Searched refs:_frameBottomZ (Results 1 – 4 of 4) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | slice_renderer.cpp | 55 _frameBottomZ = 0.0f; in SliceRenderer() 144 Vector3 frameBottom = Vector3(0.0f, 0.0f, _frameBottomZ); in calculateBoundingRect() 145 Vector3 frameTop = Vector3(0.0f, 0.0f, _frameBottomZ + _frameSliceCount * _frameSliceHeight); in calculateBoundingRect() 276 _frameBottomZ = stream.readFloatLE(); in loadFrame() 402 Vector3(_position.x, _position.y, _position.z + _frameBottomZ + sliceLine * _frameSliceHeight), in drawInWorld() 403 Vector3(_position.x, _position.y, _position.z + _frameBottomZ), in drawInWorld() 410 Vector3(_position.x, _position.y, _position.z + _frameBottomZ + sliceLine * _frameSliceHeight), in drawInWorld() 452 …s.calculateColorSlice(Vector3(_position.x, _position.y, _position.z + _frameBottomZ + sliceLine * … in drawInWorld() 457 Vector3(_position.x, _position.y, _position.z + _frameBottomZ + sliceLine * _frameSliceHeight), in drawInWorld()
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H A D | slice_renderer.h | 64 float _frameBottomZ; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | slice_renderer.cpp | 56 _frameBottomZ = 0.0f; in SliceRenderer() 145 Vector3 frameBottom = Vector3(0.0f, 0.0f, _frameBottomZ); in calculateBoundingRect() 146 Vector3 frameTop = Vector3(0.0f, 0.0f, _frameBottomZ + _frameSliceCount * _frameSliceHeight); in calculateBoundingRect() 277 _frameBottomZ = stream.readFloatLE(); in loadFrame() 403 Vector3(_position.x, _position.y, _position.z + _frameBottomZ + sliceLine * _frameSliceHeight), in drawInWorld() 404 Vector3(_position.x, _position.y, _position.z + _frameBottomZ), in drawInWorld() 411 Vector3(_position.x, _position.y, _position.z + _frameBottomZ + sliceLine * _frameSliceHeight), in drawInWorld() 453 …s.calculateColorSlice(Vector3(_position.x, _position.y, _position.z + _frameBottomZ + sliceLine * … in drawInWorld() 458 Vector3(_position.x, _position.y, _position.z + _frameBottomZ + sliceLine * _frameSliceHeight), in drawInWorld()
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H A D | slice_renderer.h | 64 float _frameBottomZ; variable
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