Home
last modified time | relevance | path

Searched refs:_coord (Results 1 – 25 of 586) sorted by relevance

12345678910>>...24

/dports/devel/py-tooz/tooz-2.8.0/tooz/tests/
H A Dtest_coordination.py309 self._coord.heartbeat()
316 heart = self._coord.heart
348 self._coord.stop()
355 self._coord.start()
373 self._coord.run_watchers()
376 self._coord.heartbeat()
431 self._coord.run_watchers()
587 self._coord.stop()
601 self._coord.start()
982 self._coord.stop()
[all …]
H A Dtest_partitioner.py41 self._coord.run_watchers()
48 self._coord.run_watchers()
52 self._coord.join_partitioned_group(group_id)
55 p = self._coord.join_partitioned_group(self.group_id)
66 p = self._coord.join_partitioned_group(self.group_id, weight=5)
74 p = self._coord.join_partitioned_group(self.group_id)
76 self.assertEqual(0, len(self._coord._hooks_join_group))
77 self.assertEqual(0, len(self._coord._hooks_leave_group))
80 p = self._coord.join_partitioned_group(self.group_id)
/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/MyGUIEngine/include/
H A DMyGUI_CoordConverter.h20 static FloatRect convertTextureCoord(const IntCoord& _coord, const IntSize& _textureSize) in convertTextureCoord() argument
24 (float)_coord.left / (float)_textureSize.width, in convertTextureCoord()
25 (float)_coord.top / (float)_textureSize.height, in convertTextureCoord()
26 (float)_coord.right() / (float)_textureSize.width, in convertTextureCoord()
27 (float)_coord.bottom() / (float)_textureSize.height); in convertTextureCoord()
33 static IntCoord convertFromRelative(const FloatCoord& _coord, const IntSize& _view) in convertFromRelative() argument
35 …return IntCoord(int(_coord.left * _view.width), int(_coord.top * _view.height), int(_coord.width *… in convertFromRelative()
57 static FloatCoord convertToRelative(const IntCoord& _coord, const IntSize& _view) in convertToRelative() argument
59 …return FloatCoord(_coord.left / (float)_view.width, _coord.top / (float)_view.height, _coord.width… in convertToRelative()
74 …return IntCoord(int(_coord.left * _view.width), int(_coord.top * _view.height), int(_coord.width *… in convertFromRelative()
[all …]
/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/MyGUIEngine/include/
H A DMyGUI_CoordConverter.h20 static FloatRect convertTextureCoord(const IntCoord& _coord, const IntSize& _textureSize) in convertTextureCoord() argument
24 (float)_coord.left / (float)_textureSize.width, in convertTextureCoord()
25 (float)_coord.top / (float)_textureSize.height, in convertTextureCoord()
26 (float)_coord.right() / (float)_textureSize.width, in convertTextureCoord()
27 (float)_coord.bottom() / (float)_textureSize.height); in convertTextureCoord()
33 static IntCoord convertFromRelative(const FloatCoord& _coord, const IntSize& _view) in convertFromRelative() argument
35 …return IntCoord(int(_coord.left * _view.width), int(_coord.top * _view.height), int(_coord.width *… in convertFromRelative()
57 static FloatCoord convertToRelative(const IntCoord& _coord, const IntSize& _view) in convertToRelative() argument
59 …return FloatCoord(_coord.left / (float)_view.width, _coord.top / (float)_view.height, _coord.width… in convertToRelative()
74 …return IntCoord(int(_coord.left * _view.width), int(_coord.top * _view.height), int(_coord.width *… in convertFromRelative()
[all …]
/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/MyGUIEngine/include/
