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Searched refs:_fade_effect_time (Results 1 – 2 of 2) sorted by relevance

/dports/games/valyriatear/ValyriaTear-1.1.0/src/engine/audio/
H A Daudio_descriptor.cpp120 _fade_effect_time(0.0f), in AudioDescriptor()
145 _fade_effect_time(copy._fade_effect_time), in AudioDescriptor()
631 _fade_effect_time = time; in FadeIn()
643 _fade_effect_time = time; in FadeOut()
821 if( _fade_effect_time <= 10.0f) { in _HandleFadeStates()
828 …olume = GetVolume() - (_original_volume - (_original_volume - (time_elapsed / _fade_effect_time))); in _HandleFadeStates()
844 if(_fade_effect_time <= 10.0f) { in _HandleFadeStates()
851 float new_volume = GetVolume() + (time_elapsed / _fade_effect_time); in _HandleFadeStates()
H A Daudio_descriptor.h424 float _fade_effect_time; variable