/dports/games/openxcom/OpenXcom-1.0/src/Menu/ |
H A D | NewGameState.cpp | 55 _difficulty = _btnBeginner; in NewGameState() 80 _btnBeginner->setGroup(&_difficulty); in NewGameState() 84 _btnExperienced->setGroup(&_difficulty); in NewGameState() 88 _btnVeteran->setGroup(&_difficulty); in NewGameState() 92 _btnGenius->setGroup(&_difficulty); in NewGameState() 96 _btnSuperhuman->setGroup(&_difficulty); in NewGameState() 136 if (_difficulty == _btnBeginner) in btnOkClick() 140 else if (_difficulty == _btnExperienced) in btnOkClick() 144 else if (_difficulty == _btnVeteran) in btnOkClick() 148 else if (_difficulty == _btnGenius) in btnOkClick() [all …]
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H A D | NewGameState.h | 42 TextButton *_difficulty; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | settings.cpp | 42 _difficulty = kGameDifficultyMedium; in Settings() 181 if (_difficulty == kGameDifficultyEasy || _ammoType == 0) { in decreaseAmmo() 200 return _difficulty; in getDifficulty() 204 _difficulty = difficulty; in setDifficulty() 229 f.writeInt(_difficulty); in save() 242 _difficulty = f.readInt(); in load()
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H A D | settings.h | 56 int _difficulty; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | settings.cpp | 42 _difficulty = kGameDifficultyMedium; in Settings() 181 if (_difficulty == kGameDifficultyEasy || _ammoType == 0) { in decreaseAmmo() 200 return _difficulty; in getDifficulty() 204 _difficulty = difficulty; in setDifficulty() 229 f.writeInt(_difficulty); in save() 242 _difficulty = f.readInt(); in load()
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H A D | settings.h | 56 int _difficulty; variable
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/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/src/ |
H A D | test.hpp | 50 Test(enumTestMode _testMode, int _difficulty = 10, QString _exampleOutputPath = "") in Test() argument 53 difficulty = _difficulty; in Test()
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/dports/games/scummvm/scummvm-2.5.1/engines/nancy/state/ |
H A D | scene.h | 144 void setDifficulty(uint difficulty) { _difficulty = difficulty; } in setDifficulty() 145 uint16 getDifficulty() const { return _difficulty; } in getDifficulty() 147 byte getHintsRemaining() const { return _hintsRemaining[_difficulty]; } in getHintsRemaining() 249 uint16 _difficulty; variable
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/pyinvaders/src/ |
H A D | GameDetails.cpp | 49 void GameDetails::SetDifficulty(Difficulty _difficulty) in SetDifficulty() argument 51 difficulty = _difficulty; in SetDifficulty()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/invaders/src/ |
H A D | GameDetails.cpp | 49 void GameDetails::SetDifficulty(Difficulty _difficulty) in SetDifficulty() argument 51 difficulty = _difficulty; in SetDifficulty()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/luainvaders/src/ |
H A D | GameDetails.cpp | 49 void GameDetails::SetDifficulty(Difficulty _difficulty) in SetDifficulty() argument 51 difficulty = _difficulty; in SetDifficulty()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/ |
H A D | world.h | 149 return _difficulty; in getGameDifficulty() 187 uint8 _difficulty; //!< game difficulty level (Crusader) variable
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H A D | world.cpp | 52 World::World() : _currentMap(nullptr), _alertActive(false), _difficulty(3), in World() 350 ws->writeByte(_difficulty); in save() 382 _difficulty = rs->readByte(); in load() 511 _difficulty = difficulty; in setGameDifficulty()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/ |
H A D | dialogs.h | 196 int getSelectedDifficulty() const { return _difficulty; } in getSelectedDifficulty() 207 int _difficulty; variable
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H A D | dialogs.cpp | 654 : Dialog("LoomTownsDifficultyDialog"), _difficulty(-1) { in LoomTownsDifficultyDialog() 668 _difficulty = 1; in handleCommand() 673 _difficulty = 0; in handleCommand() 678 _difficulty = 2; in handleCommand()
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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/ |