H A DMyGUI_CoordConverter.h20 static FloatRect convertTextureCoord(const IntCoord& _coord, const IntSize& _textureSize) in convertTextureCoord() argument
24 (float)_coord.left / (float)_textureSize.width, in convertTextureCoord()
25 (float)_coord.top / (float)_textureSize.height, in convertTextureCoord()
26 (float)_coord.right() / (float)_textureSize.width, in convertTextureCoord()
27 (float)_coord.bottom() / (float)_textureSize.height); in convertTextureCoord()
33 static IntCoord convertFromRelative(const FloatCoord& _coord, const IntSize& _view) in convertFromRelative() argument
35 …return IntCoord(int(_coord.left * _view.width), int(_coord.top * _view.height), int(_coord.width *… in convertFromRelative()
57 static FloatCoord convertToRelative(const IntCoord& _coord, const IntSize& _view) in convertToRelative() argument
59 …return FloatCoord(_coord.left / (float)_view.width, _coord.top / (float)_view.height, _coord.width… in convertToRelative()
74 …return IntCoord(int(_coord.left * _view.width), int(_coord.top * _view.height), int(_coord.width *… in convertFromRelative()
[all …]
/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/MyGUIEngine/include/
H A DMyGUI_CoordConverter.h20 static FloatRect convertTextureCoord(const IntCoord& _coord, const IntSize& _textureSize) in convertTextureCoord() argument
24 (float)_coord.left / (float)_textureSize.width, in convertTextureCoord()
25 (float)_coord.top / (float)_textureSize.height, in convertTextureCoord()
26 (float)_coord.right() / (float)_textureSize.width, in convertTextureCoord()
27 (float)_coord.bottom() / (float)_textureSize.height); in convertTextureCoord()
33 static IntCoord convertFromRelative(const FloatCoord& _coord, const IntSize& _view) in convertFromRelative() argument
35 …return IntCoord(int(_coord.left * _view.width), int(_coord.top * _view.height), int(_coord.width *… in convertFromRelative()
57 static FloatCoord convertToRelative(const IntCoord& _coord, const IntSize& _view) in convertToRelative() argument
59 …return FloatCoord(_coord.left / (float)_view.width, _coord.top / (float)_view.height, _coord.width… in convertToRelative()
74 …return IntCoord(int(_coord.left * _view.width), int(_coord.top * _view.height), int(_coord.width *… in convertFromRelative()
[all …]
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/src/
H A Dbgfx_shader.sh196 vec2 coord = _coord.xy * rcp(_coord.z);
202 vec2 coord = _coord.xy * rcp(_coord.w);
228 return _sampler.m_texture.SampleCmpLevelZero(_sampler.m_sampler, _coord.xy, _coord.z);
233 vec3 coord = _coord.xyz * rcp(_coord.w);
239 return _sampler.m_texture.SampleCmpLevelZero(_sampler.m_sampler, _coord.xyz, _coord.w);
283 return _sampler.m_texture.SampleCmpLevelZero(_sampler.m_sampler, _coord.xyz, _coord.w);
436 return tex2Dproj(_sampler, vec4(_coord.xy, 0.0, _coord.z) );
441 return tex2Dproj(_sampler, _coord);
448 return step(_coord.z, occluder);
450 return tex2Dproj(_sampler, vec4(_coord.xy, _coord.z, 1.0) ).x;
[all …]
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/src/
H A Dbgfx_shader.sh196 vec2 coord = _coord.xy * rcp(_coord.z);
202 vec2 coord = _coord.xy * rcp(_coord.w);
228 return _sampler.m_texture.SampleCmpLevelZero(_sampler.m_sampler, _coord.xy, _coord.z);
233 vec3 coord = _coord.xyz * rcp(_coord.w);
239 return _sampler.m_texture.SampleCmpLevelZero(_sampler.m_sampler, _coord.xyz, _coord.w);
283 return _sampler.m_texture.SampleCmpLevelZero(_sampler.m_sampler, _coord.xyz, _coord.w);
