/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgGA/ |
H A D | FirstPersonManipulator.cpp | 49 _eye( fpm._eye ), in FirstPersonManipulator() 63 _eye = matrix.getTrans(); in setByMatrix() 68 fixVerticalAxis( _eye, _rotation, true ); in setByMatrix() 98 _eye = eye; in setTransformation() 103 fixVerticalAxis( _eye, _rotation, true ); in setTransformation() 110 eye = _eye; in getTransformation() 120 _eye = eye; in setTransformation() 125 fixVerticalAxis( _eye, _rotation, true ); in setTransformation() 133 eye = _eye; in getTransformation() 367 fixVerticalAxis( _eye, _rotation, false ); in applyAnimationStep() [all …]
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H A D | DriveManipulator.cpp | 208 osg::Vec3d ep = _eye; in init() 408 _eye = matrix.getTrans(); in setByMatrix() 438 _eye = eye; in computePosition() 493 osg::CoordinateFrame cf=getCoordinateFrame(_eye); in calcMovement() 544 if (intersect(_eye,_eye+lv*(signedBuffer+distanceToMove), ip, np)) in calcMovement() 559 osg::Vec3d fp = _eye + lv*distanceToMove; in calcMovement() 568 _eye = ip+up*_height; in calcMovement() 572 computePosition(_eye,_eye+lv,up); in calcMovement() 589 _eye = ip+up*_height; in calcMovement() 593 computePosition(_eye,_eye+lv,up); in calcMovement() [all …]
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgGA/ |
H A D | FirstPersonManipulator.cpp | 50 _eye( fpm._eye ), in FirstPersonManipulator() 64 _eye = matrix.getTrans(); in setByMatrix() 69 fixVerticalAxis( _eye, _rotation, true ); in setByMatrix() 99 _eye = eye; in setTransformation() 104 fixVerticalAxis( _eye, _rotation, true ); in setTransformation() 111 eye = _eye; in getTransformation() 121 _eye = eye; in setTransformation() 126 fixVerticalAxis( _eye, _rotation, true ); in setTransformation() 134 eye = _eye; in getTransformation() 371 fixVerticalAxis( _eye, _rotation, false ); in applyAnimationStep() [all …]
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H A D | DriveManipulator.cpp | 211 osg::Vec3d ep = _eye; in init() 411 _eye = matrix.getTrans(); in setByMatrix() 441 _eye = eye; in computePosition() 496 osg::CoordinateFrame cf=getCoordinateFrame(_eye); in calcMovement() 547 if (intersect(_eye,_eye+lv*(signedBuffer+distanceToMove), ip, np)) in calcMovement() 562 osg::Vec3d fp = _eye + lv*distanceToMove; in calcMovement() 571 _eye = ip+up*_height; in calcMovement() 575 computePosition(_eye,_eye+lv,up); in calcMovement() 592 _eye = ip+up*_height; in calcMovement() 596 computePosition(_eye,_eye+lv,up); in calcMovement() [all …]
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osgframerenderer/ |
H A D | CameraProperty.h | 17 _eye(0.0,-1.0,0.0), in CameraProperty() 25 _eye(cp._eye), 39 void setEyePoint(const osg::Vec3d& eye) { _eye = eye; } in setEyePoint() 40 const osg::Vec3d& getEyePoint() const { return _eye; } in getEyePoint() 62 osg::Vec3d _eye; variable
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H A D | CameraProperty.cpp | 29 _eye = _center - osg::Vec3d(0.0, dist, 0.0); in setToModel() 44 matrix.makeLookAt(_eye, _center, _up); in update() 56 view->setFusionDistance(osgUtil::SceneView::USE_FUSION_DISTANCE_VALUE,(_center-_eye).length()); in update()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgframerenderer/ |
H A D | CameraProperty.h | 17 _eye(0.0,-1.0,0.0), in CameraProperty() 25 _eye(cp._eye), 39 void setEyePoint(const osg::Vec3d& eye) { _eye = eye; } in setEyePoint() 40 const osg::Vec3d& getEyePoint() const { return _eye; } in getEyePoint() 62 osg::Vec3d _eye; variable
