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Searched refs:_deSound (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/npcs/
H A Dbellbot.cpp73 const char *_deSound; in OnSummonBotMsg() member
89 playSound(TRANSLATE(ROOM_WAVES[idx]._enSound, ROOM_WAVES[idx]._deSound)); in OnSummonBotMsg()
H A Ddoorbot.cpp169 const char *_deSound; in OnSummonBotMsg() member
186 playSound(TRANSLATE(ROOM_WAVES[idx]._enSound, ROOM_WAVES[idx]._deSound)); in OnSummonBotMsg()
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/npcs/
H A Dbellbot.cpp73 const char *_deSound; in OnSummonBotMsg() member
89 playSound(TRANSLATE(ROOM_WAVES[idx]._enSound, ROOM_WAVES[idx]._deSound)); in OnSummonBotMsg()
H A Ddoorbot.cpp169 const char *_deSound; in OnSummonBotMsg() member
186 playSound(TRANSLATE(ROOM_WAVES[idx]._enSound, ROOM_WAVES[idx]._deSound)); in OnSummonBotMsg()