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Searched refs:_flagInventoryLocked (Results 1 – 6 of 6) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/trecision/
H A Dinventory.cpp100 if (!_flagInventoryLocked && (_inventoryStatus == INV_OFF) && !_flagDialogActive) { in openInventory()
108 if (!_flagInventoryLocked && (_inventoryStatus == INV_INACTION) && !_flagDialogActive) { in closeInventory()
119 _flagInventoryLocked = false; in closeInventoryImmediately()
151 _flagInventoryLocked = true; in useItem()
161 _flagInventoryLocked = false; in endUseWith()
181 _flagInventoryLocked = false; in clearUseWith()
H A Dtrecision.cpp80 _flagInventoryLocked = false; in TrecisionEngine()
305 _flagInventoryLocked = false; in startCharacterAction()
H A Dscript.cpp162 _flagInventoryLocked = false; in doAction()
182 _flagInventoryLocked = true; in doAction()
H A Dtrecision.h261 bool _flagInventoryLocked; variable
H A Dsaveload.cpp440 ser.syncAsSint16LE(_flagInventoryLocked); in syncGameStream()
H A Dlogic.cpp432 _vm->_flagInventoryLocked = true; in endChangeRoom()