Searched refs:_falloffStart (Results 1 – 4 of 4) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | light.cpp | 34 _falloffStart = 0.0f; in Light() 168 …_falloffStart = ((_animatedParameters & 0x8000) ? _falloffStartPtr[offset] : *_falloffStartPtr… in setupFrame() 175 return calculateFalloutCoefficient(_matrix * start, _matrix * end, _falloffStart, _falloffEnd); in calculate() 180 float att = attenuation(_falloffStart, _falloffEnd, positionT.length()); in calculateColor() 229 v40 = calculateFalloutCoefficient(start, end, _falloffStart, _falloffEnd); in calculate() 257 float v13 = attenuation(_falloffStart, _falloffEnd, positionT.length()); in calculateColor() 271 v54 = calculateFalloutCoefficient(start, end, _falloffStart, _falloffEnd); in calculate() 302 float v13 = attenuation(_falloffStart, _falloffEnd, positionT.length()); in calculateColor() 319 float v13 = attenuation(_falloffStart, _falloffEnd, positionT.length()); in calculateColor() 337 float v13 = attenuation(_falloffStart, _falloffEnd, positionT.length()); in calculateColor()
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H A D | light.h | 52 float _falloffStart; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | light.cpp | 34 _falloffStart = 0.0f; in Light() 168 …_falloffStart = ((_animatedParameters & 0x8000) ? _falloffStartPtr[offset] : *_falloffStartPtr… in setupFrame() 175 return calculateFalloutCoefficient(_matrix * start, _matrix * end, _falloffStart, _falloffEnd); in calculate() 180 float att = attenuation(_falloffStart, _falloffEnd, positionT.length()); in calculateColor() 229 v40 = calculateFalloutCoefficient(start, end, _falloffStart, _falloffEnd); in calculate() 257 float v13 = attenuation(_falloffStart, _falloffEnd, positionT.length()); in calculateColor() 271 v54 = calculateFalloutCoefficient(start, end, _falloffStart, _falloffEnd); in calculate() 302 float v13 = attenuation(_falloffStart, _falloffEnd, positionT.length()); in calculateColor() 319 float v13 = attenuation(_falloffStart, _falloffEnd, positionT.length()); in calculateColor() 337 float v13 = attenuation(_falloffStart, _falloffEnd, positionT.length()); in calculateColor()
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H A D | light.h | 52 float _falloffStart; variable
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