Searched refs:_frameScale (Results 1 – 8 of 8) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | slice_renderer.cpp | 218 Matrix3x2 mScale(_frameScale.x, 0.0f, 0.0f, in calculateBoundingRect() 219 0.0f, _frameScale.y, 0.0f); in calculateBoundingRect() 271 _frameScale.x = stream.readFloatLE(); in loadFrame() 272 _frameScale.y = stream.readFloatLE(); in loadFrame() 492 …float frameSize = sqrt(_frameScale.x * 255.0f * _frameScale.x * 255.0f + _frameScale.y * 255.0f * … in drawOnScreen() 501 Matrix3x2 mFrame(_frameScale.x, 0.0f, _framePos.x, in drawOnScreen() 502 0.0f, _frameScale.y, _framePos.y); in drawOnScreen() 622 _frameScale.x, 0.0f, 0.0f, 0.0f, in drawShadowInWorld() 623 0.0f, _frameScale.y, 0.0f, 0.0f, in drawShadowInWorld()
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H A D | slice_renderer.h | 63 Vector2 _frameScale; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | slice_renderer.cpp | 219 Matrix3x2 mScale(_frameScale.x, 0.0f, 0.0f, in calculateBoundingRect() 220 0.0f, _frameScale.y, 0.0f); in calculateBoundingRect() 272 _frameScale.x = stream.readFloatLE(); in loadFrame() 273 _frameScale.y = stream.readFloatLE(); in loadFrame() 493 …float frameSize = sqrt(_frameScale.x * 255.0f * _frameScale.x * 255.0f + _frameScale.y * 255.0f * … in drawOnScreen() 502 Matrix3x2 mFrame(_frameScale.x, 0.0f, _framePos.x, in drawOnScreen() 503 0.0f, _frameScale.y, _framePos.y); in drawOnScreen() 622 _frameScale.x, 0.0f, 0.0f, 0.0f, in drawShadowInWorld() 623 0.0f, _frameScale.y, 0.0f, 0.0f, in drawShadowInWorld()
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H A D | slice_renderer.h | 63 Vector2 _frameScale; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/access/ |
H A D | animation.cpp | 238 if (_vm->_animation->_frameScale == -1) in setFrame1() 293 _frameScale = 0; in AnimationManager() 341 _frameScale = anim->_scaling; in animate()
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H A D | animation.h | 46 int _frameScale; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/access/ |
H A D | animation.cpp | 238 if (_vm->_animation->_frameScale == -1) in setFrame1() 293 _frameScale = 0; in AnimationManager() 341 _frameScale = anim->_scaling; in animate()
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H A D | animation.h | 46 int _frameScale; variable
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