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Searched refs:_currentChannelId (Results 1 – 5 of 5) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/director/lingo/
H A Dlingo-builtins.cpp1715 if (g_lingo->_currentChannelId == -1) { in b_editableText()
1719 sc->getSpriteById(g_lingo->_currentChannelId)->_editable = true; in b_editableText()
1720 sc->getOriginalSpriteById(g_lingo->_currentChannelId)->_editable = true; in b_editableText()
1898 if (g_lingo->_currentChannelId == -1) { in b_moveableSprite()
1905 if (sc->_channels[g_lingo->_currentChannelId]) in b_moveableSprite()
1906 sc->_channels[g_lingo->_currentChannelId]->_sprite->_moveable = true; in b_moveableSprite()
1907 frame->_sprites[g_lingo->_currentChannelId]->_moveable = true; in b_moveableSprite()
2058 if (g_lingo->_currentChannelId == -1) { in b_immediateSprite()
2062 sc->getSpriteById(g_lingo->_currentChannelId)->_immediate = true; in b_immediateSprite()
2099 if (g_lingo->_currentChannelId == -1) { in b_puppetSprite()
[all …]
H A Dlingo-funcs.cpp308 if (g_lingo->_currentChannelId == 0) in func_play()
H A Dlingo-events.cpp346 _currentChannelId = channelId; in processEvent()
H A Dlingo.h401 int _currentChannelId; variable
H A Dlingo.cpp152 _currentChannelId = -1; in Lingo()