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Searched refs:_currentSlice (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dslice_renderer.cpp289 float _currentSlice; member
324 _currentSlice = startSlice - (startScreenY - floor(startScreenY) - 1.0f) * _stepSlice; in setup()
347 var_0 = _currentSlice / _currentZ; in line()
357 _currentSlice += _stepSlice; in advance()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dslice_renderer.cpp290 float _currentSlice; member
325 _currentSlice = startSlice - (startScreenY - floor(startScreenY) - 1.0f) * _stepSlice; in setup()
348 var_0 = _currentSlice / _currentZ; in line()
358 _currentSlice += _stepSlice; in advance()