Searched refs:_effect_time (Results 1 – 3 of 3) sorted by relevance
33 _effect_time(0), in ActiveStatusEffect()40 _effect_time(30000), // default time in ActiveStatusEffect()47 _effect_time(effect_time), in ActiveStatusEffect()55 _effect_time(effect_time), in ActiveStatusEffect()68 _effect_time = effect_time; in SetEffectTime()84 return _effect_time; in GetEffectTime()115 uint32_t _effect_time; variable
32 _effect_time(time), in FadeInEffect()46 float new_volume = _audio.GetVolume() + (1.0f / _effect_time) * 0.00025f; in Update()66 _effect_time(time), in FadeOutEffect()78 float new_volume = _audio.GetVolume() - (1.0f / _effect_time) * 0.00025f; in Update()
89 float _effect_time; variable120 float _effect_time; variable