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Searched refs:_dead_timer (Results 1 – 2 of 2) sorted by relevance

/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/
H A Dmap_zones.cpp245 _dead_timer(STANDARD_ENEMY_DEAD_TIME), in EnemyZone()
249 _dead_timer.Finish(); in EnemyZone()
364 _dead_timer.Update(); in Update()
377 if (_dead_timer.IsInitial()) { in Update()
378 _dead_timer.Run(); in Update()
382 else if (_dead_timer.IsFinished() == false) { in Update()
426 _dead_timer.Reset(); in Update()
H A Dmap_zones.h349 vt_system::SystemTimer _dead_timer; variable