Searched refs:_flagInventoryLocked (Results 1 – 6 of 6) sorted by relevance
100 if (!_flagInventoryLocked && (_inventoryStatus == INV_OFF) && !_flagDialogActive) { in openInventory()108 if (!_flagInventoryLocked && (_inventoryStatus == INV_INACTION) && !_flagDialogActive) { in closeInventory()119 _flagInventoryLocked = false; in closeInventoryImmediately()151 _flagInventoryLocked = true; in useItem()161 _flagInventoryLocked = false; in endUseWith()181 _flagInventoryLocked = false; in clearUseWith()
80 _flagInventoryLocked = false; in TrecisionEngine()305 _flagInventoryLocked = false; in startCharacterAction()
162 _flagInventoryLocked = false; in doAction()182 _flagInventoryLocked = true; in doAction()
261 bool _flagInventoryLocked; variable
440 ser.syncAsSint16LE(_flagInventoryLocked); in syncGameStream()
432 _vm->_flagInventoryLocked = true; in endChangeRoom()