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Searched refs:_engine (Results 1 – 25 of 1028) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/engines/twine/scene/
H A Dgamestate.cpp60 _engine->_renderer->setOrthoProjection(_engine->width() / 2 - 9, _engine->height() / 2, 512); in initEngineProjections()
63_engine->_renderer->setLightVector(_engine->_scene->_alphaLight, _engine->_scene->_betaLight, ANGL… in initEngineProjections()
309 _engine->_grid->centerOnActor(_engine->_scene->_sceneHero); in processFoundItem()
416 _engine->_text->stopVox(_engine->_text->_currDialTextEntry); in processFoundItem()
422 _engine->_text->stopVox(_engine->_text->_currDialTextEntry); in processFoundItem()
430 _engine->_text->playVoxSimple(_engine->_text->_currDialTextEntry); in processFoundItem()
445 _engine->_text->stopVox(_engine->_text->_currDialTextEntry); in processFoundItem()
476 _engine->_text->stopVox(_engine->_text->_currDialTextEntry); in processGameChoices()
493 _engine->setPalette(_engine->_screens->_paletteRGBA); in processGameoverAnimation()
502 _engine->_renderer->setCameraPosition(_engine->width() / 2, _engine->height() / 2, 128, 200, 200); in processGameoverAnimation()
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H A Dmovements.cpp57 _engine->_actor->_shadowCoord = _processActor; in getShadowPosition()
64 movePtr->timeOfChange = _engine->_lbaTime; in setActorAngleSafe()
75 movePtr->timeOfChange = _engine->_lbaTime; in setActorAngle()
166 movePtr->timeOfChange = _engine->_lbaTime; in moveActor()
208 _changedCursorKeys.update(_engine); in update()
216 switch (_engine->_actor->_heroBehaviour) { in processBehaviourExecution()
224 if (_engine->_actor->_autoAggressive) { in processBehaviourExecution()
268 if (!_engine->_gameState->_usingSabre) { in processAttackExecution()
373 …if (_engine->_input->isActionActive(TwinEActionType::ThrowMagicBall) && !_engine->_gameState->inve… in processManualAction()
402 actor->_delayInMillis = _engine->getRandomNumber(300) + _engine->_lbaTime + 300; in processRandomAction()
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H A Dextra.cpp119 extra->spawnTime = _engine->_lbaTime; in addExtraExplode()
149 extra->spawnTime = _engine->_lbaTime; in throwExtra()
170 …throwExtra(extra, _engine->getRandomNumber(ANGLE_90) + ANGLE_45, _engine->getRandomNumber(ANGLE_36… in addExtraSpecial()
182 extra->spawnTime = _engine->_lbaTime; in addExtraSpecial()
268 extra->spawnTime = _engine->_lbaTime; in addExtraThrow()
364_engine->_gameState->_magicBallNumBounce = ((_engine->_gameState->_inventoryMagicPoints - 1) / 20)… in addExtraThrowMagicball()
520 extra->spawnTime = _engine->_lbaTime; in processMagicballBounce()
657_engine->_sound->playSample(Samples::ItemFound, 1, _engine->_scene->_sceneHero->pos(), OWN_ACTOR_S… in processExtras()
660 …const IVec3 &projPos = _engine->_renderer->projectPositionOnScreen(extraKey->pos - _engine->_grid-… in processExtras()
693 …const IVec3 &projPos = _engine->_renderer->projectPositionOnScreen(extraKey->pos - _engine->_grid-… in processExtras()
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H A Dscene.cpp192 _engine->_actor->resetActor(a); in loadSceneLBA2()
443 if (_engine->isLBA1()) { in initScene()
445 } else if (_engine->isLBA2()) { in initScene()
453 _engine->_extra->resetExtras(); in resetScene()
471 if (_engine->isLBA1()) { in changeScene()
502 if (_engine->isLBA1()) { in changeScene()
