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Searched refs:_currentKeyDown (Results 1 – 17 of 17) sorted by relevance

/dports/games/residualvm/residualvm-0.3.1/backends/events/default/
H A Ddefault-events.cpp53 _currentKeyDown.keycode = 0; in DefaultEventManager()
54 _currentKeyDown.ascii = 0; in DefaultEventManager()
55 _currentKeyDown.flags = 0; in DefaultEventManager()
105 _currentKeyDown.ascii = event.kbd.ascii; in pollEvent()
106 _currentKeyDown.keycode = event.kbd.keycode; in pollEvent()
107 _currentKeyDown.flags = event.kbd.flags; in pollEvent()
119 _currentKeyDown.ascii = Common::KEYCODE_BACKSPACE; in pollEvent()
125 if (event.kbd.keycode == _currentKeyDown.keycode) { in pollEvent()
127 _currentKeyDown.keycode = 0; in pollEvent()
237 event.kbd.ascii = _currentKeyDown.ascii; in pollEvent()
[all …]
H A Ddefault-events.h74 } _currentKeyDown; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/events/default/
H A Ddefault-events.cpp114 _currentKeyDown.ascii = Common::KEYCODE_BACKSPACE; in pollEvent()
239 _currentKeyDown = nextEvent.kbd; in handleKeyRepeat()
244 if (nextEvent.kbd.keycode == _currentKeyDown.keycode) { in handleKeyRepeat()
246 _currentKeyDown.keycode = Common::KEYCODE_INVALID; in handleKeyRepeat()
255 if (_currentKeyDown.keycode != Common::KEYCODE_INVALID && _keyRepeatTime <= time) { in handleKeyRepeat()
260 repeatEvent.kbd = _currentKeyDown; in handleKeyRepeat()
H A Ddefault-events.h71 Common::KeyState _currentKeyDown; variable
/dports/games/scummvm/scummvm-2.5.1/common/
H A Devents.cpp208 _currentKeyDown = event.kbd; in pollEvent()
213 if (event.kbd.keycode == _currentKeyDown.keycode) { in pollEvent()
215 _currentKeyDown.keycode = Common::KEYCODE_INVALID; in pollEvent()
226 if (_currentKeyDown.keycode != Common::KEYCODE_INVALID && _keyRepeatTime <= time) { in pollEvent()
230 event.kbd = _currentKeyDown; in pollEvent()
253 Common::KeyState _currentKeyDown; member in Common::KeyboardRepeatEventSourceWrapper
/dports/games/libretro-scummvm/scummvm-7b1e929/gui/widgets/
H A Dlist.cpp53 _currentKeyDown = 0; in ListWidget()
86 _currentKeyDown = 0; in ListWidget()
367 …if (_editable && (_currentKeyDown != Common::KEYCODE_RETURN && _currentKeyDown != Common::KEYCODE_… in handleKeyDown()
484 if (state.keycode == _currentKeyDown) in handleKeyUp()
485 _currentKeyDown = 0; in handleKeyUp()
H A Dlist.h67 int _currentKeyDown; variable
/dports/games/residualvm/residualvm-0.3.1/gui/widgets/
H A Dlist.cpp54 _currentKeyDown = 0; in ListWidget()
86 _currentKeyDown = 0; in ListWidget()
344 …if (_editable && (_currentKeyDown != Common::KEYCODE_RETURN && _currentKeyDown != Common::KEYCODE_… in handleKeyDown()
461 if (state.keycode == _currentKeyDown) in handleKeyUp()
462 _currentKeyDown = 0; in handleKeyUp()
H A Dlist.h67 int _currentKeyDown; variable
/dports/games/scummvm/scummvm-2.5.1/gui/widgets/
H A Dlist.cpp51 _currentKeyDown = 0; in ListWidget()
87 _currentKeyDown = 0; in ListWidget()
379 …if (_editable && (_currentKeyDown != Common::KEYCODE_RETURN && _currentKeyDown != Common::KEYCODE_… in handleKeyDown()
496 if (state.keycode == _currentKeyDown) in handleKeyUp()
497 _currentKeyDown = 0; in handleKeyUp()
H A Dlist.h71 int _currentKeyDown; variable
/dports/emulators/stella/stella-6.6/src/debugger/gui/
H A DRomListWidget.hxx104 StellaKey _currentKeyDown{KBDK_UNKNOWN}; member in RomListWidget
H A DDataGridWidget.cxx511 _currentKeyDown = key; in handleKeyDown()
518 if (key == _currentKeyDown) in handleKeyUp()
519 _currentKeyDown = KBDK_UNKNOWN; in handleKeyUp()
H A DRomListWidget.cxx341 _currentKeyDown = key; in handleKeyDown()
348 if (key == _currentKeyDown) in handleKeyUp()
349 _currentKeyDown = KBDK_UNKNOWN; in handleKeyUp()
H A DDataGridWidget.hxx139 StellaKey _currentKeyDown{KBDK_UNKNOWN}; member in DataGridWidget
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dbladerunner.cpp234 _currentKeyDown.keycode = Common::KEYCODE_INVALID; in BladeRunnerEngine()
1297 _currentKeyDown = event.kbd.keycode; in handleEvents()
1342 if ((_currentKeyDown == Common::KEYCODE_ESCAPE || _currentKeyDown == Common::KEYCODE_RETURN) in handleEvents()
1348 event.kbd = _currentKeyDown; in handleEvents()
1356 if (event.kbd.keycode == _currentKeyDown.keycode) { in handleKeyUp()
1358 _currentKeyDown.keycode = Common::KEYCODE_INVALID; in handleKeyUp()
H A Dbladerunner.h265 Common::KeyState _currentKeyDown; variable