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Searched refs:_fogColor (Results 1 – 10 of 10) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dset_effects.cpp116 fog->_fogColor.r = r; in setFogColor()
117 fog->_fogColor.g = g; in setFogColor()
118 fog->_fogColor.b = b; in setFogColor()
145 outColor->r = outColor->r * (1.0f - fogCoeficient) + fog->_fogColor.r * fogCoeficient; in calculateColor()
146 outColor->g = outColor->g * (1.0f - fogCoeficient) + fog->_fogColor.g * fogCoeficient; in calculateColor()
147 outColor->b = outColor->b * (1.0f - fogCoeficient) + fog->_fogColor.b * fogCoeficient; in calculateColor()
H A Dfog.cpp60 _fogColor.r = stream->readFloatLE(); in readCommon()
61 _fogColor.g = stream->readFloatLE(); in readCommon()
62 _fogColor.b = stream->readFloatLE(); in readCommon()
H A Dfog.h48 Color _fogColor; variable
H A Ddebugger.cpp2366 … = _vm->_surfaceFront.format.RGBToColor(fog->_fogColor.r * 255.0f, fog->_fogColor.g * 255.0f, fog-… in drawFogs()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dset_effects.cpp120 fog->_fogColor.r = r; in setFogColor()
121 fog->_fogColor.g = g; in setFogColor()
122 fog->_fogColor.b = b; in setFogColor()
149 outColor->r = outColor->r * (1.0f - fogCoeficient) + fog->_fogColor.r * fogCoeficient; in calculateColor()
150 outColor->g = outColor->g * (1.0f - fogCoeficient) + fog->_fogColor.g * fogCoeficient; in calculateColor()
151 outColor->b = outColor->b * (1.0f - fogCoeficient) + fog->_fogColor.b * fogCoeficient; in calculateColor()
H A Dfog.cpp60 _fogColor.r = stream->readFloatLE(); in readCommon()
61 _fogColor.g = stream->readFloatLE(); in readCommon()
62 _fogColor.b = stream->readFloatLE(); in readCommon()
H A Dfog.h48 Color _fogColor; variable
H A Ddebugger.cpp2480 … = _vm->_surfaceFront.format.RGBToColor(fog->_fogColor.r * 255.0f, fog->_fogColor.g * 255.0f, fog-… in drawFogs()
/dports/games/flightgear/flightgear-2020.3.11/src/Viewer/
H A Drenderer_legacy.hxx182 osg::ref_ptr<osg::Uniform> _fogColor; member in FGRenderer
H A Drenderer_legacy.cxx354 _fogColor( new osg::Uniform( "fg_FogColor", osg::Vec4f(1.0, 1.0, 1.0, 1.0) ) ), in FGRenderer()
1153 ss->addUniform( _fogColor ); in buildDeferredFullscreenCamera()
1246 ss->addUniform( _fogColor ); in buildDeferredDisplayCamera()
1310 ss->addUniform( _fogColor ); in buildLightingLightsPass()
1677 _fogColor->set( toOsg( l->adj_fog_color() ) ); in update()