436 return tex2Dproj(_sampler, vec4(_coord.xy, 0.0, _coord.z) );
441 return tex2Dproj(_sampler, _coord);
448 return step(_coord.z, occluder);
450 return tex2Dproj(_sampler, vec4(_coord.xy, _coord.z, 1.0) ).x;
[all …]
/dports/graphics/blender/blender-2.91.0/source/blender/freestyle/intern/geometry/
H A DVecMat.h62 this->_coord[i] = 0;
277 value_type _coord[N];
341 this->_coord[0] = v;
346 this->_coord[1] = v;
425 this->_coord[3] = s;
479 return this->_coord[0] / this->_coord[3];
484 return this->_coord[1] / this->_coord[3];
489 return this->_coord[2] / this->_coord[3];
527 this->_coord[0] = x;
528 this->_coord[1] = y;
[all …]
/dports/cad/sumo/sumo-1.2.0/tools/net/
H A Dnetshiftadaptor.py42 x11 = self._net1._id2node[self._nodes1[0]]._coord[0]
43 y11 = self._net1._id2node[self._nodes1[0]]._coord[1]
44 x12 = self._net1._id2node[self._nodes1[1]]._coord[0]
45 y12 = self._net1._id2node[self._nodes1[1]]._coord[1]
46 x13 = self._net1._id2node[self._nodes1[2]]._coord[0]
47 y13 = self._net1._id2node[self._nodes1[2]]._coord[1]
48 x21 = self._net2._id2node[self._nodes2[0]]._coord[0]
49 y21 = self._net2._id2node[self._nodes2[0]]._coord[1]
56 x0 = n._coord[0]
57 y0 = n._coord[1]
[all …]
H A Dvisum_mapDistricts.py36 xd = n1._coord[0] - n2._coord[0]
37 yd = n1._coord[1] - n2._coord[1]
87 xmin = min(xmin, n._coord[0])
88 xmax = max(xmax, n._coord[0])
89 ymin = min(ymin, n._coord[1])
90 ymax = max(ymax, n._coord[1])
92 xmin = min(xmin, n._coord[0])
93 xmax = max(xmax, n._coord[0])
94 ymin = min(ymin, n._coord[1])
95 ymax = max(ymax, n._coord[1])
[all …]
/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/UnitTests/UnitTest_TextureAnimations/
H A DWobbleNodeAnimator.cpp65 const MyGUI::IntCoord& _coord, in animate() argument
77 mOldCoord = _coord; in animate()
79 else if (mOldCoord.size() != _coord.size() && mOldCoord.point() != _coord.point()) in animate()
84 …addInertia(MyGUI::FloatPoint((float)_coord.left - mOldCoord.left, (float)_coord.top - mOldCoord.to… in animate()
86 else if (mOldCoord.size() != _coord.size()) in animate()
90 …addInertia(MyGUI::FloatPoint((float)_coord.width - mOldCoord.width, (float)_coord.height - mOldCoo… in animate()
92 else if (mOldCoord.point() != _coord.point()) in animate()
95 …I::FloatPoint((float)(point.left - _coord.left) / (float)_coord.width, (float)(point.top - _coord.… in animate()
98 …addInertia(MyGUI::FloatPoint((float)_coord.left - mOldCoord.left, (float)_coord.top - mOldCoord.to… in animate()
101 mOldCoord = _coord; in animate()
[all …]
H A DTesselator.cpp27 const MyGUI::IntCoord& _coord) in tesselation() argument
29 mLeft = ((_info.pixScaleX * (float)(_coord.left) + _info.hOffset) * 2) - 1; in tesselation()
30 mTop = -(((_info.pixScaleY * (float)(_coord.top) + _info.vOffset) * 2) - 1); in tesselation()
32 mWidth = (_info.pixScaleX * (float)_coord.width * 2); in tesselation()
33 mHeight = -(_info.pixScaleY * (float)_coord.height * 2); in tesselation()
43 float texture_u = (float)_coord.width / (float)_texture->getWidth(); in tesselation()
44 float texture_v = (float)_coord.height / (float)_texture->getHeight(); in tesselation()
/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/UnitTests/UnitTest_TextureAnimations/
H A DWobbleNodeAnimator.cpp65 const MyGUI::IntCoord& _coord, in animate() argument
77 mOldCoord = _coord; in animate()
79 else if (mOldCoord.size() != _coord.size() && mOldCoord.point() != _coord.point()) in animate()
