Searched refs:_facingChange (Results 1 – 4 of 4) sorted by relevance
53 _facingChange = 0; in Item()103 _facing += _facingChange; in tick()112 if (_facingChange > 0) { in tick()113 _facingChange = _facingChange - 20; in tick()114 if (_facingChange < 0) { in tick()115 _facingChange = 0; in tick()119 _facingChange = _facingChange + 20; in tick()120 if (_facingChange > 0) { in tick()121 _facingChange = 0; in tick()167 _facingChange = -340; in spinInWorld()[all …]
59 int _facingChange; variable