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Searched refs:_frameScale (Results 1 – 8 of 8) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dslice_renderer.cpp218 Matrix3x2 mScale(_frameScale.x, 0.0f, 0.0f, in calculateBoundingRect()
219 0.0f, _frameScale.y, 0.0f); in calculateBoundingRect()
271 _frameScale.x = stream.readFloatLE(); in loadFrame()
272 _frameScale.y = stream.readFloatLE(); in loadFrame()
492 …float frameSize = sqrt(_frameScale.x * 255.0f * _frameScale.x * 255.0f + _frameScale.y * 255.0f * in drawOnScreen()
501 Matrix3x2 mFrame(_frameScale.x, 0.0f, _framePos.x, in drawOnScreen()
502 0.0f, _frameScale.y, _framePos.y); in drawOnScreen()
622 _frameScale.x, 0.0f, 0.0f, 0.0f, in drawShadowInWorld()
623 0.0f, _frameScale.y, 0.0f, 0.0f, in drawShadowInWorld()
H A Dslice_renderer.h63 Vector2 _frameScale; variable
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dslice_renderer.cpp219 Matrix3x2 mScale(_frameScale.x, 0.0f, 0.0f, in calculateBoundingRect()
220 0.0f, _frameScale.y, 0.0f); in calculateBoundingRect()
272 _frameScale.x = stream.readFloatLE(); in loadFrame()
273 _frameScale.y = stream.readFloatLE(); in loadFrame()
493 …float frameSize = sqrt(_frameScale.x * 255.0f * _frameScale.x * 255.0f + _frameScale.y * 255.0f * in drawOnScreen()
502 Matrix3x2 mFrame(_frameScale.x, 0.0f, _framePos.x, in drawOnScreen()
503 0.0f, _frameScale.y, _framePos.y); in drawOnScreen()
622 _frameScale.x, 0.0f, 0.0f, 0.0f, in drawShadowInWorld()
623 0.0f, _frameScale.y, 0.0f, 0.0f, in drawShadowInWorld()
H A Dslice_renderer.h63 Vector2 _frameScale; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/access/
H A Danimation.cpp238 if (_vm->_animation->_frameScale == -1) in setFrame1()
293 _frameScale = 0; in AnimationManager()
341 _frameScale = anim->_scaling; in animate()
H A Danimation.h46 int _frameScale; variable
/dports/games/scummvm/scummvm-2.5.1/engines/access/
H A Danimation.cpp238 if (_vm->_animation->_frameScale == -1) in setFrame1()
293 _frameScale = 0; in AnimationManager()
341 _frameScale = anim->_scaling; in animate()
H A Danimation.h46 int _frameScale; variable