84 …addInertia(MyGUI::FloatPoint((float)_coord.left - mOldCoord.left, (float)_coord.top - mOldCoord.to… in animate()
86 else if (mOldCoord.size() != _coord.size()) in animate()
90 …addInertia(MyGUI::FloatPoint((float)_coord.width - mOldCoord.width, (float)_coord.height - mOldCoo… in animate()
92 else if (mOldCoord.point() != _coord.point()) in animate()
95 …I::FloatPoint((float)(point.left - _coord.left) / (float)_coord.width, (float)(point.top - _coord.… in animate()
98 …addInertia(MyGUI::FloatPoint((float)_coord.left - mOldCoord.left, (float)_coord.top - mOldCoord.to… in animate()
101 mOldCoord = _coord; in animate()
[all …]
H A DTesselator.cpp27 const MyGUI::IntCoord& _coord) in tesselation() argument
29 mLeft = ((_info.pixScaleX * (float)(_coord.left) + _info.hOffset) * 2) - 1; in tesselation()
30 mTop = -(((_info.pixScaleY * (float)(_coord.top) + _info.vOffset) * 2) - 1); in tesselation()
32 mWidth = (_info.pixScaleX * (float)_coord.width * 2); in tesselation()
33 mHeight = -(_info.pixScaleY * (float)_coord.height * 2); in tesselation()
43 float texture_u = (float)_coord.width / (float)_texture->getWidth(); in tesselation()
44 float texture_v = (float)_coord.height / (float)_texture->getHeight(); in tesselation()
/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/UnitTests/UnitTest_TextureAnimations/
H A DWobbleNodeAnimator.cpp65 const MyGUI::IntCoord& _coord, in animate() argument
77 mOldCoord = _coord; in animate()
79 else if (mOldCoord.size() != _coord.size() && mOldCoord.point() != _coord.point()) in animate()
84 …addInertia(MyGUI::FloatPoint((float)_coord.left - mOldCoord.left, (float)_coord.top - mOldCoord.to… in animate()
86 else if (mOldCoord.size() != _coord.size()) in animate()
90 …addInertia(MyGUI::FloatPoint((float)_coord.width - mOldCoord.width, (float)_coord.height - mOldCoo… in animate()
92 else if (mOldCoord.point() != _coord.point()) in animate()
95 …I::FloatPoint((float)(point.left - _coord.left) / (float)_coord.width, (float)(point.top - _coord.… in animate()
98 …addInertia(MyGUI::FloatPoint((float)_coord.left - mOldCoord.left, (float)_coord.top - mOldCoord.to… in animate()
101 mOldCoord = _coord; in animate()
[all …]
H A DTesselator.cpp27 const MyGUI::IntCoord& _coord) in tesselation() argument
29 mLeft = ((_info.pixScaleX * (float)(_coord.left) + _info.hOffset) * 2) - 1; in tesselation()
30 mTop = -(((_info.pixScaleY * (float)(_coord.top) + _info.vOffset) * 2) - 1); in tesselation()
32 mWidth = (_info.pixScaleX * (float)_coord.width * 2); in tesselation()
33 mHeight = -(_info.pixScaleY * (float)_coord.height * 2); in tesselation()
43 float texture_u = (float)_coord.width / (float)_texture->getWidth(); in tesselation()
44 float texture_v = (float)_coord.height / (float)_texture->getHeight(); in tesselation()
/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/UnitTests/UnitTest_TextureAnimations/
H A DWobbleNodeAnimator.cpp65 const MyGUI::IntCoord& _coord, in animate() argument
77 mOldCoord = _coord; in animate()
79 else if (mOldCoord.size() != _coord.size() && mOldCoord.point() != _coord.point()) in animate()
84 …addInertia(MyGUI::FloatPoint((float)_coord.left - mOldCoord.left, (float)_coord.top - mOldCoord.to… in animate()
86 else if (mOldCoord.size() != _coord.size()) in animate()
90 …addInertia(MyGUI::FloatPoint((float)_coord.width - mOldCoord.width, (float)_coord.height - mOldCoo… in animate()
