Home
last modified time | relevance | path

Searched refs:_fallOff (Results 1 – 7 of 7) sorted by relevance

/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthDriversDisabled/engine_quadtree/
H A DDynamicLODScaleCallback36 DynamicLODScaleCallback( float fallOff ) : _fallOff(fallOff) { }
58 float denom = osg::maximum(0.1f, (1.0f/_fallOff)) * 10000.0f;
80 float _fallOff;
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthDriversDisabled/engine_osgterrain/
H A DDynamicLODScaleCallback36 DynamicLODScaleCallback( float fallOff ) : _fallOff(fallOff) { }
58 float denom = osg::maximum(0.1f, (1.0f/_fallOff)) * 10000.0f;
80 float _fallOff;
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthDrivers/engine_mp/
H A DDynamicLODScaleCallback39 DynamicLODScaleCallback( float fallOff ) : _fallOff(fallOff) { }
61 float denom = osg::maximum(0.1f, (1.0f/_fallOff)) * 10000.0f;
83 float _fallOff;
/dports/games/scummvm/scummvm-2.5.1/engines/trecision/
H A Dstruct.cpp151 _fallOff = 0; in clear()
H A Dstruct.h233 uint8 _fallOff; member
H A Drenderer3d.cpp552 tx = (float)light->_fallOff; in calcCharacterPoints()
553 if (light->_fallOff) { // for light spot only in calcCharacterPoints()
H A Dactor.cpp464 _light[i]._fallOff = ff->readByte(); in read3D()