Searched refs:_fogColor (Results 1 – 10 of 10) sorted by relevance
116 fog->_fogColor.r = r; in setFogColor()117 fog->_fogColor.g = g; in setFogColor()118 fog->_fogColor.b = b; in setFogColor()145 outColor->r = outColor->r * (1.0f - fogCoeficient) + fog->_fogColor.r * fogCoeficient; in calculateColor()146 outColor->g = outColor->g * (1.0f - fogCoeficient) + fog->_fogColor.g * fogCoeficient; in calculateColor()147 outColor->b = outColor->b * (1.0f - fogCoeficient) + fog->_fogColor.b * fogCoeficient; in calculateColor()
60 _fogColor.r = stream->readFloatLE(); in readCommon()61 _fogColor.g = stream->readFloatLE(); in readCommon()62 _fogColor.b = stream->readFloatLE(); in readCommon()
48 Color _fogColor; variable
2366 … = _vm->_surfaceFront.format.RGBToColor(fog->_fogColor.r * 255.0f, fog->_fogColor.g * 255.0f, fog-… in drawFogs()
120 fog->_fogColor.r = r; in setFogColor()121 fog->_fogColor.g = g; in setFogColor()122 fog->_fogColor.b = b; in setFogColor()149 outColor->r = outColor->r * (1.0f - fogCoeficient) + fog->_fogColor.r * fogCoeficient; in calculateColor()150 outColor->g = outColor->g * (1.0f - fogCoeficient) + fog->_fogColor.g * fogCoeficient; in calculateColor()151 outColor->b = outColor->b * (1.0f - fogCoeficient) + fog->_fogColor.b * fogCoeficient; in calculateColor()
2480 … = _vm->_surfaceFront.format.RGBToColor(fog->_fogColor.r * 255.0f, fog->_fogColor.g * 255.0f, fog-… in drawFogs()
182 osg::ref_ptr<osg::Uniform> _fogColor; member in FGRenderer
354 _fogColor( new osg::Uniform( "fg_FogColor", osg::Vec4f(1.0, 1.0, 1.0, 1.0) ) ), in FGRenderer()1153 ss->addUniform( _fogColor ); in buildDeferredFullscreenCamera()1246 ss->addUniform( _fogColor ); in buildDeferredDisplayCamera()1310 ss->addUniform( _fogColor ); in buildLightingLightsPass()1677 _fogColor->set( toOsg( l->adj_fog_color() ) ); in update()