Searched refs:_evade (Results 1 – 8 of 8) sorted by relevance
80 _evade.SetBase(copy._evade.GetBase()); in GlobalActor()81 _evade.SetModifier(copy._evade.GetModifier()); in GlobalActor()135 _evade.SetBase(copy._evade.GetBase()); in operator =()136 _evade.SetModifier(copy._evade.GetModifier()); in operator =()411 _evade.SetBase(_evade.GetBase() + amount); in AddEvade()417 float new_base = _evade.GetBase() - amount; in SubtractEvade()418 _evade.SetBase(new_base < 0.0f ? 0.0f : new_base); in SubtractEvade()
149 return _evade.GetValue(); in GetEvade()153 return _evade.GetModifier(); in GetEvadeModifier()276 _evade.SetBase(base); in SetEvade()281 _evade.SetModifier(mod); in SetEvadeModifier()405 GlobalStat _evade; variable
114 _evade.SetBase(enemy_data.ReadFloat("evade")); in GlobalEnemy()215 float evade = _evade.GetBase() * 10.0f; in _Initialize()216 _evade.SetBase(static_cast<float>(RandomDiffValue(evade, evade / 10.0f)) / 10.0f); in _Initialize()
110 return _evade.GetBase(); in GetEvadeBase()
182 _evade.SetBase(char_script.ReadFloat("evade")); in GlobalCharacter()
129 _evade(0.0f), in GlobalActor()177 _evade = copy._evade; in GlobalActor()226 _evade = copy._evade; in operator =()596 if (new_evade < _evade) { in AddEvade()598 _evade = 1.0f; in AddEvade()602 _evade = 1.0f; in AddEvade()605 _evade = new_evade; in AddEvade()620 if (new_evade > _evade) { in SubtractEvade()622 _evade = 0.0f; in SubtractEvade()626 _evade = 0.0f; in SubtractEvade()[all …]
273 { return _evade; } in GetEvade()366 { _evade = ev; _CalculateEvadeRatings(); } in SetEvade()470 float _evade; variable
89 _evade.SetBase(_global_actor->GetEvade()); in _InitStats()