H A D | dialogs.h | 199 int getSelectedDifficulty() const { return _difficulty; } in getSelectedDifficulty() 210 int _difficulty; variable
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H A D | dialogs.cpp | 671 : Dialog("LoomTownsDifficultyDialog"), _difficulty(-1) { in LoomTownsDifficultyDialog() 685 _difficulty = 1; in handleCommand() 690 _difficulty = 0; in handleCommand() 695 _difficulty = 2; in handleCommand()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/nebular/ |
H A D | game_nebular.cpp | 44 _difficulty = DIFFICULTY_HARD; in GameNebular() 290 switch (_difficulty) { in initializeGlobals() 642 _difficulty != DIFFICULTY_HARD || _globals[kDurafailRecharged] ? 415 : 414); in doObjectAction() 647 if (_difficulty == DIFFICULTY_HARD) { in doObjectAction() 686 …_globals[kPenlightCellStatus] = _difficulty != DIFFICULTY_HARD || _globals[kDurafailRecharged] ? 1… in doObjectAction() 694 …_globals[kHandsetCellStatus] = _difficulty != DIFFICULTY_HARD || _globals[kHandsetCellStatus] ? 1 … in doObjectAction() 901 s.syncAsByte(_difficulty); in synchronize()
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H A D | nebular_scenes6.cpp | 949 if ((_game._difficulty == DIFFICULTY_HARD) || _globals[kWarnedFloodCity]) in actions() 960 else if (_game._difficulty == DIFFICULTY_EASY) in actions() 1439 if (_game._difficulty != DIFFICULTY_EASY) { in actions() 1711 if (_game._difficulty == DIFFICULTY_HARD) { in enter() 1790 if (_game._difficulty == DIFFICULTY_HARD) { in enter() 2440 if (_game._difficulty != DIFFICULTY_HARD) in actions() 2460 if (_game._difficulty == DIFFICULTY_HARD) in actions() 2557 if (_game._difficulty != DIFFICULTY_EASY) in enter() 2890 if (_scene->_roomChanged && _game._difficulty != DIFFICULTY_EASY) in enter() 3336 switch (_game._difficulty) { in handleSubDialog1() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/mads/nebular/ |
H A D | game_nebular.cpp | 44 _difficulty = DIFFICULTY_HARD; in GameNebular() 292 switch (_difficulty) { in initializeGlobals() 645 _difficulty != DIFFICULTY_HARD || _globals[kDurafailRecharged] ? 415 : 414); in doObjectAction() 650 if (_difficulty == DIFFICULTY_HARD) { in doObjectAction() 689 …_globals[kPenlightCellStatus] = _difficulty != DIFFICULTY_HARD || _globals[kDurafailRecharged] ? 1… in doObjectAction() 697 …_globals[kHandsetCellStatus] = _difficulty != DIFFICULTY_HARD || _globals[kHandsetCellStatus] ? 1 … in doObjectAction() 904 s.syncAsByte(_difficulty); in synchronize()
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H A D | nebular_scenes6.cpp | 949 if ((_game._difficulty == DIFFICULTY_HARD) || _globals[kWarnedFloodCity]) in actions() 960 else if (_game._difficulty == DIFFICULTY_EASY) in actions() 1439 if (_game._difficulty != DIFFICULTY_EASY) { in actions() 1711 if (_game._difficulty == DIFFICULTY_HARD) { in enter() 1790 if (_game._difficulty == DIFFICULTY_HARD) { in enter() 2440 if (_game._difficulty != DIFFICULTY_HARD) in actions() 2460 if (_game._difficulty == DIFFICULTY_HARD) in actions() 2557 if (_game._difficulty != DIFFICULTY_EASY) in enter() 2890 if (_scene->_roomChanged && _game._difficulty != DIFFICULTY_EASY) in enter() 3336 switch (_game._difficulty) { in handleSubDialog1() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/nancy/ |
H A D | dialogs.cpp | 133 …_difficulty = new GUI::EditTextWidget(_tabs, 255, 105, 35, 20, Common::U32String::format("%u", Nan… in CheatDialog() 235 NancySceneState._difficulty = atoi(Common::String(_difficulty->getEditString()).c_str()); in handleCommand()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/swordsofxeen/ |
H A D | swordsofxeen_menu.cpp | 83 _vm->_party->_difficulty = (Difficulty)difficulty; in execute()
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/dports/games/scummvm/scummvm-2.5.1/engines/xeen/swordsofxeen/ |
H A D | swordsofxeen_menu.cpp | 83 _vm->_party->_difficulty = (Difficulty)difficulty; in execute()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/phantom/ |
H A D | game_phantom.h | 114 Difficulty _difficulty; variable
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