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Searched refs:_eye (Results 1 – 25 of 115) sorted by relevance

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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgGA/
H A DFirstPersonManipulator.cpp49 _eye( fpm._eye ), in FirstPersonManipulator()
63 _eye = matrix.getTrans(); in setByMatrix()
68 fixVerticalAxis( _eye, _rotation, true ); in setByMatrix()
98 _eye = eye; in setTransformation()
103 fixVerticalAxis( _eye, _rotation, true ); in setTransformation()
110 eye = _eye; in getTransformation()
120 _eye = eye; in setTransformation()
125 fixVerticalAxis( _eye, _rotation, true ); in setTransformation()
133 eye = _eye; in getTransformation()
367 fixVerticalAxis( _eye, _rotation, false ); in applyAnimationStep()
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H A DDriveManipulator.cpp208 osg::Vec3d ep = _eye; in init()
408 _eye = matrix.getTrans(); in setByMatrix()
438 _eye = eye; in computePosition()
493 osg::CoordinateFrame cf=getCoordinateFrame(_eye); in calcMovement()
544 if (intersect(_eye,_eye+lv*(signedBuffer+distanceToMove), ip, np)) in calcMovement()
559 osg::Vec3d fp = _eye + lv*distanceToMove; in calcMovement()
568 _eye = ip+up*_height; in calcMovement()
572 computePosition(_eye,_eye+lv,up); in calcMovement()
589 _eye = ip+up*_height; in calcMovement()
593 computePosition(_eye,_eye+lv,up); in calcMovement()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgGA/
H A DFirstPersonManipulator.cpp50 _eye( fpm._eye ), in FirstPersonManipulator()
64 _eye = matrix.getTrans(); in setByMatrix()
69 fixVerticalAxis( _eye, _rotation, true ); in setByMatrix()
99 _eye = eye; in setTransformation()
104 fixVerticalAxis( _eye, _rotation, true ); in setTransformation()
111 eye = _eye; in getTransformation()
121 _eye = eye; in setTransformation()
126 fixVerticalAxis( _eye, _rotation, true ); in setTransformation()
134 eye = _eye; in getTransformation()
371 fixVerticalAxis( _eye, _rotation, false ); in applyAnimationStep()
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H A DDriveManipulator.cpp211 osg::Vec3d ep = _eye; in init()
411 _eye = matrix.getTrans(); in setByMatrix()
441 _eye = eye; in computePosition()
496 osg::CoordinateFrame cf=getCoordinateFrame(_eye); in calcMovement()
547 if (intersect(_eye,_eye+lv*(signedBuffer+distanceToMove), ip, np)) in calcMovement()
562 osg::Vec3d fp = _eye + lv*distanceToMove; in calcMovement()
571 _eye = ip+up*_height; in calcMovement()
575 computePosition(_eye,_eye+lv,up); in calcMovement()
592 _eye = ip+up*_height; in calcMovement()
596 computePosition(_eye,_eye+lv,up); in calcMovement()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osgframerenderer/
H A DCameraProperty.h17 _eye(0.0,-1.0,0.0), in CameraProperty()
25 _eye(cp._eye),
39 void setEyePoint(const osg::Vec3d& eye) { _eye = eye; } in setEyePoint()
40 const osg::Vec3d& getEyePoint() const { return _eye; } in getEyePoint()
62 osg::Vec3d _eye; variable
H A DCameraProperty.cpp29 _eye = _center - osg::Vec3d(0.0, dist, 0.0); in setToModel()
44 matrix.makeLookAt(_eye, _center, _up); in update()
56 view->setFusionDistance(osgUtil::SceneView::USE_FUSION_DISTANCE_VALUE,(_center-_eye).length()); in update()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgframerenderer/
H A DCameraProperty.h17 _eye(0.0,-1.0,0.0), in CameraProperty()
