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Searched refs:_fRs_ (Results 1 – 5 of 5) sorted by relevance

/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/libpcsxcore/ppc/
H A Dreguse.c218 use = useCP0[_fRs_(code)]; in getRegUse()
223 use = useCP2BSC[_fRs_(code)]; in getRegUse()
255 if ((use & REGUSE_RS) && _fRs_(code) == (u32)psxreg) { in useOfPsxReg()
H A DpR3000A.c54 #define _Rs_ _fRs_(psxRegs.code)
/dports/games/libretro-pcsx_rearmed/pcsx_rearmed-c2d67cd/libpcsxcore/
H A Dr3000a.h239 #define _fRs_(code) ((code >> 21) & 0x1F) // The rs part of the instruction register macro
251 #define _Rs_ _fRs_(psxRegs.code)
/dports/games/kodi-addon-game.libretro.pcsx-rearmed/game.libretro.pcsx-rearmed-22.0.0.19-Matrix/depends/common/pcsx-rearmed/libpcsxcore/
H A Dr3000a.h239 #define _fRs_(code) ((code >> 21) & 0x1F) // The rs part of the instruction register macro
251 #define _Rs_ _fRs_(psxRegs.code)
/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/libpcsxcore/
H A Dr3000a.h297 #define _fRs_(code) ((code >> 21) & 0x1F) // The rs part of the instruction register macro
310 #define _Rs_ _fRs_(psxRegs.code)