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Searched refs:_effects_supervisor (Results 1 – 6 of 6) sorted by relevance

/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/objects/
H A Dbattle_character.cpp81 _effects_supervisor->AddPassiveStatusEffect(status_effect, intensity); in BattleCharacter()
89 _effects_supervisor->ChangeActiveStatusEffect(effect.GetEffect(), effect.GetIntensity(), in BattleCharacter()
99 _effects_supervisor->SetActiveStatusEffects(_global_character); in ~BattleCharacter()
478 _effects_supervisor->Draw(); in DrawStatus()
484 … VideoManager->MoveRelative(0.0f, -25.0f * _effects_supervisor->GetDisplayedStatusEffectNumber()); in DrawStatus()
485 _effects_supervisor->DrawVertical(); in DrawStatus()
H A Dbattle_actor.cpp60 _effects_supervisor(new BattleStatusEffectsSupervisor(this)) in BattleActor()
115 delete _effects_supervisor; in ~BattleActor()
120 _effects_supervisor->RemoveAllActiveStatusEffects(); in ResetActor()
218 _effects_supervisor->RemoveAllActiveStatusEffects(); in ChangeState()
470 _effects_supervisor->ChangeActiveStatusEffect(status, intensity, duration); in ApplyActiveStatusEffect()
475 return _effects_supervisor->GetActiveStatusIntensity(status); in GetActiveStatusEffectIntensity()
480 _effects_supervisor->RemoveActiveStatusEffect(status_effect); in RemoveActiveStatusEffect()
528 _effects_supervisor->Update(); in _UpdateState()
H A Dbattle_actor.h397 BattleStatusEffectsSupervisor* _effects_supervisor; variable
H A Dbattle_enemy.cpp113 _effects_supervisor->RemoveAllActiveStatusEffects(); in ChangeState()
/dports/games/allacrost/allacrost-1.0.2/src/modes/battle/
H A Dbattle_actors.cpp57 _effects_supervisor(new EffectsSupervisor(this)), in BattleActor()
79 delete _effects_supervisor; in ~BattleActor()
190 old_intensity = _effects_supervisor->ChangeStatus(status, new_intensity); in RegisterStatusChange()
217 _effects_supervisor->Update(); in Update()
470 _effects_supervisor->Draw(); in DrawStatus()
H A Dbattle_actors.h311 EffectsSupervisor* _effects_supervisor; variable