92 else if (mOldCoord.point() != _coord.point()) in animate()
95 …I::FloatPoint((float)(point.left - _coord.left) / (float)_coord.width, (float)(point.top - _coord.… in animate()
98 …addInertia(MyGUI::FloatPoint((float)_coord.left - mOldCoord.left, (float)_coord.top - mOldCoord.to… in animate()
101 mOldCoord = _coord; in animate()
[all …]
H A DTesselator.cpp27 const MyGUI::IntCoord& _coord) in tesselation() argument
29 mLeft = ((_info.pixScaleX * (float)(_coord.left) + _info.hOffset) * 2) - 1; in tesselation()
30 mTop = -(((_info.pixScaleY * (float)(_coord.top) + _info.vOffset) * 2) - 1); in tesselation()
32 mWidth = (_info.pixScaleX * (float)_coord.width * 2); in tesselation()
33 mHeight = -(_info.pixScaleY * (float)_coord.height * 2); in tesselation()
43 float texture_u = (float)_coord.width / (float)_texture->getWidth(); in tesselation()
44 float texture_v = (float)_coord.height / (float)_texture->getHeight(); in tesselation()
/dports/devel/py-tooz/tooz-2.8.0/tooz/
H A Dpartitioner.py36 self._coord = coordinator
37 caps = [(m, self._coord.get_member_capabilities(self.group_id, m))
39 self._coord.watch_join_group(self.group_id, self._on_member_join)
40 self._coord.watch_leave_group(self.group_id, self._on_member_leave)
46 weight = self._coord.get_member_capabilities(
90 return self.belongs_to_member(obj, self._coord._member_id,
96 self._coord.unwatch_join_group(self.group_id, self._on_member_join)
97 self._coord.unwatch_leave_group(self.group_id, self._on_member_leave)
/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/Wrappers/MyGUI_Sharp/Widgets/
H A DBaseWidget.cs18 [In] ref IntCoord _coord, in ExportGui_CreateWidget() argument
58 …idgetImpl(BaseWidget _parent, WidgetStyle _style, string _skin, IntCoord _coord, Align _align, str… in CreateWidgetImpl() argument
62 …mNative = ExportGui_CreateWidget(parent, _style, GetWidgetType(), _skin, ref _coord, _align, _laye… in CreateWidgetImpl()
114 public T CreateWidget<T>(string _skin, IntCoord _coord, Align _align) where T : class
118 widget.CreateWidgetImpl(this, WidgetStyle.Child, _skin, _coord, _align, "", ""); in widget.CreateWidgetImpl() argument
122 …public T CreateWidget<T>(string _skin, IntCoord _coord, Align _align, string _name) where T : class
126 widget.CreateWidgetImpl(this, WidgetStyle.Child, _skin, _coord, _align, "", _name); in widget.CreateWidgetImpl() argument
130 …public T CreateWidget<T>(WidgetStyle _style, string _skin, IntCoord _coord, Align _align, string _…
134 widget.CreateWidgetImpl(this, _style, _skin, _coord, _align, _layer, ""); in widget.CreateWidgetImpl() argument
138 …public T CreateWidget<T>(WidgetStyle _style, string _skin, IntCoord _coord, Align _align, string _…
[all …]
/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/Wrappers/MyGUI_Sharp/Widgets/
H A DBaseWidget.cs18 [In] ref IntCoord _coord, in ExportGui_CreateWidget() argument
58 …idgetImpl(BaseWidget _parent, WidgetStyle _style, string _skin, IntCoord _coord, Align _align, str… in CreateWidgetImpl() argument
62 …mNative = ExportGui_CreateWidget(parent, _style, GetWidgetType(), _skin, ref _coord, _align, _laye… in CreateWidgetImpl()
114 public T CreateWidget<T>(string _skin, IntCoord _coord, Align _align) where T : class
118 widget.CreateWidgetImpl(this, WidgetStyle.Child, _skin, _coord, _align, "", ""); in widget.CreateWidgetImpl() argument
122 …public T CreateWidget<T>(string _skin, IntCoord _coord, Align _align, string _name) where T : class