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H A D | CameraProperty.cpp | 29 _eye = _center - osg::Vec3d(0.0, dist, 0.0); in setToModel() 44 matrix.makeLookAt(_eye, _center, _up); in update() 56 view->setFusionDistance(osgUtil::SceneView::USE_FUSION_DISTANCE_VALUE,(_center-_eye).length()); in update()
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/dports/net-im/telegram-desktop/tdesktop-3.2.5-full/Telegram/SourceFiles/ui/effects/ |
H A D | send_action_animations.cpp | 501 , _eye({ in ChooseStickerAnimation() 531 + 2 * (_eye.outWidth + _eye.step) in widthNoMargins() 532 + _eye.step; in widthNoMargins() 555 } _eye; member in Ui::__anon1d75cb630211::ChooseStickerAnimation 584 const auto k = _eye.minProgress; in paint() 593 const auto inY = (_eye.outHeight - _eye.inSize) / 2.; in paint() 607 const auto currentLeft = left + (_eye.outWidth + _eye.step) * i; in paint() 615 _eye.outWidth, in paint() 618 pen.setWidthF(_eye.inStrokeWidth); in paint() 624 _eye.inSize, in paint() [all …]
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarth/ |
H A D | Horizon.cpp | 66 _eye ( rhs._eye ), in Horizon() 126 if (eye == _eye) in setEye() 129 _eye = eye; in setEye() 133 _VC = osg::componentMultiply( -_eye, _scale ); // viewer->center (scaled) in setEye() 169 VT = (target + _eyeUnit*radius) - _eye; in isVisible() 202 VT = target - _eye; in isVisible() 339 double eyeLen = _eye.length(); in getDistanceToVisibleHorizon() 343 _em.convertXYZToLatLongHeight(_eye.x(), _eye.y(), _eye.z(), lat, lon, hasl); in getDistanceToVisibleHorizon()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cge2/ |
H A D | hero.cpp | 226 FXP m = _vm->_eye->_z / (_pos3D._z - _vm->_eye->_z); in setCurrent() 273 int d = ((_siz.x / 2) * _vm->_eye->_z.trunc()) / (_vm->_eye->_z.trunc() - z); in tick() 505 FXP z = _vm->_eye->_z + (_vm->_eye->_y * _vm->_eye->_z) / (FXP(pos.y) - _vm->_eye->_y); in screenToGround() 506 FXP x = _vm->_eye->_x - ((FXP(pos.x) - _vm->_eye->_x) * (z - _vm->_eye->_z)) / _vm->_eye->_z; in screenToGround() 513 int r = ((_siz.x / 3) * _vm->_eye->_z.trunc()) / (_vm->_eye->_z.trunc() - z); in cross()
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H A D | vga13h.h | 100 FXP m = _vm->_eye->_z / (p3._z - _vm->_eye->_z); 101 FXP posx = _vm->_eye->_x + (_vm->_eye->_x - p3._x) * m; 103 FXP posy = _vm->_eye->_y + (_vm->_eye->_y - p3._y) * m; 124 FXP m = _vm->_eye->_z / (_vm->_eye->_z - z); in scale()
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H A D | cge2.cpp | 60 _eye = nullptr; in CGE2Engine() 127 _eye = new V3D(); in init() 168 delete _eye; in deinit()
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H A D | cge2_main.cpp | 417 *_eye = *(_eyeTab[_now]); in sceneUp() 484 *(_eyeTab[_now]) = *_eye; in switchScene() 721 *(_eyeTab[i]) = *_eye; in loadTab() 771 *_eye = e; in setEye() 775 _eye->_x = e2.x; in setEye() 776 _eye->_y = e2.y; in setEye() 777 _eye->_z = z; in setEye() 783 _eye->_x = atoi(token(tempStr)); in setEye() 784 _eye->_y = atoi(token(nullptr)); in setEye() 785 _eye->_z = atoi(token(nullptr)); in setEye()
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/dports/games/scummvm/scummvm-2.5.1/engines/cge2/ |
H A D | hero.cpp | 228 FXP m = _vm->_eye->_z / (_pos3D._z - _vm->_eye->_z); in setCurrent() 275 int d = ((_siz.x / 2) * _vm->_eye->_z.trunc()) / (_vm->_eye->_z.trunc() - z); in tick() 507 FXP z = _vm->_eye->_z + (_vm->_eye->_y * _vm->_eye->_z) / (FXP(pos.y) - _vm->_eye->_y); in screenToGround() 508 FXP x = _vm->_eye->_x - ((FXP(pos.x) - _vm->_eye->_x) * (z - _vm->_eye->_z)) / _vm->_eye->_z; in screenToGround() 515 int r = ((_siz.x / 3) * _vm->_eye->_z.trunc()) / (_vm->_eye->_z.trunc() - z); in cross()