514 _engine->_sound->stopSamples(); in changeScene()
551 _engine->_actor->_previousHeroBehaviour = _engine->_actor->_heroBehaviour; in changeScene()
553 _engine->autoSave(); in changeScene()
559 _engine->_actor->initActor(a); in changeScene()
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/dports/games/scummvm/scummvm-2.5.1/engines/twine/menu/
H A Dmenu.cpp161 _engine = engine; in Menu()
239 _engine->_frontVideoBuffer.blitFrom(_engine->_imageBuffer, prect, rect); in processPlasmaEffect()
422 _engine->readKeys(); in processMenu()
453 _engine->_actor->_autoAggressive = !_engine->_actor->_autoAggressive; in processMenu()
481 _engine->_cfgfile.SceZoom = !_engine->_cfgfile.SceZoom; in processMenu()
603 _engine->_screens->loadImageDelay(_engine->_resources->lbaLogo(), 3); in processMenu()
1068 _engine->readKeys(); in processBehaviourMenu()
1110 _engine->_lbaTime++; in processBehaviourMenu()
1115 _engine->_actor->setBehaviour(_engine->_actor->_heroBehaviour); in processBehaviourMenu()
1193 _engine->readKeys(); in processInventoryMenu()
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H A Dmenuoptions.cpp48 _engine->setTotalPlayTime(0); in newGame()
49 _engine->_music->stopMusic(); in newGame()
50 _engine->_sound->stopSamples(); in newGame()
62 _engine->_text->textClipFull(); in newGame()
79 _engine->_screens->fadeToBlack(_engine->_screens->_paletteRGBACustom); in newGame()
94 _engine->setPalette(_engine->_screens->_paletteRGBA); in newGame()
105 _engine->gameEngineLoop(); in showCredits()
120 _engine->setPalette(_engine->_screens->_paletteRGBA); in showEndSequence()
212 _engine->_text->drawText(centerx - _engine->_text->getTextSize(text) / 2, top + 6, text); in drawInputText()
243 _engine->copyBlockPhys(0, 0, _engine->width() - 1, 99); in enterText()
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/dports/games/scummvm/scummvm-2.5.1/engines/twine/
H A Dholomap.cpp345 _engine->setPalette(_engine->_screens->_paletteRGBACustom); in drawHolomapTrajectory()
379 _engine->readKeys(); in drawHolomapTrajectory()
380 if (_engine->shouldQuit() || _engine->_input->toggleAbortAction()) { in drawHolomapTrajectory()
424 ++_engine->_lbaTime; in drawHolomapTrajectory()
428 _engine->setPalette(_engine->_screens->_paletteRGBA); in drawHolomapTrajectory()
519 _engine->_screens->fadeToBlack(_engine->_screens->_paletteRGBA); in processHolomap()
524 _engine->_screens->fadeToBlack(_engine->_screens->_paletteRGBA); in processHolomap()
555 if (_engine->shouldQuit() || _engine->_input->toggleAbortAction()) { in processHolomap()
636 ++_engine->_lbaTime; in processHolomap()
640 _engine->_screens->fadeToPal(_engine->_screens->_paletteRGBACustom); in processHolomap()
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H A Dmovies.cpp203_engine->_screens->convertPalToRGBA(_engine->_screens->_palette, _engine->_screens->_paletteRGBACu… in processFrame()
204 _engine->_screens->fadeToBlack(_engine->_screens->_paletteRGBACustom); in processFrame()
305 _engine->setPalette(_engine->_screens->_paletteRGBA); in prepareGIF()
417_engine->_frontVideoBuffer.blitFrom(_engine->_imageBuffer, _engine->_imageBuffer.getBounds(), _eng… in playFlaMovie()
421_engine->_screens->convertPalToRGBA(_engine->_screens->_palette, _engine->_screens->_paletteRGBACu… in playFlaMovie()
424 _engine->_screens->fadeIn(_engine->_screens->_paletteRGBACustom); in playFlaMovie()
426 _engine->setPalette(_engine->_screens->_paletteRGBACustom); in playFlaMovie()