25 _eye(cp._eye),
39 void setEyePoint(const osg::Vec3d& eye) { _eye = eye; } in setEyePoint()
40 const osg::Vec3d& getEyePoint() const { return _eye; } in getEyePoint()
62 osg::Vec3d _eye; variable
H A DCameraProperty.cpp29 _eye = _center - osg::Vec3d(0.0, dist, 0.0); in setToModel()
44 matrix.makeLookAt(_eye, _center, _up); in update()
56 view->setFusionDistance(osgUtil::SceneView::USE_FUSION_DISTANCE_VALUE,(_center-_eye).length()); in update()
/dports/net-im/telegram-desktop/tdesktop-3.2.5-full/Telegram/SourceFiles/ui/effects/
H A Dsend_action_animations.cpp501 , _eye({ in ChooseStickerAnimation()
531 + 2 * (_eye.outWidth + _eye.step) in widthNoMargins()
532 + _eye.step; in widthNoMargins()
555 } _eye; member in Ui::__anon1d75cb630211::ChooseStickerAnimation
584 const auto k = _eye.minProgress; in paint()
593 const auto inY = (_eye.outHeight - _eye.inSize) / 2.; in paint()
607 const auto currentLeft = left + (_eye.outWidth + _eye.step) * i; in paint()
615 _eye.outWidth, in paint()
618 pen.setWidthF(_eye.inStrokeWidth); in paint()
624 _eye.inSize, in paint()
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarth/
H A DHorizon.cpp66 _eye ( rhs._eye ), in Horizon()
126 if (eye == _eye) in setEye()
129 _eye = eye; in setEye()
133 _VC = osg::componentMultiply( -_eye, _scale ); // viewer->center (scaled) in setEye()
169 VT = (target + _eyeUnit*radius) - _eye; in isVisible()
202 VT = target - _eye; in isVisible()
339 double eyeLen = _eye.length(); in getDistanceToVisibleHorizon()
343 _em.convertXYZToLatLongHeight(_eye.x(), _eye.y(), _eye.z(), lat, lon, hasl); in getDistanceToVisibleHorizon()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cge2/
H A Dhero.cpp226 FXP m = _vm->_eye->_z / (_pos3D._z - _vm->_eye->_z); in setCurrent()
273 int d = ((_siz.x / 2) * _vm->_eye->_z.trunc()) / (_vm->_eye->_z.trunc() - z); in tick()
505 FXP z = _vm->_eye->_z + (_vm->_eye->_y * _vm->_eye->_z) / (FXP(pos.y) - _vm->_eye->_y); in screenToGround()
506 FXP x = _vm->_eye->_x - ((FXP(pos.x) - _vm->_eye->_x) * (z - _vm->_eye->_z)) / _vm->_eye->_z; in screenToGround()
513 int r = ((_siz.x / 3) * _vm->_eye->_z.trunc()) / (_vm->_eye->_z.trunc() - z); in cross()
H A Dvga13h.h100 FXP m = _vm->_eye->_z / (p3._z - _vm->_eye->_z);
101 FXP posx = _vm->_eye->_x + (_vm->_eye->_x - p3._x) * m;
103 FXP posy = _vm->_eye->_y + (_vm->_eye->_y - p3._y) * m;
124 FXP m = _vm->_eye->_z / (_vm->_eye->_z - z); in scale()
H A Dcge2.cpp60 _eye = nullptr; in CGE2Engine()
127 _eye = new V3D(); in init()
168 delete _eye; in deinit()
H A Dcge2_main.cpp417 *_eye = *(_eyeTab[_now]); in sceneUp()
484 *(_eyeTab[_now]) = *_eye; in switchScene()
721 *(_eyeTab[i]) = *_eye; in loadTab()
771 *_eye = e; in setEye()
775 _eye->_x = e2.x; in setEye()
776 _eye->_y = e2.y; in setEye()
777 _eye->_z = z; in setEye()
783 _eye->_x = atoi(token(tempStr)); in setEye()
784 _eye->_y = atoi(token(nullptr)); in setEye()
785 _eye->_z = atoi(token(nullptr)); in setEye()
/dports/games/scummvm/scummvm-2.5.1/engines/cge2/
H A Dhero.cpp228 FXP m = _vm->_eye->_z / (_pos3D._z - _vm->_eye->_z); in setCurrent()
275 int d = ((_siz.x / 2) * _vm->_eye->_z.trunc()) / (_vm->_eye->_z.trunc() - z); in tick()
507 FXP z = _vm->_eye->_z + (_vm->_eye->_y * _vm->_eye->_z) / (FXP(pos.y) - _vm->_eye->_y); in screenToGround()