126 widget.CreateWidgetImpl(this, WidgetStyle.Child, _skin, _coord, _align, "", _name); in widget.CreateWidgetImpl() argument
130 …public T CreateWidget<T>(WidgetStyle _style, string _skin, IntCoord _coord, Align _align, string _…
134 widget.CreateWidgetImpl(this, _style, _skin, _coord, _align, _layer, ""); in widget.CreateWidgetImpl() argument
138 …public T CreateWidget<T>(WidgetStyle _style, string _skin, IntCoord _coord, Align _align, string _…
[all …]
/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/Wrappers/MyGUI_Sharp/Widgets/
H A DBaseWidget.cs18 [In] ref IntCoord _coord, in ExportGui_CreateWidget() argument
58 …idgetImpl(BaseWidget _parent, WidgetStyle _style, string _skin, IntCoord _coord, Align _align, str… in CreateWidgetImpl() argument
62 …mNative = ExportGui_CreateWidget(parent, _style, GetWidgetType(), _skin, ref _coord, _align, _laye… in CreateWidgetImpl()
114 public T CreateWidget<T>(string _skin, IntCoord _coord, Align _align) where T : class
118 widget.CreateWidgetImpl(this, WidgetStyle.Child, _skin, _coord, _align, "", ""); in widget.CreateWidgetImpl() argument
122 …public T CreateWidget<T>(string _skin, IntCoord _coord, Align _align, string _name) where T : class
126 widget.CreateWidgetImpl(this, WidgetStyle.Child, _skin, _coord, _align, "", _name); in widget.CreateWidgetImpl() argument
130 …public T CreateWidget<T>(WidgetStyle _style, string _skin, IntCoord _coord, Align _align, string _…
134 widget.CreateWidgetImpl(this, _style, _skin, _coord, _align, _layer, ""); in widget.CreateWidgetImpl() argument
138 …public T CreateWidget<T>(WidgetStyle _style, string _skin, IntCoord _coord, Align _align, string _…
[all …]
/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/Wrappers/MyGUI_Sharp/Widgets/
H A DBaseWidget.cs18 [In] ref IntCoord _coord, in ExportGui_CreateWidget() argument
58 …idgetImpl(BaseWidget _parent, WidgetStyle _style, string _skin, IntCoord _coord, Align _align, str… in CreateWidgetImpl() argument
62 …mNative = ExportGui_CreateWidget(parent, _style, GetWidgetType(), _skin, ref _coord, _align, _laye… in CreateWidgetImpl()
114 public T CreateWidget<T>(string _skin, IntCoord _coord, Align _align) where T : class
118 widget.CreateWidgetImpl(this, WidgetStyle.Child, _skin, _coord, _align, "", ""); in widget.CreateWidgetImpl() argument
122 …public T CreateWidget<T>(string _skin, IntCoord _coord, Align _align, string _name) where T : class
126 widget.CreateWidgetImpl(this, WidgetStyle.Child, _skin, _coord, _align, "", _name); in widget.CreateWidgetImpl() argument
130 …public T CreateWidget<T>(WidgetStyle _style, string _skin, IntCoord _coord, Align _align, string _…
134 widget.CreateWidgetImpl(this, _style, _skin, _coord, _align, _layer, ""); in widget.CreateWidgetImpl() argument
138 …public T CreateWidget<T>(WidgetStyle _style, string _skin, IntCoord _coord, Align _align, string _…
[all …]
/dports/science/opensim-core/opensim-core-4.1/OpenSim/Actuators/
H A DCoordinateActuator.cpp83 _coord = coordinate; in setCoordinate()
96 return _coord.get(); in getCoordinate()
200 applyGeneralizedForce(s, *_coord, getActuation(s), mobilityForces); in computeForce()
209 assert(_coord); in getSpeed()
210 return _coord->getSpeedValue(s); in getSpeed()
235 _coord = &_model->updCoordinateSet().get(coordName); in extendConnectToModel()
243 if ( !_model || !_coord ) in isCoordinateValid()

12345678910>>...24