432_engine->_screens->convertPalToRGBA(_engine->_screens->_palette, _engine->_screens->_paletteRGBACu… in playFlaMovie()
433 _engine->_screens->fadeToPal(_engine->_screens->_paletteRGBACustom); in playFlaMovie()
442 _engine->_screens->fadeToBlack(_engine->_screens->_paletteRGBACustom); in playFlaMovie()
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H A Dtext.cpp101 if (!_engine->_cfgfile.Voice) { in initVoxToPlay()
110 if (!_engine->_cfgfile.Voice) { in playVox()
165 Common::MemoryReadStream stream(_engine->_resources->_fontPtr, _engine->_resources->_fontBufSize); in drawCharacter()
600 _engine->readKeys(); in displayText()
626 if (_engine->_input->toggleAbortAction() || _engine->shouldQuit()) { in displayText()
638 FrameMarker frame(_engine); in displayText()
639 _engine->readKeys(); in displayText()
640 if (_engine->shouldQuit() || _engine->_input->toggleAbortAction()) { in displayText()
655 _engine->exitSceneryView(); in drawTextProgressive()
656 _engine->_interface->saveClip(); in drawTextProgressive()
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/dports/games/scummvm/scummvm-2.5.1/engines/twine/renderer/
H A Dredraw.cpp195 …if (_engine->_grid->_useCellingGrid != -1 && actor->_pos.y > _engine->_scene->_sceneZones[_engine-… in fillActorDrawingList()
314 …Pos = _engine->_renderer->projectPositionOnScreen(drawCmd.x - _engine->_grid->_camera.x, drawCmd.y… in processDrawListShadows()
355 _engine->_interface->_clip.bottom = _engine->_actor->_cropBottomScreen; in processDrawListActors()
379 _engine->blitFrontToWork(_engine->_interface->_clip); in processDrawListActors()
382 _engine->_debugScene->drawClip(_engine->_interface->_clip); in processDrawListActors()
440 _engine->blitFrontToWork(_engine->_interface->_clip); in processDrawListActorSprites()
653 _engine->freezeTime(); in redrawEngineActions()
655 _engine->_screens->fadeOut(_engine->_screens->_paletteRGBA); in redrawEngineActions()
668 _engine->_screens->fadeIn(_engine->_screens->_paletteRGBA); in redrawEngineActions()
704 _engine->_screens->fadeToPal(_engine->_screens->_paletteRGBA); in redrawEngineActions()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/adl/
H A Dconsole.cpp34 _engine = engine; in Console()
108 for (verb = _engine->_verbs.begin(); verb != _engine->_verbs.end(); ++verb) { in Cmd_ValidCommands()
109 for (noun = _engine->_nouns.begin(); noun != _engine->_nouns.end(); ++noun) { in Cmd_ValidCommands()
127 _engine->doAllCommands(_engine->_roomData.commands, IDI_ANY, IDI_ANY); in dumpScripts()
131 _engine->loadRoom(_engine->_state.room); in dumpScripts()
134 _engine->doAllCommands(_engine->_globalCommands, IDI_ANY, IDI_ANY); in dumpScripts()
138 _engine->doAllCommands(_engine->_roomCommands, IDI_ANY, IDI_ANY); in dumpScripts()
172 delete _engine->_dumpFile; in Cmd_DumpScripts()
183 _engine->loadRoom(_engine->_state.room); in prepareGame()
184 _engine->showRoom(); in prepareGame()
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/dports/games/scummvm/scummvm-2.5.1/engines/adl/
H A Dconsole.cpp34 _engine = engine; in Console()
108 for (verb = _engine->_verbs.begin(); verb != _engine->_verbs.end(); ++verb) { in Cmd_ValidCommands()
109 for (noun = _engine->_nouns.begin(); noun != _engine->_nouns.end(); ++noun) { in Cmd_ValidCommands()
127 _engine->doAllCommands(_engine->_roomData.commands, IDI_ANY, IDI_ANY); in dumpScripts()
131 _engine->loadRoom(_engine->_state.room); in dumpScripts()