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H A D | vga13h.h | 99 FXP m = _vm->_eye->_z / (p3._z - _vm->_eye->_z); 100 FXP posx = _vm->_eye->_x + (_vm->_eye->_x - p3._x) * m; 102 FXP posy = _vm->_eye->_y + (_vm->_eye->_y - p3._y) * m; 123 FXP m = _vm->_eye->_z / (_vm->_eye->_z - z); in scale()
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H A D | cge2.cpp | 59 _eye = nullptr; in CGE2Engine() 125 _eye = new V3D(); in init() 161 delete _eye; in deinit()
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H A D | cge2_main.cpp | 417 *_eye = *(_eyeTab[_now]); in sceneUp() 484 *(_eyeTab[_now]) = *_eye; in switchScene() 721 *(_eyeTab[i]) = *_eye; in loadTab() 771 *_eye = e; in setEye() 775 _eye->_x = e2.x; in setEye() 776 _eye->_y = e2.y; in setEye() 777 _eye->_z = z; in setEye() 783 _eye->_x = atoi(token(tempStr)); in setEye() 784 _eye->_y = atoi(token(nullptr)); in setEye() 785 _eye->_z = atoi(token(nullptr)); in setEye()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osghangglide/ |
H A D | GliderManipulator.cpp | 207 _eye = matrix.getTrans(); in setByMatrix() 214 return osg::Matrixd::rotate(_rotation)*osg::Matrixd::translate(_eye); in getMatrix() 219 return osg::Matrixd::translate(-_eye)*osg::Matrixd::rotate(_rotation.inverse()); in getInverseMatrix() 236 _eye = eye; in computePosition() 327 _eye += lv; in calcMovement()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osghangglide/ |
H A D | GliderManipulator.cpp | 207 _eye = matrix.getTrans(); in setByMatrix() 214 return osg::Matrixd::rotate(_rotation)*osg::Matrixd::translate(_eye); in getMatrix() 219 return osg::Matrixd::translate(-_eye)*osg::Matrixd::rotate(_rotation.inverse()); in getInverseMatrix() 236 _eye = eye; in computePosition() 327 _eye += lv; in calcMovement()
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/dports/games/scummvm/scummvm-2.5.1/engines/kingdom/ |
H A D | logic.cpp | 56 _eye = false; in initVariables() 301 _eye = true; in enableUIButtons() 309 _eye = false; in disableUIButtons() 423 _eye = _oldEye; in gameHelp_Sub43C() 441 _oldEye = _eye; in gameHelp() 442 _eye = false; in gameHelp() 455 _oldEye = _eye; in gameHelp() 456 _eye = false; in gameHelp()
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H A D | logic3.cpp | 218 _eye = false; in GPL3_530() 759 _eye = false; in GPL3_610() 812 _eye = false; in GPL3_620() 892 _eye = false; in GPL3_630() 964 _eye = false; in GPL3_650() 1012 _eye = false; in GPL3_660() 1058 _eye = false; in GPL3_670() 1177 _eye = false; in GPL3_700() 1218 _eye = false; in GPL3_710() 1363 _eye = false; in GPL3_720() [all …]
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H A D | logic1.cpp | 250 _eye = false; in GPL1_50() 313 _eye = true; in GPL1_53() 321 _eye = true; in GPL1_53() 329 _eye = true; in GPL1_53() 339 _eye = false; in GPL1_53() 688 _eye = false; in GPL1_120() 714 _eye = true; in GPL1_121() 720 _eye = true; in GPL1_121() 788 _eye = false; in GPL1_150() 833 _eye = true; in GPL1_161() [all …]
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/dports/cad/gmsh/gmsh-4.9.2-source/Post/ |
H A D | PView.h | 39 SPoint3 _eye; variable 103 SPoint3 &getEye() { return _eye; } in getEye() 104 void setEye(SPoint3 &p) { _eye = p; } in setEye()
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/dports/science/py-veusz/veusz-veusz-3.3.1/veusz/helpers/src/threed/ |
H A D | camera.cpp | 28 void Camera::setPointing(const Vec3 &_eye, const Vec3 &target, const Vec3 &up) in setPointing() argument 33 eye = _eye; in setPointing()
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