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Searched refs:_fadeStyle (Results 1 – 16 of 16) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sherlock/scalpel/
H A Dsettings.cpp144 if (screen._fadeStyle) { in drawInterface()
246 if (screen._fadeStyle) { in drawButtons()
376 screen._fadeStyle = !screen._fadeStyle; in show()
H A Dscalpel.cpp1089 _scene->_tempFadeStyle = _screen->_fadeStyle ? 257 : 256; in startScene()
1090 _screen->_fadeStyle = false; in startScene()
H A Dscalpel_map.cpp291 if (screen._fadeStyle) in show()
/dports/games/scummvm/scummvm-2.5.1/engines/sherlock/scalpel/
H A Dsettings.cpp144 if (screen._fadeStyle) { in drawInterface()
246 if (screen._fadeStyle) { in drawButtons()
376 screen._fadeStyle = !screen._fadeStyle; in show()
H A Dscalpel.cpp1089 _scene->_tempFadeStyle = _screen->_fadeStyle ? 257 : 256; in startScene()
1090 _screen->_fadeStyle = false; in startScene()
H A Dscalpel_map.cpp291 if (screen._fadeStyle) in show()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sherlock/
H A Dsherlock.cpp231 _screen->_fadeStyle = ConfMan.getBool("fade_style"); in loadConfig()
247 ConfMan.setBool("fade_style", _screen->_fadeStyle); in saveConfig()
H A Dscreen.h54 bool _fadeStyle; variable
H A Dscene.h54 int _fadeStyle; // Fade style member
H A Dscene.cpp50 _fadeStyle = -1; in BgFileHeader()
64 _fadeStyle = s.readByte(); in load()
260 screen._fadeStyle = _tempFadeStyle; in selectScene()
1292 if (screen._fadeStyle) { in transitionToScene()
H A Dscreen.cpp47 _fadeStyle = false; in Screen()
/dports/games/scummvm/scummvm-2.5.1/engines/sherlock/
H A Dsherlock.cpp227 _screen->_fadeStyle = ConfMan.getBool("fade_style"); in loadConfig()
243 ConfMan.setBool("fade_style", _screen->_fadeStyle); in saveConfig()
H A Dscreen.h54 bool _fadeStyle; variable
H A Dscene.h54 int _fadeStyle; // Fade style member
H A Dscene.cpp50 _fadeStyle = -1; in BgFileHeader()
64 _fadeStyle = s.readByte(); in load()
260 screen._fadeStyle = _tempFadeStyle; in selectScene()
1292 if (screen._fadeStyle) { in transitionToScene()
H A Dscreen.cpp47 _fadeStyle = false; in Screen()