Searched refs:_fade_effect_time (Results 1 – 2 of 2) sorted by relevance
120 _fade_effect_time(0.0f), in AudioDescriptor()145 _fade_effect_time(copy._fade_effect_time), in AudioDescriptor()631 _fade_effect_time = time; in FadeIn()643 _fade_effect_time = time; in FadeOut()821 if( _fade_effect_time <= 10.0f) { in _HandleFadeStates()828 …olume = GetVolume() - (_original_volume - (_original_volume - (time_elapsed / _fade_effect_time))); in _HandleFadeStates()844 if(_fade_effect_time <= 10.0f) { in _HandleFadeStates()851 float new_volume = GetVolume() + (time_elapsed / _fade_effect_time); in _HandleFadeStates()
424 float _fade_effect_time; variable