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Searched refs:_frameBottomZ (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dslice_renderer.cpp55 _frameBottomZ = 0.0f; in SliceRenderer()
144 Vector3 frameBottom = Vector3(0.0f, 0.0f, _frameBottomZ); in calculateBoundingRect()
145 Vector3 frameTop = Vector3(0.0f, 0.0f, _frameBottomZ + _frameSliceCount * _frameSliceHeight); in calculateBoundingRect()
276 _frameBottomZ = stream.readFloatLE(); in loadFrame()
402 Vector3(_position.x, _position.y, _position.z + _frameBottomZ + sliceLine * _frameSliceHeight), in drawInWorld()
403 Vector3(_position.x, _position.y, _position.z + _frameBottomZ), in drawInWorld()
410 Vector3(_position.x, _position.y, _position.z + _frameBottomZ + sliceLine * _frameSliceHeight), in drawInWorld()
452 …s.calculateColorSlice(Vector3(_position.x, _position.y, _position.z + _frameBottomZ + sliceLine * … in drawInWorld()
457 Vector3(_position.x, _position.y, _position.z + _frameBottomZ + sliceLine * _frameSliceHeight), in drawInWorld()
H A Dslice_renderer.h64 float _frameBottomZ; variable
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dslice_renderer.cpp56 _frameBottomZ = 0.0f; in SliceRenderer()
145 Vector3 frameBottom = Vector3(0.0f, 0.0f, _frameBottomZ); in calculateBoundingRect()
146 Vector3 frameTop = Vector3(0.0f, 0.0f, _frameBottomZ + _frameSliceCount * _frameSliceHeight); in calculateBoundingRect()
277 _frameBottomZ = stream.readFloatLE(); in loadFrame()
403 Vector3(_position.x, _position.y, _position.z + _frameBottomZ + sliceLine * _frameSliceHeight), in drawInWorld()
404 Vector3(_position.x, _position.y, _position.z + _frameBottomZ), in drawInWorld()
411 Vector3(_position.x, _position.y, _position.z + _frameBottomZ + sliceLine * _frameSliceHeight), in drawInWorld()
453 …s.calculateColorSlice(Vector3(_position.x, _position.y, _position.z + _frameBottomZ + sliceLine * … in drawInWorld()
458 Vector3(_position.x, _position.y, _position.z + _frameBottomZ + sliceLine * _frameSliceHeight), in drawInWorld()
H A Dslice_renderer.h64 float _frameBottomZ; variable