Searched refs:_effectIDFlagOffset (Results 1 – 3 of 3) sorted by relevance
375 int _effectIDFlagOffset; member in Buried::PlayArthurOffsetTimed388 _effectIDFlagOffset = effectIDFlagOffset; in PlayArthurOffsetTimed()396 byte effectID = ((SceneViewWindow *)viewWindow)->getGlobalFlagByte(_effectIDFlagOffset); in postEnterRoom()418 ((SceneViewWindow *)viewWindow)->setGlobalFlagByte(_effectIDFlagOffset, newStingerID); in postEnterRoom()422 ((SceneViewWindow *)viewWindow)->setGlobalFlagByte(_effectIDFlagOffset, 0xFF); in postEnterRoom()2313 int _effectIDFlagOffset; member in Buried::PlayArthurOffsetCapacitance2325 _effectIDFlagOffset = effectIDFlagOffset; in PlayArthurOffsetCapacitance()2344 if (_effectIDFlagOffset >= 0) { in postEnterRoom()2345 byte effectID = ((SceneViewWindow *)viewWindow)->getGlobalFlagByte(_effectIDFlagOffset); in postEnterRoom()2376 ((SceneViewWindow *)viewWindow)->setGlobalFlagByte(_effectIDFlagOffset, newStingerID); in postEnterRoom()[all …]
311 _effectIDFlagOffset = effectIDFlagOffset; in PlayStingers()317 if (_effectIDFlagOffset >= 0) { in postEnterRoom()319 byte effectID = ((SceneViewWindow *)viewWindow)->getGlobalFlagByte(_effectIDFlagOffset); in postEnterRoom()331 ((SceneViewWindow *)viewWindow)->setGlobalFlagByte(_effectIDFlagOffset, newStingerID); in postEnterRoom()
153 int _effectIDFlagOffset; variable