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Searched refs:_difficulty (Results 1 – 25 of 90) sorted by relevance

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/dports/games/openxcom/OpenXcom-1.0/src/Menu/
H A DNewGameState.cpp55 _difficulty = _btnBeginner; in NewGameState()
80 _btnBeginner->setGroup(&_difficulty); in NewGameState()
84 _btnExperienced->setGroup(&_difficulty); in NewGameState()
88 _btnVeteran->setGroup(&_difficulty); in NewGameState()
92 _btnGenius->setGroup(&_difficulty); in NewGameState()
96 _btnSuperhuman->setGroup(&_difficulty); in NewGameState()
136 if (_difficulty == _btnBeginner) in btnOkClick()
140 else if (_difficulty == _btnExperienced) in btnOkClick()
144 else if (_difficulty == _btnVeteran) in btnOkClick()
148 else if (_difficulty == _btnGenius) in btnOkClick()
[all …]
H A DNewGameState.h42 TextButton *_difficulty; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dsettings.cpp42 _difficulty = kGameDifficultyMedium; in Settings()
181 if (_difficulty == kGameDifficultyEasy || _ammoType == 0) { in decreaseAmmo()
200 return _difficulty; in getDifficulty()
204 _difficulty = difficulty; in setDifficulty()
229 f.writeInt(_difficulty); in save()
242 _difficulty = f.readInt(); in load()
H A Dsettings.h56 int _difficulty; variable
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dsettings.cpp42 _difficulty = kGameDifficultyMedium; in Settings()
181 if (_difficulty == kGameDifficultyEasy || _ammoType == 0) { in decreaseAmmo()
200 return _difficulty; in getDifficulty()
204 _difficulty = difficulty; in setDifficulty()
229 f.writeInt(_difficulty); in save()
242 _difficulty = f.readInt(); in load()
H A Dsettings.h56 int _difficulty; variable
/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/src/
H A Dtest.hpp50 Test(enumTestMode _testMode, int _difficulty = 10, QString _exampleOutputPath = "") in Test() argument
53 difficulty = _difficulty; in Test()
/dports/games/scummvm/scummvm-2.5.1/engines/nancy/state/
H A Dscene.h144 void setDifficulty(uint difficulty) { _difficulty = difficulty; } in setDifficulty()
145 uint16 getDifficulty() const { return _difficulty; } in getDifficulty()
147 byte getHintsRemaining() const { return _hintsRemaining[_difficulty]; } in getHintsRemaining()
249 uint16 _difficulty; variable
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/pyinvaders/src/
H A DGameDetails.cpp49 void GameDetails::SetDifficulty(Difficulty _difficulty) in SetDifficulty() argument
51 difficulty = _difficulty; in SetDifficulty()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/invaders/src/
H A DGameDetails.cpp49 void GameDetails::SetDifficulty(Difficulty _difficulty) in SetDifficulty() argument
51 difficulty = _difficulty; in SetDifficulty()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/luainvaders/src/
H A DGameDetails.cpp49 void GameDetails::SetDifficulty(Difficulty _difficulty) in SetDifficulty() argument
51 difficulty = _difficulty; in SetDifficulty()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/
H A Dworld.h149 return _difficulty; in getGameDifficulty()
187 uint8 _difficulty; //!< game difficulty level (Crusader) variable
H A Dworld.cpp52 World::World() : _currentMap(nullptr), _alertActive(false), _difficulty(3), in World()
350 ws->writeByte(_difficulty); in save()
382 _difficulty = rs->readByte(); in load()
511 _difficulty = difficulty; in setGameDifficulty()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/
H A Ddialogs.h196 int getSelectedDifficulty() const { return _difficulty; } in getSelectedDifficulty()
207 int _difficulty; variable
H A Ddialogs.cpp654 : Dialog("LoomTownsDifficultyDialog"), _difficulty(-1) { in LoomTownsDifficultyDialog()
668 _difficulty = 1; in handleCommand()
673 _difficulty = 0; in handleCommand()
678 _difficulty = 2; in handleCommand()
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/
