Searched refs:_dead_timer (Results 1 – 2 of 2) sorted by relevance
245 _dead_timer(STANDARD_ENEMY_DEAD_TIME), in EnemyZone()249 _dead_timer.Finish(); in EnemyZone()364 _dead_timer.Update(); in Update()377 if (_dead_timer.IsInitial()) { in Update()378 _dead_timer.Run(); in Update()382 else if (_dead_timer.IsFinished() == false) { in Update()426 _dead_timer.Reset(); in Update()
349 vt_system::SystemTimer _dead_timer; variable