Searched refs:_fallOff (Results 1 – 7 of 7) sorted by relevance
36 DynamicLODScaleCallback( float fallOff ) : _fallOff(fallOff) { }58 float denom = osg::maximum(0.1f, (1.0f/_fallOff)) * 10000.0f;80 float _fallOff;
39 DynamicLODScaleCallback( float fallOff ) : _fallOff(fallOff) { }61 float denom = osg::maximum(0.1f, (1.0f/_fallOff)) * 10000.0f;83 float _fallOff;
151 _fallOff = 0; in clear()
233 uint8 _fallOff; member
552 tx = (float)light->_fallOff; in calcCharacterPoints()553 if (light->_fallOff) { // for light spot only in calcCharacterPoints()
464 _light[i]._fallOff = ff->readByte(); in read3D()