508 FXP x = _vm->_eye->_x - ((FXP(pos.x) - _vm->_eye->_x) * (z - _vm->_eye->_z)) / _vm->_eye->_z; in screenToGround()
515 int r = ((_siz.x / 3) * _vm->_eye->_z.trunc()) / (_vm->_eye->_z.trunc() - z); in cross()
H A Dvga13h.h99 FXP m = _vm->_eye->_z / (p3._z - _vm->_eye->_z);
100 FXP posx = _vm->_eye->_x + (_vm->_eye->_x - p3._x) * m;
102 FXP posy = _vm->_eye->_y + (_vm->_eye->_y - p3._y) * m;
123 FXP m = _vm->_eye->_z / (_vm->_eye->_z - z); in scale()
H A Dcge2.cpp59 _eye = nullptr; in CGE2Engine()
125 _eye = new V3D(); in init()
161 delete _eye; in deinit()
H A Dcge2_main.cpp417 *_eye = *(_eyeTab[_now]); in sceneUp()
484 *(_eyeTab[_now]) = *_eye; in switchScene()
721 *(_eyeTab[i]) = *_eye; in loadTab()
771 *_eye = e; in setEye()
775 _eye->_x = e2.x; in setEye()
776 _eye->_y = e2.y; in setEye()
777 _eye->_z = z; in setEye()
783 _eye->_x = atoi(token(tempStr)); in setEye()
784 _eye->_y = atoi(token(nullptr)); in setEye()
785 _eye->_z = atoi(token(nullptr)); in setEye()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osghangglide/
H A DGliderManipulator.cpp207 _eye = matrix.getTrans(); in setByMatrix()
214 return osg::Matrixd::rotate(_rotation)*osg::Matrixd::translate(_eye); in getMatrix()
219 return osg::Matrixd::translate(-_eye)*osg::Matrixd::rotate(_rotation.inverse()); in getInverseMatrix()
236 _eye = eye; in computePosition()
327 _eye += lv; in calcMovement()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osghangglide/
H A DGliderManipulator.cpp207 _eye = matrix.getTrans(); in setByMatrix()
214 return osg::Matrixd::rotate(_rotation)*osg::Matrixd::translate(_eye); in getMatrix()
219 return osg::Matrixd::translate(-_eye)*osg::Matrixd::rotate(_rotation.inverse()); in getInverseMatrix()
236 _eye = eye; in computePosition()
327 _eye += lv; in calcMovement()
/dports/games/scummvm/scummvm-2.5.1/engines/kingdom/
H A Dlogic.cpp56 _eye = false; in initVariables()
301 _eye = true; in enableUIButtons()
309 _eye = false; in disableUIButtons()
423 _eye = _oldEye; in gameHelp_Sub43C()
441 _oldEye = _eye; in gameHelp()
442 _eye = false; in gameHelp()
455 _oldEye = _eye; in gameHelp()
456 _eye = false; in gameHelp()
H A Dlogic3.cpp218 _eye = false; in GPL3_530()
759 _eye = false; in GPL3_610()
812 _eye = false; in GPL3_620()
892 _eye = false; in GPL3_630()
964 _eye = false; in GPL3_650()
1012 _eye = false; in GPL3_660()
1058 _eye = false; in GPL3_670()
1177 _eye = false; in GPL3_700()
1218 _eye = false; in GPL3_710()
1363 _eye = false; in GPL3_720()
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H A Dlogic1.cpp250 _eye = false; in GPL1_50()
313 _eye = true; in GPL1_53()
321 _eye = true; in GPL1_53()
329 _eye = true; in GPL1_53()
339 _eye = false; in GPL1_53()
688 _eye = false; in GPL1_120()
714 _eye = true; in GPL1_121()
720 _eye = true; in GPL1_121()
788 _eye = false; in GPL1_150()
833 _eye = true; in GPL1_161()
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/dports/cad/gmsh/gmsh-4.9.2-source/Post/
H A DPView.h39 SPoint3 _eye; variable
103 SPoint3 &getEye() { return _eye; } in getEye()
104 void setEye(SPoint3 &p) { _eye = p; } in setEye()
/dports/science/py-veusz/veusz-veusz-3.3.1/veusz/helpers/src/threed/
H A Dcamera.cpp28 void Camera::setPointing(const Vec3 &_eye, const Vec3 &target, const Vec3 &up) in setPointing() argument
33 eye = _eye; in setPointing()

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