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Searched refs:_falloffEnd (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dlight.cpp35 _falloffEnd = 0.0f; in Light()
175 return calculateFalloutCoefficient(_matrix * start, _matrix * end, _falloffStart, _falloffEnd); in calculate()
180 float att = attenuation(_falloffStart, _falloffEnd, positionT.length()); in calculateColor()
228 if (_falloffEnd != 0.0f) { in calculate()
229 v40 = calculateFalloutCoefficient(start, end, _falloffStart, _falloffEnd); in calculate()
257 float v13 = attenuation(_falloffStart, _falloffEnd, positionT.length()); in calculateColor()
270 if (_falloffEnd != 0.0f) { in calculate()
271 v54 = calculateFalloutCoefficient(start, end, _falloffStart, _falloffEnd); in calculate()
302 float v13 = attenuation(_falloffStart, _falloffEnd, positionT.length()); in calculateColor()
319 float v13 = attenuation(_falloffStart, _falloffEnd, positionT.length()); in calculateColor()
[all …]
H A Dlight.h53 float _falloffEnd; variable
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dlight.cpp35 _falloffEnd = 0.0f; in Light()
175 return calculateFalloutCoefficient(_matrix * start, _matrix * end, _falloffStart, _falloffEnd); in calculate()
180 float att = attenuation(_falloffStart, _falloffEnd, positionT.length()); in calculateColor()
228 if (_falloffEnd != 0.0f) { in calculate()
229 v40 = calculateFalloutCoefficient(start, end, _falloffStart, _falloffEnd); in calculate()
257 float v13 = attenuation(_falloffStart, _falloffEnd, positionT.length()); in calculateColor()
270 if (_falloffEnd != 0.0f) { in calculate()
271 v54 = calculateFalloutCoefficient(start, end, _falloffStart, _falloffEnd); in calculate()
302 float v13 = attenuation(_falloffStart, _falloffEnd, positionT.length()); in calculateColor()
319 float v13 = attenuation(_falloffStart, _falloffEnd, positionT.length()); in calculateColor()
[all …]
H A Dlight.h53 float _falloffEnd; variable