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Searched refs:_falloffStart (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dlight.cpp34 _falloffStart = 0.0f; in Light()
168_falloffStart = ((_animatedParameters & 0x8000) ? _falloffStartPtr[offset] : *_falloffStartPtr… in setupFrame()
175 return calculateFalloutCoefficient(_matrix * start, _matrix * end, _falloffStart, _falloffEnd); in calculate()
180 float att = attenuation(_falloffStart, _falloffEnd, positionT.length()); in calculateColor()
229 v40 = calculateFalloutCoefficient(start, end, _falloffStart, _falloffEnd); in calculate()
257 float v13 = attenuation(_falloffStart, _falloffEnd, positionT.length()); in calculateColor()
271 v54 = calculateFalloutCoefficient(start, end, _falloffStart, _falloffEnd); in calculate()
302 float v13 = attenuation(_falloffStart, _falloffEnd, positionT.length()); in calculateColor()
319 float v13 = attenuation(_falloffStart, _falloffEnd, positionT.length()); in calculateColor()
337 float v13 = attenuation(_falloffStart, _falloffEnd, positionT.length()); in calculateColor()
H A Dlight.h52 float _falloffStart; variable
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dlight.cpp34 _falloffStart = 0.0f; in Light()
168_falloffStart = ((_animatedParameters & 0x8000) ? _falloffStartPtr[offset] : *_falloffStartPtr… in setupFrame()
175 return calculateFalloutCoefficient(_matrix * start, _matrix * end, _falloffStart, _falloffEnd); in calculate()
180 float att = attenuation(_falloffStart, _falloffEnd, positionT.length()); in calculateColor()
229 v40 = calculateFalloutCoefficient(start, end, _falloffStart, _falloffEnd); in calculate()
257 float v13 = attenuation(_falloffStart, _falloffEnd, positionT.length()); in calculateColor()
271 v54 = calculateFalloutCoefficient(start, end, _falloffStart, _falloffEnd); in calculate()
302 float v13 = attenuation(_falloffStart, _falloffEnd, positionT.length()); in calculateColor()
319 float v13 = attenuation(_falloffStart, _falloffEnd, positionT.length()); in calculateColor()
337 float v13 = attenuation(_falloffStart, _falloffEnd, positionT.length()); in calculateColor()
H A Dlight.h52 float _falloffStart; variable