Searched refs:_drawHeight (Results 1 – 2 of 2) sorted by relevance
60 _drawWidth = _drawHeight = 0; in GLTexImage()91 _drawHeight = _imgHeight = height; in SetImageSize()174 glTexCoord2i ( 0 , _drawHeight ); glVertex2i ( 0 , _drawHeight ); in DrawQuad()175 glTexCoord2i ( _drawWidth , _drawHeight ); glVertex2i ( _drawWidth , _drawHeight ); in DrawQuad()243 if(bottom>_drawHeight) in DrawMargin()245 glTexCoord2i ( 0 , _drawHeight ); glVertex2i ( 0 , _drawHeight ); in DrawMargin()248 glTexCoord2i ( _drawWidth , _drawHeight ); glVertex2i ( _drawWidth , _drawHeight ); in DrawMargin()297 int h = _drawHeight; in DrawQuadMT8()468 float ty = _drawHeight*2 +to; in DrawQuadReduction()552 _drawHeight = (height + 1) >> 1; in InitTexture()[all …]
40 int _drawHeight; variable84 int GetDrawHeight(){return _drawHeight;} in GetDrawHeight()