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Searched refs:_facingChange (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Ditem.cpp53 _facingChange = 0; in Item()
103 _facing += _facingChange; in tick()
112 if (_facingChange > 0) { in tick()
113 _facingChange = _facingChange - 20; in tick()
114 if (_facingChange < 0) { in tick()
115 _facingChange = 0; in tick()
119 _facingChange = _facingChange + 20; in tick()
120 if (_facingChange > 0) { in tick()
121 _facingChange = 0; in tick()
167 _facingChange = -340; in spinInWorld()
[all …]
H A Ditem.h59 int _facingChange; variable
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Ditem.cpp53 _facingChange = 0; in Item()
103 _facing += _facingChange; in tick()
112 if (_facingChange > 0) { in tick()
113 _facingChange = _facingChange - 20; in tick()
114 if (_facingChange < 0) { in tick()
115 _facingChange = 0; in tick()
119 _facingChange = _facingChange + 20; in tick()
120 if (_facingChange > 0) { in tick()
121 _facingChange = 0; in tick()
167 _facingChange = -340; in spinInWorld()
[all …]
H A Ditem.h59 int _facingChange; variable