134 _engine->doAllCommands(_engine->_globalCommands, IDI_ANY, IDI_ANY); in dumpScripts()
138 _engine->doAllCommands(_engine->_roomCommands, IDI_ANY, IDI_ANY); in dumpScripts()
172 delete _engine->_dumpFile; in Cmd_DumpScripts()
183 _engine->loadRoom(_engine->_state.room); in prepareGame()
184 _engine->showRoom(); in prepareGame()
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/dports/games/scummvm/scummvm-2.5.1/engines/twine/debugger/
H A Ddebug.cpp48 _engine->copyBlockPhys(rect); in debugDrawButton()
184 _engine->saveFrontBuffer(); in debugRedrawScreen()
219 _engine->_debugGrid->_useFreeCamera = !_engine->_debugGrid->_useFreeCamera; in debugSetActions()
223 _engine->_debugGrid->_canChangeScenes = !_engine->_debugGrid->_canChangeScenes; in debugSetActions()
227 _engine->_debugScene->_showingZones = !_engine->_debugScene->_showingZones; in debugSetActions()
393 _engine->_text->drawText((_engine->width() / 2) - (textSize / 2), 10, text); in debugPlasmaWindow()
396 _engine->copyBlockPhys(rect); in debugPlasmaWindow()
407 ScopedCursor cursor(_engine); in debugProcessWindow()
408 _engine->saveFrontBuffer(); in debugProcessWindow()
418 _engine->readKeys(); in debugProcessWindow()
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H A Ddebug_scene.cpp35 DebugScene::DebugScene(TwinEEngine *engine) : _engine(engine) {} in DebugScene()
41 _engine->_menu->drawRectBorders(rect); in drawClip()
86 positions.frontTopRightPoint = maxs - _engine->_grid->_camera; in calculateBoxPositions()
87 positions.backBottomLeftPoint = mins - _engine->_grid->_camera; in calculateBoxPositions()
147 const ActorStruct *actorPtr = _engine->_scene->getActor(a); in displayActors()
159 _engine->_menu->drawRectBorders(filledRect); in displayActors()
168 _engine->_redraw->addRedrawArea(actorRect); in displayActors()
177 for (int i = 0; i < _engine->_scene->sceneNumTracks; i++) { in displayTracks()
178 const Vec3 *trackPoint = &_engine->_scene->sceneTracks[i]; in displayTracks()
187 for (int i = 0; i < _engine->_scene->_sceneNumZones; i++) { in displayZones()
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H A Dconsole.cpp182 _engine->_scene->reloadCurrentScene(); in doSetHolomapTrajectory()
192 GameState* state = _engine->_gameState; in doSetHolomapFlag()
276 _engine->_gameState->addKeys(amount); in doGiveKey()
285 _engine->_gameState->addGas(amount); in doGiveGas()
294 _engine->_gameState->addKashes(amount); in doGiveKashes()
299 if (_engine->_cfgfile.Debug) { in doToggleDebug()
301 _engine->_cfgfile.Debug = false; in doToggleDebug()
304 _engine->_cfgfile.Debug = true; in doToggleDebug()
343 _engine->queueMovie(argv[1]); in doPlayVideo()
359 _engine->_scene->changeScene(); in doChangeScene()
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/dports/devel/qtcreator/qt-creator-opensource-src-5.0.3/src/libs/glsl/
H A Dglslsemantic.cpp536 _type = _engine->vectorType(_engine->boolType(), 2); in visit()
540 _type = _engine->vectorType(_engine->boolType(), 3); in visit()
544 _type = _engine->vectorType(_engine->boolType(), 4); in visit()
549 _type = _engine->vectorType(_engine->intType(), 2); in visit()
553 _type = _engine->vectorType(_engine->intType(), 3); in visit()
557 _type = _engine->vectorType(_engine->intType(), 4); in visit()
562 _type = _engine->vectorType(_engine->uintType(), 2); in visit()
566 _type = _engine->vectorType(_engine->uintType(), 3); in visit()
570 _type = _engine->vectorType(_engine->uintType(), 4); in visit()