H A Ddialogs.h199 int getSelectedDifficulty() const { return _difficulty; } in getSelectedDifficulty()
210 int _difficulty; variable
H A Ddialogs.cpp671 : Dialog("LoomTownsDifficultyDialog"), _difficulty(-1) { in LoomTownsDifficultyDialog()
685 _difficulty = 1; in handleCommand()
690 _difficulty = 0; in handleCommand()
695 _difficulty = 2; in handleCommand()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/nebular/
H A Dgame_nebular.cpp44 _difficulty = DIFFICULTY_HARD; in GameNebular()
290 switch (_difficulty) { in initializeGlobals()
642 _difficulty != DIFFICULTY_HARD || _globals[kDurafailRecharged] ? 415 : 414); in doObjectAction()
647 if (_difficulty == DIFFICULTY_HARD) { in doObjectAction()
686 …_globals[kPenlightCellStatus] = _difficulty != DIFFICULTY_HARD || _globals[kDurafailRecharged] ? 1… in doObjectAction()
694 …_globals[kHandsetCellStatus] = _difficulty != DIFFICULTY_HARD || _globals[kHandsetCellStatus] ? 1 … in doObjectAction()
901 s.syncAsByte(_difficulty); in synchronize()
H A Dnebular_scenes6.cpp949 if ((_game._difficulty == DIFFICULTY_HARD) || _globals[kWarnedFloodCity]) in actions()
960 else if (_game._difficulty == DIFFICULTY_EASY) in actions()
1439 if (_game._difficulty != DIFFICULTY_EASY) { in actions()
1711 if (_game._difficulty == DIFFICULTY_HARD) { in enter()
1790 if (_game._difficulty == DIFFICULTY_HARD) { in enter()
2440 if (_game._difficulty != DIFFICULTY_HARD) in actions()
2460 if (_game._difficulty == DIFFICULTY_HARD) in actions()
2557 if (_game._difficulty != DIFFICULTY_EASY) in enter()
2890 if (_scene->_roomChanged && _game._difficulty != DIFFICULTY_EASY) in enter()
3336 switch (_game._difficulty) { in handleSubDialog1()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/mads/nebular/
H A Dgame_nebular.cpp44 _difficulty = DIFFICULTY_HARD; in GameNebular()
292 switch (_difficulty) { in initializeGlobals()
645 _difficulty != DIFFICULTY_HARD || _globals[kDurafailRecharged] ? 415 : 414); in doObjectAction()
650 if (_difficulty == DIFFICULTY_HARD) { in doObjectAction()
689 …_globals[kPenlightCellStatus] = _difficulty != DIFFICULTY_HARD || _globals[kDurafailRecharged] ? 1… in doObjectAction()
697 …_globals[kHandsetCellStatus] = _difficulty != DIFFICULTY_HARD || _globals[kHandsetCellStatus] ? 1 … in doObjectAction()
904 s.syncAsByte(_difficulty); in synchronize()
H A Dnebular_scenes6.cpp949 if ((_game._difficulty == DIFFICULTY_HARD) || _globals[kWarnedFloodCity]) in actions()
960 else if (_game._difficulty == DIFFICULTY_EASY) in actions()
1439 if (_game._difficulty != DIFFICULTY_EASY) { in actions()
1711 if (_game._difficulty == DIFFICULTY_HARD) { in enter()
1790 if (_game._difficulty == DIFFICULTY_HARD) { in enter()
2440 if (_game._difficulty != DIFFICULTY_HARD) in actions()
2460 if (_game._difficulty == DIFFICULTY_HARD) in actions()
2557 if (_game._difficulty != DIFFICULTY_EASY) in enter()
2890 if (_scene->_roomChanged && _game._difficulty != DIFFICULTY_EASY) in enter()
3336 switch (_game._difficulty) { in handleSubDialog1()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/nancy/
H A Ddialogs.cpp133_difficulty = new GUI::EditTextWidget(_tabs, 255, 105, 35, 20, Common::U32String::format("%u", Nan… in CheatDialog()
235 NancySceneState._difficulty = atoi(Common::String(_difficulty->getEditString()).c_str()); in handleCommand()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/swordsofxeen/
H A Dswordsofxeen_menu.cpp83 _vm->_party->_difficulty = (Difficulty)difficulty; in execute()
/dports/games/scummvm/scummvm-2.5.1/engines/xeen/swordsofxeen/
H A Dswordsofxeen_menu.cpp83 _vm->_party->_difficulty = (Difficulty)difficulty; in execute()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/phantom/
H A Dgame_phantom.h114 Difficulty _difficulty; variable

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