style, string _skin, IntCoord _coord, Align _align, str… in CreateWidgetImpl() argument 62 …mNative = ExportGui_CreateWidget(parent, _style, GetWidgetType(), _skin, ref _coord, _align, _laye… in CreateWidgetImpl() 114 public T CreateWidget<T>(string _skin, IntCoord _coord, Align _align) where T : class 118 widget.CreateWidgetImpl(this, WidgetStyle.Child, _skin, _coord, _align, "", ""); in widget.CreateWidgetImpl() argument 122 …public T CreateWidget<T>(string _skin, IntCoord _coord, Align _align, string _name) where T : class 126 widget.CreateWidgetImpl(this, WidgetStyle.Child, _skin, _coord, _align, "", _name); in widget.CreateWidgetImpl() argument 130 …public T CreateWidget<T>(WidgetStyle _style, string _skin, IntCoord _coord, Align _align, string _… 134 widget.CreateWidgetImpl(this, _style, _skin, _coord, _align, _layer, ""); in widget.CreateWidgetImpl() argument 138 …public T CreateWidget<T>(WidgetStyle _style, string _skin, IntCoord _coord, Align _align, string _… [all …]
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/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/Wrappers/MyGUI_Sharp/Widgets/ |
H A D | BaseWidget.cs | 18 [In] ref IntCoord _coord, in ExportGui_CreateWidget() argument 58 …idgetImpl(BaseWidget _parent, WidgetStyle _style, string _skin, IntCoord _coord, Align _align, str… in CreateWidgetImpl() argument 62 …mNative = ExportGui_CreateWidget(parent, _style, GetWidgetType(), _skin, ref _coord, _align, _laye… in CreateWidgetImpl() 114 public T CreateWidget<T>(string _skin, IntCoord _coord, Align _align) where T : class 118 widget.CreateWidgetImpl(this, WidgetStyle.Child, _skin, _coord, _align, "", ""); in widget.CreateWidgetImpl() argument 122 …public T CreateWidget<T>(string _skin, IntCoord _coord, Align _align, string _name) where T : class 126 widget.CreateWidgetImpl(this, WidgetStyle.Child, _skin, _coord, _align, "", _name); in widget.CreateWidgetImpl() argument 130 …public T CreateWidget<T>(WidgetStyle _style, string _skin, IntCoord _coord, Align _align, string _… 134 widget.CreateWidgetImpl(this, _style, _skin, _coord, _align, _layer, ""); in widget.CreateWidgetImpl() argument 138 …public T CreateWidget<T>(WidgetStyle _style, string _skin, IntCoord _coord, Align _align, string _… [all …]
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/dports/science/opensim-core/opensim-core-4.1/OpenSim/Actuators/ |
H A D | CoordinateActuator.cpp | 83 _coord = coordinate; in setCoordinate() 96 return _coord.get(); in getCoordinate() 200 applyGeneralizedForce(s, *_coord, getActuation(s), mobilityForces); in computeForce() 209 assert(_coord); in getSpeed() 210 return _coord->getSpeedValue(s); in getSpeed() 235 _coord = &_model->updCoordinateSet().get(coordName); in extendConnectToModel() 243 if ( !_model || !_coord ) in isCoordinateValid()
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