575 _type = _engine->vectorType(_engine->floatType(), 2); in visit()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/zvision/scripting/
H A Dscr_file_handling.cpp113 …else if (_engine->getGameId() == GID_GRANDINQUISITOR && (_engine->getFeatures() & GF_DVD) && puzzl… in parsePuzzle()
457 Control::parseFlatControl(_engine); in parseControl()
460 Control::parsePanoramaControl(_engine, stream); in parseControl()
464 Control::parseTiltControl(_engine, stream); in parseControl()
467 return new SlotControl(_engine, key, stream); in parseControl()
469 return new InputControl(_engine, key, stream); in parseControl()
471 return new SaveControl(_engine, key, stream); in parseControl()
474 return new LeverControl(_engine, key, stream); in parseControl()
477 return new SafeControl(_engine, key, stream); in parseControl()
483 return new FistControl(_engine, key, stream); in parseControl()
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H A Dmenu.cpp42 _engine = engine; in MenuHandler()
134 _engine->getScriptManager()->inventoryDrop(mouseItem); in onMouseUp()
135_engine->getScriptManager()->inventoryAdd(_engine->getScriptManager()->getStateValue(StateKey_Inv_… in onMouseUp()
157 …if (_engine->getScriptManager()->getStateValue(StateKey_InventoryItem) == 0 || _engine->getScriptM… in onMouseUp()
174 _engine->ifQuit(); in onMouseUp()
315 _engine->getScriptManager()->setStateValue(StateKey_MenuState, 2); in onMouseMove()
344 _engine->getScriptManager()->setStateValue(StateKey_MenuState, 0); in onMouseMove()
351 _engine->getRenderManager()->clearMenuSurface(); in process()
591 _engine->ifQuit(); in onMouseUp()
637 _engine->getScriptManager()->setStateValue(StateKey_MenuState, 2); in onMouseMove()
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/dports/games/scummvm/scummvm-2.5.1/engines/zvision/scripting/
H A Dscr_file_handling.cpp113 …else if (_engine->getGameId() == GID_GRANDINQUISITOR && (_engine->getFeatures() & GF_DVD) && puzzl… in parsePuzzle()
457 Control::parseFlatControl(_engine); in parseControl()
460 Control::parsePanoramaControl(_engine, stream); in parseControl()
464 Control::parseTiltControl(_engine, stream); in parseControl()
467 return new SlotControl(_engine, key, stream); in parseControl()
469 return new InputControl(_engine, key, stream); in parseControl()
471 return new SaveControl(_engine, key, stream); in parseControl()
474 return new LeverControl(_engine, key, stream); in parseControl()
477 return new SafeControl(_engine, key, stream); in parseControl()
483 return new FistControl(_engine, key, stream); in parseControl()
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H A Dmenu.cpp42 _engine = engine; in MenuHandler()
134 _engine->getScriptManager()->inventoryDrop(mouseItem); in onMouseUp()
135_engine->getScriptManager()->inventoryAdd(_engine->getScriptManager()->getStateValue(StateKey_Inv_… in onMouseUp()
157 …if (_engine->getScriptManager()->getStateValue(StateKey_InventoryItem) == 0 || _engine->getScriptM… in onMouseUp()
174 _engine->ifQuit(); in onMouseUp()
318 _engine->getScriptManager()->setStateValue(StateKey_MenuState, 2); in onMouseMove()
347 _engine->getScriptManager()->setStateValue(StateKey_MenuState, 0); in onMouseMove()
354 _engine->getRenderManager()->clearMenuSurface(); in process()
594 _engine->ifQuit(); in onMouseUp()
640 _engine->getScriptManager()->setStateValue(StateKey_MenuState, 2); in onMouseMove()
