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Searched refs:_effect_time (Results 1 – 3 of 3) sorted by relevance

/dports/games/valyriatear/ValyriaTear-1.1.0/src/common/global/status_effects/
H A Dglobal_active_effect.h33 _effect_time(0), in ActiveStatusEffect()
40 _effect_time(30000), // default time in ActiveStatusEffect()
47 _effect_time(effect_time), in ActiveStatusEffect()
55 _effect_time(effect_time), in ActiveStatusEffect()
68 _effect_time = effect_time; in SetEffectTime()
84 return _effect_time; in GetEffectTime()
115 uint32_t _effect_time; variable
/dports/games/allacrost/allacrost-1.0.2/src/engine/audio/
H A Daudio_effects.cpp32 _effect_time(time), in FadeInEffect()
46 float new_volume = _audio.GetVolume() + (1.0f / _effect_time) * 0.00025f; in Update()
66 _effect_time(time), in FadeOutEffect()
78 float new_volume = _audio.GetVolume() - (1.0f / _effect_time) * 0.00025f; in Update()
H A Daudio_effects.h89 float _effect_time; variable
120 float _effect_time; variable