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Searched refs:_egl_get_current_context (Results 1 – 1 of 1) sorted by relevance

/dports/games/retroarch/RetroArch-1.9.7/gfx/common/
H A Degl_common.c96 static PFN_EGL_GET_CURRENT_CONTEXT _egl_get_current_context; variable
114 #define _egl_get_current_context() eglGetCurrentContext() macro
163 _egl_get_current_context = (PFN_EGL_GET_CURRENT_CONTEXT)dylib_proc( in egl_init_dll()
349 if (!_egl_get_current_context()) in egl_set_swap_interval()
626 RARCH_LOG("[EGL]: Current context: %p.\n", (void*)_egl_get_current_context()); in egl_create_surface()