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/dports/devel/poco/poco-1.10.1-all/XML/src/
H A DSAXParser.cpp38 _engine(encoding), in SAXParser()
52 _engine.setEncoding(encoding); in setEncoding()
58 return _engine.getEncoding(); in getEncoding()
76 return _engine.getEntityResolver(); in getEntityResolver()
82 _engine.setDTDHandler(pDTDHandler); in setDTDHandler()
88 return _engine.getDTDHandler(); in getDTDHandler()
100 return _engine.getContentHandler(); in getContentHandler()
112 return _engine.getErrorHandler(); in getErrorHandler()
186 _engine.parse(pInputSource); in parse()
201 _engine.parse(pInputSource); in parse()
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/plugins/ags_creditz/
H A Dags_creditz.cpp34 _engine->PollSystem(); in draw()
59 _engine->MarkRegionDirty(0, 0, _screenWidth, _screenHeight); in draw()
158 sprite_width = _engine->GetSpriteWidth(slot); in drawCredit()
165 sprite_height = _engine->GetSpriteHeight(slot); in drawCredit()
171 sprite = _engine->GetSpriteGraphic(slot); in drawCredit()
213 sprite = _engine->GetSpriteGraphic(font); in drawCredit()
225 _engine->BlitBitmap(x_pos, y_posit, sprite, 1); in drawCredit()
405 _engine->GetScreenDimensions(&scrn_width, &dum, &dum); in specialEffect()
463 _engine->GetTextExtent(font, " .", &dotwidth, &dum); in specialEffect()
608 _engine->GetScreenDimensions(&screenX, &dum, &dum); in VGACheck()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cryomni3d/versailles/
H A Ddialogs_manager.cpp46 _engine->musicSetQuiet(true); in play()
48 _engine->setCursor(181); in play()
74 _engine->musicSetQuiet(false); in play()
78 _engine->waitMouseRelease(); in play()
92 (_engine->*cb)(); in executeShow()
133 _engine->showMouse(false); in playDialog()
202 if (_engine->pollEvents() && _engine->checkKeysPressed(1, Common::KEYCODE_SPACE)) { in playDialog()
217 if (_engine->pollEvents() && _engine->checkKeysPressed(1, Common::KEYCODE_SPACE)) { in playDialog()
245 _engine->showMouse(true); in playDialog()
296 _engine->setCursor(181); in askPlayerQuestions()
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/dports/games/scummvm/scummvm-2.5.1/engines/cryomni3d/versailles/
H A Ddialogs_manager.cpp46 _engine->musicSetQuiet(true); in play()
48 _engine->setCursor(181); in play()
74 _engine->musicSetQuiet(false); in play()
78 _engine->waitMouseRelease(); in play()
92 (_engine->*cb)(); in executeShow()
133 _engine->showMouse(false); in playDialog()
202 if (_engine->pollEvents() && _engine->checkKeysPressed(1, Common::KEYCODE_SPACE)) { in playDialog()
217 if (_engine->pollEvents() && _engine->checkKeysPressed(1, Common::KEYCODE_SPACE)) { in playDialog()
245 _engine->showMouse(true); in playDialog()
296 _engine->setCursor(181); in askPlayerQuestions()
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/plugins/ags_waves/
H A Ddraw.cpp45 _engine->ReleaseBitmapSurface(src2); in DrawBlur()
96 _engine->ReleaseBitmapSurface(src); in DrawBlur()
141 _engine->ReleaseBitmapSurface(src); in DrawBlur()
193 _engine->ReleaseBitmapSurface(src2); in DrawTunnel()
194 _engine->ReleaseBitmapSurface(src); in DrawTunnel()
209 _engine->ReleaseBitmapSurface(src2); in DrawCylinder()
248 _engine->ReleaseBitmapSurface(src); in DrawCylinder()
320 _engine->ReleaseBitmapSurface(src); in DrawForceField()
333 _engine->ReleaseBitmapSurface(src); in SpriteSkew()
425 _engine->ReleaseBitmapSurface(src); in Grayscale()
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